Sentences with phrase «lazy port of»

Mario on iPhone could have been a disaster — a lazy port of a DS title with virtual buttons.
First released for the PS2 and Xbox, this isn't just a lazy port of a pretty decent game.
I find it hilarious how everyone is quick to assume it's just a lazy port of an old game.
Α lazy port of an already poorly envisioned Diablo contender even back in 2006.

Not exact matches

Shite controls no gamma correction, on of the laziests ports, an insult to PC owners....
Luckily SE decided to drop off their habit of lazy port.
The king of lazy ports) should anyone really be suprised this looks so much worse then other WiiU games?
Geki Yaba Runner Deluxe (QubicGames $ 4.99)-- A port of the same game on mobile devices and (possibly) lazy sequel to WiiWare's 2 Fast 4 Gnomz, Geki Yaba Runner is yet another autorunner in a vastly flooded market.
Thankfully a brilliant port of Rayman Origins and a new Lumines headline the publisher's Vita debut, though there are also some fairly lazy additions like another pointless iteration of the Michael Jackson Experience.
While this isn't exactly a major problem that will kill your enjoyment of the game, it frankly feels lazy on Namco Bandai's behalf, and when coupled with the lack of graphical options it doesn't set the tone for the rest of the port well.
O man, all these lazy ports, Good ole Capcom... idiots of the game world... driving their own company into a ditch...
But this isn't a lazy port... The game makes use of PS Vita's touchscreen and rear touchpad for added controls and runs at the native screen resolution to give you a genuine Vita experience.
Geki Yaba Runner Deluxe (QubicGames $ 4.99)-- A port of the same game on mobile devices and (possibly) lazy sequel to WiiWare's 2 Fast 4 Gnomz, Geki Yaba Runner is yet another autorunner in a vastly flooded market.
This is another lazy, half - cocked broken port of a console game.
I have no problem considering it a successful jump from the WiiU, then, even if it's something of a lazy port.
With a Metacritic score of 69 it clearly isn't a bad game in the context of mobile gaming, but mobile gaming and PC gaming are two very different domains, and taken in a PC context this is just a lazy - ass port.
Anyway, my point was that One Piece has been getting games since before Naruto has and even though 4Kids messed up some part of the series coming to the west, it is still surprising that it took so long for this series of systems to even get one lazy port.
Except the PS2 version of Last Raven had that in an intentional and crafted way, the PSP port is just a lazy mess by comparison — so the final result is something that is unwieldy and frustrating to play.
Both free and paid games were / still are being ported and while some of these are made to tie in with the Nintendo Switch and its features by introducing new aspects and visual improvements to justify its new price, others are direct (and sometimes, lazy) ports that were done just capitalize of the Switch success.
Wow ps3 is so good the last couple years especially this year with all the good exclusives plus 3rd party developers are making good ps3 versions of games and not lazy ports.
Ideally, we shouldn't be seeing any of those lazy, dumbed down console ports in the future..
It is indeed admirable of Ubisoft Montreal to put this much dedication towards customization options when it comes to the graphics department and shows that this just isn't a lazy rushed port that is made for PC gamers as a rush job.
What we have here is the second of three decidedly lazy ports, and although it's still a fair bit of fun, Vita owners are yet again missing out on a fully fledged console experience, the likes of which we know the Vita is more than capable of.
With Age of Wonders 3 enjoying ports to Linux and OS X, it is definitely a high fantasy exploratory piece that can feel out those long weekend afternoons or lazy summer holidays as long as you have a friend or 3 to help you explore.
A lot of content is missing from the first game, which makes this port look very lazy.
Such experiences are tremendously fun, and you can expect to see plenty of copycat games — some taking these experiences to the next level and many serving as lazy ports — in the coming years.
Because when all is said and done, Shin Megami Tensei I is still a great RPG at its core — one that despite its quirks has aged reasonably well, largely due to its ahead - of - time themes and design but it is sadly marred by control issues which feel more like lazy porting than anything else to me.
Take note, other devs: this game is actually a port, but Nostatic was able to code the physical controls of the Vita — they were not lazy!
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