Mario on iPhone could have been a disaster —
a lazy port of a DS title with virtual buttons.
First released for the PS2 and Xbox, this isn't just
a lazy port of a pretty decent game.
I find it hilarious how everyone is quick to assume it's just
a lazy port of an old game.
Α
lazy port of an already poorly envisioned Diablo contender even back in 2006.
Not exact matches
Shite controls no gamma correction, on
of the
laziests ports, an insult to PC owners....
Luckily SE decided to drop off their habit
of lazy port.
The king
of lazy ports) should anyone really be suprised this looks so much worse then other WiiU games?
Geki Yaba Runner Deluxe (QubicGames $ 4.99)-- A
port of the same game on mobile devices and (possibly)
lazy sequel to WiiWare's 2 Fast 4 Gnomz, Geki Yaba Runner is yet another autorunner in a vastly flooded market.
Thankfully a brilliant
port of Rayman Origins and a new Lumines headline the publisher's Vita debut, though there are also some fairly
lazy additions like another pointless iteration
of the Michael Jackson Experience.
While this isn't exactly a major problem that will kill your enjoyment
of the game, it frankly feels
lazy on Namco Bandai's behalf, and when coupled with the lack
of graphical options it doesn't set the tone for the rest
of the
port well.
O man, all these
lazy ports, Good ole Capcom... idiots
of the game world... driving their own company into a ditch...
But this isn't a
lazy port... The game makes use
of PS Vita's touchscreen and rear touchpad for added controls and runs at the native screen resolution to give you a genuine Vita experience.
Geki Yaba Runner Deluxe (QubicGames $ 4.99)-- A
port of the same game on mobile devices and (possibly)
lazy sequel to WiiWare's 2 Fast 4 Gnomz, Geki Yaba Runner is yet another autorunner in a vastly flooded market.
This is another
lazy, half - cocked broken
port of a console game.
I have no problem considering it a successful jump from the WiiU, then, even if it's something
of a
lazy port.
With a Metacritic score
of 69 it clearly isn't a bad game in the context
of mobile gaming, but mobile gaming and PC gaming are two very different domains, and taken in a PC context this is just a
lazy - ass
port.
Anyway, my point was that One Piece has been getting games since before Naruto has and even though 4Kids messed up some part
of the series coming to the west, it is still surprising that it took so long for this series
of systems to even get one
lazy port.
Except the PS2 version
of Last Raven had that in an intentional and crafted way, the PSP
port is just a
lazy mess by comparison — so the final result is something that is unwieldy and frustrating to play.
Both free and paid games were / still are being
ported and while some
of these are made to tie in with the Nintendo Switch and its features by introducing new aspects and visual improvements to justify its new price, others are direct (and sometimes,
lazy)
ports that were done just capitalize
of the Switch success.
Wow ps3 is so good the last couple years especially this year with all the good exclusives plus 3rd party developers are making good ps3 versions
of games and not
lazy ports.
Ideally, we shouldn't be seeing any
of those
lazy, dumbed down console
ports in the future..
It is indeed admirable
of Ubisoft Montreal to put this much dedication towards customization options when it comes to the graphics department and shows that this just isn't a
lazy rushed
port that is made for PC gamers as a rush job.
What we have here is the second
of three decidedly
lazy ports, and although it's still a fair bit
of fun, Vita owners are yet again missing out on a fully fledged console experience, the likes
of which we know the Vita is more than capable
of.
With Age
of Wonders 3 enjoying
ports to Linux and OS X, it is definitely a high fantasy exploratory piece that can feel out those long weekend afternoons or
lazy summer holidays as long as you have a friend or 3 to help you explore.
A lot
of content is missing from the first game, which makes this
port look very
lazy.
Such experiences are tremendously fun, and you can expect to see plenty
of copycat games — some taking these experiences to the next level and many serving as
lazy ports — in the coming years.
Because when all is said and done, Shin Megami Tensei I is still a great RPG at its core — one that despite its quirks has aged reasonably well, largely due to its ahead -
of - time themes and design but it is sadly marred by control issues which feel more like
lazy porting than anything else to me.
Take note, other devs: this game is actually a
port, but Nostatic was able to code the physical controls
of the Vita — they were not
lazy!