Sentences with phrase «lead characters from the game»

You can check out the gameplay above, which focuses on combat with Rex and Pyra, the lead characters from the game.

Not exact matches

We've shown incredibly poor match management in games where we've taken the lead, as well as not that much character to come back from going behind.
We've shown good character to come back from losing positions but it'd be nice now if we could turn that around and start off by leading the game
Fire Emblem Warriors features heroes from Fire Emblem Shadow Dragon, Awakening and Fates, along with a few original characters who lead the game's plot.
Ready at Dawn's Adam Skutt — character lead for The Order: 1886 — has created a thread over at zbrushcentral to showcase the gloriously detailed character models from the game, including a refreshing number of todgers.
It's comically violent, in the style of 1980s horror (which led to an official Friday the 13th game on mobile from the same developers), but made quite absurd thanks to the blocky characters.
The focus on these aspects is what led to the decision to have the cut scenes of Metal Gear Solid use the character models from the game rather than the ever popular pre-rendered CG cut scenes.
Since the launch of the series way back in 2006, gamers have fell in love in the story of lead character «Marcus Fenix» and his friend «DOM» as they save the universe from Locust.
(Don't worry, I know you have no time, just thought I'd mention it) He also wrote The Thicket with the lead character being a dwarf and they are soon to make a film of it with a European director and the actor from Game of Thrones (who happens to be a dwarf and is an excellent actor).
Beyond this, while their lead characters have combat - expanding skill trees of their own, the real meat comes from the wide array of tertiary, game - changing perks and buffs, attached instead to accruable armour and accessories.
Operating much like the vote that occurred leading up to the game's launch, fans and Summoners can support their favorite character from all Fire Emblem titles.
Asa Butterfield (Hugo, Ender's Game) isn't particularly well cast here in the lead, his lead performance is very surface based, pushing the character from scene to scene, but never developing him beyond a cliché.
The games lead character is somebody rather different from the usual, you play as War, one of the legendary 4 Horsemen of the apoclypse.
Earlier this month Ubisoft revealed during their financial call that they would be releasing a new Assassin's Creed game, featuring a new lead character and setting, in their fiscal 2014, which runs from April 1st of this year to March 31st of 2014.
In comparison to the sarcastic, arrogant lead characters of many point and click games (Rufus from Deponia springs instantly to mind), Jerry is an innocent, slightly naive, good - natured, well - meaning lad who is played brilliantly by his voice actor, who is, and I can't stress enough, actually a kid himself.
Included with both collections is The Day of Σ, a video originally included with Maverick Hunter X that explores the origins of series antagonist Sigma and the rise of Mavericks while shedding additional light on the events leading up to Mega Man X. You'll also be able to check out vintage trailers for every Mega man X game, a museum full of art, and view a variety of goodies including toys, trading cards, music collection packages, keychains, and plenty more featuring the cast of characters from the Mega Man X games over the years.
- for Sonic's 25th anniversary last year, Iizuka received a task to deliver some sort of product - the target was «dormant fans» who used to play the SEGA Genesis, but haven't really played any games since - Iizuka met Christian Whitehead, which lead to the creation of Sonic Mania - there was talk of another port, but Iizuka thought fans would desire something new from the old games - this is the first time Iizuka partnered with a team of devs spread across various countries - Iizuka said this team had a greater passion to create - this was in comparison to companies that set decisions on a pre-determined schedule (in meetings, etc)- the team had so many features they still wanted to add after the beta version was complete - since there were only a few spots with text that needed to be localized, they could bring the game to more places quicker - the game has Japanese, English, French, Italian, German, and Spanish support - the Studiopolis stage is included due to receiving the most requests from the Sonic Mania development team - Iizuka actually considered reducing the amount of stages at one point in order to meet the development schedule - Sonic Mania doesn't really have much in the way of cut content like scrapped stages - since Sonic Mania was only distributed digitally, the team was able to continue working very close leading up to launch - this let them put in practically all ideas, and there are currently no plans for DLC - Iizuka recommended Flying Battery Zone for inclusion becaues he likes the music - he also likes when the player goes inside and outside the ship - Iizuka likes Mirage Saloon because the stage structure will be different depending on the player character chosen - Puyo Puyo gameplay was added because there was a Puyo Puyo game released in the west for the SEGA Genesis - this game was originally called «Dr. Robotnik's Mean Bean Machine», and the team thought it would make a fun boss battle - Iizuka didn't have plans to feature Blue Sphere in the special stages - the Blue Sphere special stages were brought over to Mania as a test, but ended up staying for the final game - the team felt the need to continuously connect stages from various eras, which is doe with the Phantom Ruby story - for Sonic Mania, it was decided that the technological limit would be set at SEGA CD, - this is higher than the Genesis but lower than Saturn - in creating a SEGA CD - grade special stage, they would intentionally make SEGA CD - grade polygons
They are all separate from any shape or form of the series» storylines as they feature the same character encounters from HGH but can only fit into the canon in a sense of «Well, sometime after the game ends, Shantae wants to learn to become a ninja and one thing leads to another».
The Legendary Lords are renowned characters from the Warhammer Fantasy Battles world, which can be selected in - game to lead the -LSB-...]
The Legendary Lords are renowned characters from the Warhammer Fantasy Battles world, which can be selected in - game to lead the charge of conquest.
Watch Mirrim, the lead character in the game, dash, dive, divide, and merge its way through various puzzles and battles in order to save its world from invasion.
Sniper Elite 3 is far from being the most technically well made game on this list, sporting questionable AI, iffy gunplay and an instantly forgettable storyline with a lead character so generic I briefly thought he was a parody.
Telltale will be working in collaboration with leading developer Gearbox Software and publisher 2K to create an all - new story driven episodic game series that will explore and expand on the stories of existing and new characters from the world of Borderland's Pandora.
The details come from Perfectly Nintendo... - game takes place 20 years after Wizard's Harmony - a world of swords and magic, where adventurers can be found aplenty as the result of the development of said swords and magic (instead of science)- led to sudden emergence of a business centered around those very adventurers - protagonist, named Alto, is a Conductor: name given to ruins tour guides, a profession that was born from «adventurers bubble» - story takes places in the city of Kazan, where traces of the magical King of Guranka can be found - mysterious Kingdom was completely destroyed overnight, 1000 years ago - main characters: Alto Traverse (Conductor, Human, voiced by Kengo Kawanishi): a young Conductor who guides adventurers in dangerous ruins.
They developed a one - room prototype demo using the lead character and assets from Silent Hill 2 before the game was cancelled.
Irrational is now working on a two - part Burial at Sea add - on that will bring Infinite's lead characters, Booker and Elizabeth, to Rapture, undersea haven turned sour from the first two BioShock games.
Telltale usually recruits lots of talented voice - over artists from their previous games such as Adam Harrington who voices Bigby Wolf and The Woodsman having already voiced LeChuck and Moose in Tales of Monkey Island, Matches in Back to the Future, Foreman Isaac Davner and Repairman Scruffman in Puzzle Agent 2, Andy St. John in The Walking Dead: Season 1 and Jerry and Leland in The Walking Dead: 400 Days as well as Melissa Hutchison who voices Toad Junior and Beauty with Melissa Hutchison's adaptable voice acting having already featured as many other characters such as Stinky in the Sax and Max seasons; Trixie Trotter in Back to the Future; and most popular of all is the role of Clementine The Walking Dead: Seasons 1 and 2, amongst other videogames, alongside Dave Fennoy voices Bluebeard who perfectly voiced the lead protagonist Lee Everett in The Walking Dead: Seasons 1 and 2 opposite Melissa Hutchison and has voiced Dr. Montrose in Law & Order: Legacies and many videogame and television characters.
Also, you can always win the single - player game by switching control to the leading computer character at any time, so knowing you can cheat takes away from the enjoyment many solo gamers will have.
The hands of famed game designer Peter Molyneux are all over the design, from the handful of expressions that are the only way for your character to interact with townspeople - which includes farting at them - to the blank - slate lead character that seems to alter the world around him.
There is a definite learning curve to mastering the platforming of the game, as its emphasis on momentum leads to a game that feels very different from genre competitors such as Super Meat Boy where pinpoint precision is prioritized over your character's movement.
This newest installment significantly evolves the gameplay from the previous two Orcs titles, what was previously a pretty textbook castle defense game has morphed into a full MOBA, with character options that would allow you to defend against invaders by laying traps (if you want to continue the same experience from its prequels) or take an offensive role, leading minions in an assault on an opposing teams defenders and the traps they have prepared.
As with last year, this is a three - part awards presentation that goes from now until Friday, revealing our picks from 21 categories spanning game aesthetics, characters, consoles, and PC, all leading up to our pick for Game of the Ygame aesthetics, characters, consoles, and PC, all leading up to our pick for Game of the YGame of the Year.
Even if Naughty Dog announced earlier this year that it's highly unlikely to launch another Uncharted game, The Lost Legacy confirms that the series continues to perform great even without the lead character from the first four games.
Additionally, on - disc with the release of Guitar Hero World Tour this spring, The Smashing Pumpkins» singer, songwriter and lead guitarist Billy Corgan will appear as an in - game character and will bring with him «Today,» the band's smash hit from their pivotal and four - times platinum 1993 album Siamese Dream.
Overall, Rise of the Tomb Raider produces arguably the very best Tomb Raider and Lara Croft experience yet, while celebrating the 20th anniversary of the franchise and its lead character in style with a true homage including some throwbacks to Croft Manor, classic costumes and gameplay modifiers from unlockable cards reminiscent of cheat codes from earlier Tomb Raider games.
I watched Judgment's trailer, and I saw Baird being led out in chains to stand before — oh, who cares, the game centers around Baird and Cole Train, two very enjoyable supporting characters from the first three games.
Apart from your standard AI plebs, Devil's Third throws some more powerful boss characters at the player which does up the challenge factor of this game and can lead to some controller or GamePad rage.
In this hex - based, turn - based strategy game, players will lead the Orks alongside Ghazghkull Thraka, Mad Dok Grotsnik and other iconic characters, against the Imperial forces of the Armageddon Steel Legion and Space Marines from a variety of Chapters.
With a delightful mix of over 90 characters from the feature film, including Batman, Superman and the Green Ninja, The LEGO Movie Video Game leads gamers on a journey through fantastical worlds in 45 exciting levels.
Unlike Episode Duscae, Platinum is separate from the main game: in it, you play a version of Noctis, the lead character, when he was a young boy; its general tone, influenced by Alice In Wonderland, is more whimsical than that of the final game, but it gives a decent feel for Final Fantasy XV's considerable graphical polish.
It doesn't necessarily have to be far from the setting of the first game but considering we have the two lead characters and their relationship to keep us tied to the first game, it'd be nice to play in a new location to keep things feeling fresh and make the introduction of new characters feel more plausible.
A lot of people are hoping that the new games finally bring back the more cool and collected Croft from the original Tomb Raider games leading up to Tomb Raider: Underworld, but it seems as if Crystal Dynamics wants a more gritty take on the character.
From shoot - em - ups to larger role playing games, the majority of lead characters have been male, with male - driven motivations driving the storyline forward.
From there, players enter into a world ruled by an evil wizard, sneaking into castles, finding their Uncle's sword and then collecting items and information from in - game characters that lead you on your adventFrom there, players enter into a world ruled by an evil wizard, sneaking into castles, finding their Uncle's sword and then collecting items and information from in - game characters that lead you on your adventfrom in - game characters that lead you on your adventure.
• Follow the level design pipeline from «pen & paper» game designs to implement spectacular character based levels and ultra-fun gameplay mechanics • Work closely with level layout artists to identify level assets and gameplay direction to ensure visual and technical quality for the levels • Follow direction of Lead Level Designer to maintain gameplay vision consistency • Contribute to level concept, layout, implementation (camera, entity, etc.), prototype modeling, scenario creation, event scripting, game balancing, pacing, and gameplay tuning • Contribute to general game design, as well as cooperate with all other facets of game production (programming, environment / world art and animation) • Place and trigger entities (such as enemies, movers, and objects) to create fun, absorbing gameplay • Master internal tools for modeling environments and integrating game play • Rough out world geometry, camera paths, and lighting using 3D world - building tools • Assist with the scripting of gameplay entities and events • Creatively resolve gameplay and production issues • Meet production schedules and deadlines • Collaborate with Design team to define and refine gameplay mechanics • Multitask effectively, prioritize competing demands, and follow through on details
Overwatch lead writer Michael Chu spoke about integrating characters» story in their game, Hideo Kojima spoke about his influences from film and very lightly spoke of Death Stranding — basically saying they're working through the game's environments — and Ken Levine bantered with a film director about the differences in developing games versus making films.
A 23 - year game veteran from Atari Games, Midway Games, Studio Gigante, and Robomodo, Richard has held various titles including game designer, lead character modeler, art director, motion capture specialist, motion director, producer, and development director.
Originally slated to be the flagship game in a new collective series known as Fabula Nova Crystallis, it featured a strong, female lead character called Lightning who was dubbed as a mix between Terra from Final Fantasy VI and Cloud from Final Fantasy VII.
Garret himself is a cool character to follow throughout the game as you lead him towards his goal, but stopping along the way and speaking with such bland allies and enemies may keep you from getting too invested in «The City» itself.
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