Sentences with phrase «lead designer ken»

Some interviews with prominent figures, as in Polygon's widely - circulated one with BioShock: Infinite lead designer Ken Levine, are held on top of skyscraping Californian hotels.
Studio head Dan Gray reveals plans to expand team, as lead designer Ken Wong prepares to exit company
«Monument Valley» lead designer Ken Wong's latest creation, «Florence,» will be his first since starting his own development studio.

Not exact matches

Here we hear from Rick Porras, Peter Jackson, Richard Taylor, Barrie Osborne, Ben Wootten, John Howe, Jamie Beswarick, Mark Ordesky, Weta senior animator Jason Schleifer, actor Andy Serkis, Christian Rivers, animation designer and supervisor Randy Cook, visual effects DP Brian Van't Hul, Elijah Wood, Sean Astin, Weta creature facial lead Bay Raitt, Weta visual effects supervisor Joe Letteri, motion capture supervisor Remington Scott, visual effects supervisor Jim Rygiel, Weta systems architect Jon Labrie, visual effects producer Dean Wright, Philippa Boyens, Weta animation department head Adam Valdez, animation supervisor Richie Baneham, Warren Mahy, Weta 3D sequence lead Ken McGaugh, and Gino Acevedo.
Kenichiro Imaizumi (MGS4 / PW / R / V producer) Ayako Terashima (Kojima's PA) Aiko Sakamoto (MGS: PW lead programmer) Daizoburo Nakamura (MGSV lead programmer) Yuta Hoshino (MGSV FX engineer) Nozomu Takeuchi (MGSV art / programmer) Hideki Sasaki (MGS series art director / character modeler) Yasuhiro Ikoma (MGS3 - V / ZOE2 / PT effects artist) Ludvig Forssell (MGSV / PT music composition) Jorge Ken Hashimoto (Kojima's translator) Takaaki Ishikawa (MGSV graphics engineer) Fumito Miyauchi (MGSV Fox Engineer / UI programmer) Hiroyuki Nakayama (MGSV sound designer) Akira Inamura (MGSV character artist) Kohei Ishiyama (MGSV effects programmer) Makoto Abe (MGSV UI programmer) Kazuya Adachi (MGSV Fox Engine tech director) Satoshi Matsuno (MGS3 - V level design / artist) Satoshi Matsuno (MGS3 - V programming) Takayuki Uchida (MGS4 - V environment design / artist) Hiroaki Arai (MGSV programmer / lead tech artist)
More recently, the studio was responsible for the Xbox Live Arcade game Catan, and has been developing an untitled role - playing game with Ken Rolston, lead designer on The Elder Scrolls IV: Oblivion.
Ken Rolston, lead designer on both the Elder Scrolls III: Morrowind and the Elder Scrolls IV: Oblivion, is acting as Amalur's executive designer, ensuring that Amalur is as epic as possible, and you can certainly feel his influence on the game.
The lead creative designer of the game, Ken Rolston, has previously worked on the Elder Scrolls series, famed fantasy author R.A. Salvatore was the man responsible for bringing to life the universe, while Spawn creator Todd MacFarlane worked on the artwork and Grant Kirkhope (known for the likes of GoldenEye's amazing score) composed the music.
Lead Designer and Director Ken Levine makes a mini cameo in Bioshock.
alternate Vast Narratives and Open Worlds, Part Deux — Big Huge Problems Speaker: Ken Rolston (Lead Designer, Big Huge Games), Mark Nelson (Lead Designer, Big Huge Games) Date / Time: Friday (March 27, 2009) 12:00 pm — 1:00 pm Location (room): Room 2007, West Hall
Development is currently being spearheaded by Ken Rolston, lead designer of Elder Scrolls III: Morrowind and Elder Scrolls IV: Oblivion while Spawn creator Todd McFarlane creates the art for Amalur.
But just to bring the point home, Annapurna Interactive has also revealed that it will be working with Funomena — the current home of Katamari Damacy (2004) creator Keita Takahashi — and Mountains, a studio that was recently founded by Ken Wong, the lead designer on mobile game wonder Monument Valley (2014).
Ken Wong, lead designer and illusory art wizard of Monument Valley (2014), is creating a brand new world: not fantastic architecture this time, but three desks in Melbourne, Australia.
This deep fantasy based world is the brainchild of best - selling Fantasy and Science Fiction author R.A. Salvatore and the combined talents of Todd McFarlane, the creator of the Spawn series, Ken Rolston, the lead designer of The Elder Scrolls III: Morrowind and The Elder Scrolls IV: Oblivion, and the team at Big Huge Games.
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