Our lead effects designer did his best to make it look like an afterimage without any feeling of it being odd, and I think it came out pretty good.
Not exact matches
Here we hear from Rick Porras, Peter Jackson, Richard Taylor, Barrie Osborne, Ben Wootten, John Howe, Jamie Beswarick, Mark Ordesky, Weta senior animator Jason Schleifer, actor Andy Serkis, Christian Rivers, animation
designer and supervisor Randy Cook, visual
effects DP Brian Van't Hul, Elijah Wood, Sean Astin, Weta creature facial
lead Bay Raitt, Weta visual
effects supervisor Joe Letteri, motion capture supervisor Remington Scott, visual
effects supervisor Jim Rygiel, Weta systems architect Jon Labrie, visual
effects producer Dean Wright, Philippa Boyens, Weta animation department head Adam Valdez, animation supervisor Richie Baneham, Warren Mahy, Weta 3D sequence
lead Ken McGaugh, and Gino Acevedo.
(Color, widescreen); editors, Matthew Landon, Carole Kravetz; music, Hans Zimmer, Richard Harvey; production
designers, Lou Romano, Celine Desrumaux; sound
designer (Dolby Digital), Tim Nielsen; supervising sound editors, Nielsen, Christopher Barnett; re-recording mixers, Nielsen, Barnett; visual
effects supervisor, Pascal Bertrand; character
designer, Peter De Seve; co-character
designer, Barthelemy Maunoury; CG character supervisor, Hidetaka Yosumi; CG animation supervisor, Jason Boose; CG lighting supervisor, Adel Abada; stop - motion creative director, Jamie Caliri; stop - motion production
designer and character
designer, Alex Juhasz; stop - motion
lead animator, Anthony Scott; associate producers, Brice Garnie, Olivier Rakoto; casting, Sarah Finn.
Kenichiro Imaizumi (MGS4 / PW / R / V producer) Ayako Terashima (Kojima's PA) Aiko Sakamoto (MGS: PW
lead programmer) Daizoburo Nakamura (MGSV
lead programmer) Yuta Hoshino (MGSV FX engineer) Nozomu Takeuchi (MGSV art / programmer) Hideki Sasaki (MGS series art director / character modeler) Yasuhiro Ikoma (MGS3 - V / ZOE2 / PT
effects artist) Ludvig Forssell (MGSV / PT music composition) Jorge Ken Hashimoto (Kojima's translator) Takaaki Ishikawa (MGSV graphics engineer) Fumito Miyauchi (MGSV Fox Engineer / UI programmer) Hiroyuki Nakayama (MGSV sound
designer) Akira Inamura (MGSV character artist) Kohei Ishiyama (MGSV
effects programmer) Makoto Abe (MGSV UI programmer) Kazuya Adachi (MGSV Fox Engine tech director) Satoshi Matsuno (MGS3 - V level design / artist) Satoshi Matsuno (MGS3 - V programming) Takayuki Uchida (MGS4 - V environment design / artist) Hiroaki Arai (MGSV programmer /
lead tech artist)
Behind the scenes, the creative team was
led by director of photography Eduardo Serra, production
designer Stuart Craig, editor Mark Day, composer Alexandre Desplat, visual
effects supervisor Tim Burke, and costume
designer Jany Temime.
«Conception and Design: Creating the World of District 9» (13:18, HD) includes interviews with Ivey, prosthetics
effects supervisor Joe Dunckley, Weta Workshop
lead concept
designer Greg Broadmore, Weta design &
effects supervisor Richard Taylor, Weta
lead creature
designer David Meng, Image Engine visual
effects supervisor Dan Kaufman, Tatchell, Berg, Kliptown liaison David Bloem, and Embassy Visual
Effects visual
effects supervisor Robert Habros, while «Alien Generation: The Visual
Effects of District 9» (10:18, HD) features Blomkamp, Habros, Kaufman, Cope, Dunckley, Copley, and Embassy Visual
Effects on - set VFX supervisor Winston Helgason.
This doc from the 2003 Director's Cut special edition DVD features comments from Johnson, Arad, Kilkenny, producer Gary Foster, costume
designer James Acheson, textile artist Matt Reitsma, art department coordinator Jamie Neese, costume supervisor Lisa Lovaas, Paul Ben - Victor, Joe Pantoliano, action choreographer Master Cheung - Yan Yuen, Jennifer Garner, stunt coordinator Jeff Imada, Ben Affleck, Colin Farrell, Affleck's fight trainer David Lea, director of photography Ericson Core, sight - impaired consultant Tom Sullivan, Jon Favreau, special
effects coordinator John McLeod, visual
effects supervisor Rich Thorne, Shadow World fx
lead Eric Horton, and composer Graeme Revell.
The disc's primary making - of is «The Alien Agenda: A Filmmaker's Log» (34:19, HD), which includes a wealth of behind - the - scenes footage and interviews with Sharlto Copley, Blomkamp, producer Peter Jackson, co-writer Terri Tatchell, Jason Cope, director of photography Trent Opaloch, Vanessa Haywood, Mandla Gaduka, David James, special
effects supervisor Max Poolman,
lead set decorator Guy Potgieter, art director Mike Berg, art director Emelia Weavind, production
designer Philip Ivey, sound design & alien vocals Dave Whitehead, supervising sound editor Brent Burge, and film editor Julian Clarke.
In addition to movie clips and material from the set, we hear comments from Jackson, actors Wood, Astin, McKellen, Brad Dourif, Lee, Hill, Urban, Mortensen, Rhys - Davies, Otto, Monaghan, Boyd, Serkis, visual
effects supervisor Richard Taylor, supervising sound editor / co-sound
designer Ethan Van Der Ryn, producer Barrie Osborne, supervising art director Hennah, conceptual artists Alan Lee and John Howe, digital model supervisor Matt Aitken, director of animation Randy Cook, visual
effects supervisor Joe Letteri, creature supervisor Eric Saindon, executive producer Mark Ordesky, stuntman Sala Baker, creature facial
lead animator Bay Raitt, and co-producer Rick Porras.
Interviewees include director Louis Leterrier, Sam Worthington, producer Basil Iwanyk, Jason Flemyng, Liam Neeson, costume
designer Lindy Hemming, Ralph Fiennes, make - up and hair
designer Jenny Shircore, visual
effects supervisor Nick Davis, prosthetics supervisor Conor O'Sullivan, supervising location manager Robin Higgs, Gemma Arterton, location manager Terry Blyther, «Draco» stunt double Mark Mottram, Liam Cunningham, associate producer Karl McMillan, visual
effects supervisor for Cinesite Simon Stanley - Clamp, animation supervisor for Cinesite Quentin Miles, stunt coordinator Paul Jennings, Mads Mikkelsen, Alexa Davalos, producer Kevin De La Noy, visual
effects supervisor Neil Corbould, production
designer Martin Laing, visual
effects supervisor for Framestore Tim Webber, Medusa
lead modeler from Framestore Scott Eaton, animation supervisor for Framestore Max Solomon, character
designer Aaron Sims, animation supervisor for MPC Greg Fisher, CG supervisor for MPC Patric Roos, and visual
effects supervisor for MPC Gary Brozenich.
It features comments from Blomkamp, producer Peter Jackson, co-writer Terri Tatchell, director of photography Trent Opalach, special
effects supervisor Max Poolman,
lead set decorator Gary Potgieter, art directors Emelia Weavind and Mike Berg, production
designer Philip Ivey, sound
designer Dave Whitehead, supervising sound editor Brent Burge, film editor Julian Clarke, and actors Sharlto Copley, Jason Cope, Vanessa Haywood, Mandla Gaduka, and David James.
Mass
Effect «s principle
lead designer Preston Watamaniuk says, «we had something in Mass
Effect 1 that again, we weren't able to pull off just because we didn't have the time and we didn't think we'd be able to do it well enough, which was a fight club or an arena.
Commander in Chief looks to be a unique gaming experience as well as a sort of education tool with Louis - Marie Rocques,
lead designer at Eversim, the developer of Commander In Chief saying: «You can put your own political theories into action and see the domestic and international domino
effect.
«Mass
Effect: Andromeda»
lead designer Ian Frazier reveals a neat tidbit about one of 2017's most awaited role - playing games, and it is a feature that none of the previous titles offer: the ability to craft and name your weapon.
«When you get a bunch of them together, you get what you call the «bullet hell»
effect, which is a slow moving wall of damage or death,» explains
lead world
designer Leonard Boyarsky.
He was picked up by Funcom in 2005 as a
designer, working then on NPC design,
effects and general gameplay on the game Age of Conan and later on as a team
lead for The Secret World.
Joining The Switch
Effect on today's Industry Interviews is Matt «EagleEye» Edzenga, Project
Lead and
Designer for BlastZone 2.
Today on Industry Interviews, The Switch
Effect sits down with Christina Will, the
Lead Graphic
Designer for NIS America to discuss their amazing Limited Edition (LE) collections for their Nintendo Switch releases.
Following Mass
Effect: Andromeda's early availability as a trial via EA Access on Xbox One and EA Origin on PC yesterday, the
lead designer on Andromeda, Ian Frazier has been answering various player questions regarding the games various quirks.
Today on Industry Interviews, The Switch
Effect is joined by Aaron Dintino,
Lead Game
Designer from Rock Pocket Games, a Norway - based indie game studio.
Colin Campbell, who was the
lead world
designer on Impossible predecessor Big Huge Games» Kingdom of Amalur, will serve as
lead level
designer on Mass
Effect 4 Or Something.
A few hours ago, Mass
Effect Andromeda
Lead Designer Ian Frazier revealed some additional details on the game.
We aren't far away from getting details on Mass
Effect: Andromeda's Multiplayer Beta Test according to
Lead Designer Ian S. Frazier.