Sentences with phrase «lead game designer of»

Riot's Lead game designer of Social Systems, Jeffrey Lin, mentioned that it was going to be a risky move to deny certain players from an entire system but they're willing to take it in order to clean up the mess.
And this is exactly what happened, after receiving a degree he moved rapidly up the career path and received a position at Bungie Studios, working as the Lead Game Designer of Halo: Reach.
I was the Lead Game Designer of Return of Aetheria: War or Realms, the sequel to the ARG presented at Gen Con 2013 and developed by students from The School of Informatics and Computing at IUPUI.

Not exact matches

As Jane McGonigal, one of the leading designers of serious games, likes to phrase it: «Reality is broken.
Developed by a team of neuroscientists and video game designers from the University of Lincoln, UK, and the WESC Foundation, one of the UK's leading specialist schools for visually impaired children, the Eyelander game features exploding volcanoes, a travelling avatar and animated landscapes.
«We can create behavioural profiles for every player in the game,» says Jeff Lin, lead designer of social systems at Riot Games, which manages LoL.
Between the jokey dialog you uncover during missions, the opening thank - you screen, and the focus on user - created content, Volume is a charming game: it's the sort of game that makes you feel as though if you ever met the lead designer, you'd pretend to like it just a little more than you actually did.
The original Outlast was a terrifying game, and lead game designer David Chateanuef of Red Barrels is a bona fide horror fan.
The island of Gemea is a beautiful place and Yonder's art direction and graphical style creates a sense of whimsicality that falls somewhere between The Legend of Zelda and Animal Crossing, both of which have been said by lead designer Cheryl Vance to be inspirations for the game.
Seth Killian, co-founder of the EVO fighting game tournament and former Capcom man, has signed up with Sony Santa Monica Studio as lead game designer for fight»em up PlayStation All - Stars Battle Royale and other games developed externally.
Graphics took such a precedence over gameplay that playing through any part of the game was akin to being lead by a leash; I was allowed some freedom, but if I really strayed, I was snapped back to path by the designers» invisible, yet heavy hand.
Helmed by acclaimed video game designer and Mega Man creator, Keiji Inafune, the game was announced soon after the Vita's launch, showing that Sony wasn't afraid of going head - to - head with its lead competitor.
Fans can check out game director Cory Barlog and lead gameplay designer Jason McDonald break down God of War «s progression system in the trailer below.
Hastings - Smith leads a world - class production team including Production Designer Maria Djurkovic (The Imitation Game, The Hours), Director of Photography Woo - hyung Kim (The Taste of Money, The President's Last Bang), Casting Director Jina Jay (Darkest Hour, Rogue One), Costume Designer Steven Noble (The Theory of Everything, A Monster Calls) and Supervising Editor Lucia Zucchetti (The Queen, Their Finest).
The premise of Tron Legacy revolves around 27 year old Sam Flynn (Hedlund) searching for his missing father Kevin, once the world's leading video game designer, in a high - tech cyber universe where he has been trapped for twenty years.
Shigeru Miyamoto, Nintendo's top game designer and lead creator of the 25 - year - old Zelda series now sees a team of Americans he'd be interested in tapping: Retro Studios.
As spotter by PC Gamer, Creative Assembly is searching for a Lead Technical Artist, Senior Meta Game Designer and Lead System Designer for a new piece of IP.
Interview: Tennis Masters Series PC & PS2 Exclusive A couple of weeks before the North American launch of Microids» Tennis Masters Series, Sports Gaming Network conducted an interview with, Mathieu Larivière, Lead Game Designer at Microids Canada.
While there, we also managed to corral Lead Game Play Designer Nick Konkle to talk about all sorts of interesting topics.
As you are doubtlessly aware, Tron Legacy is the story of 27 year old Sam Flynn (Garrett Hedlund) searching for his missing father Kevin (Jeff Bridges), once the world's leading video game designer, in a high - tech cyber universe — the «Grid» — where he has been trapped for twenty years.
In a video interview posted over at the Sega blog, lead designer of The Cave, J.P. LeBreton, explains that devising the game's puzzles presented a unique kind of challenge.
The roles are that of Senior Meta Game Designer, Lead Systems Designer, and Technical Artist.
We talked to lead designer on the upcoming game and 14 - year member of Team 17 Kevin Carthew about working with the rest of Team 17 to revamp the Worms franchise.
Game developer Cliff Bleszinski, lead designer of Gears of War and the upcoming BlueStreak, also took to Twitter to express his disappointment.
Outstanding Achievement in Sound Editing — Computer Interactive Game Play Call of Duty: WWII Activision Audio Director: David Swenson Audio Lead: Michael Caisley, Don Veca Sound Designers: Ryan McSweeney, Eric Wedemeyer, Matthew Grimm, Caleb Epps, Eddie Pacheco Dialogue Editors: Emilio Lopez - Centellas, Fernando Labarthe, Josehp Lyford, Adam Boyd, MPSE, David Natale, Jesse Garcia, Duncan Brown
He was one of the lead designers on both Breach & Clear and Breach & Clear: Deadline contributing huge amounts of effort to the games» combat design, mechanics, and progression systems.
Most recently, I have stepped into the role of Lead Teacher and Curriculum Developer and work with teachers and game designers on Quest to Learn curriculums for middle and high school.
She is the lead designer of the Knowledge Guru game engine, a game engine product that started being developed in 2009 and was launched in the market at the end of 2012.
(Go buy his game Torment: Tides of Numenera — he's the lead designer)
Not only did the game make it into the Guinness Book of Records as the most critically - acclaimed super hero videogame ever, but the idea of a continuation to the first game was brought up two months ago, when lead narrative designer Paul Crocker mentioned that a sequel could be developed if people liked the first game.
Edit: Yup, just did a quick bit of Googleing and its Neil Alphonso, who was one of the lead game designers at Guerilla.
Turns out the title could offer upwards of 12 hours of playtime, according to lead game designer Steve Masters.
Lead Game Designer Steve Masters has previously said the single - player mode will take around 12 hours to push through, while the co-op prologue has been said to offer 6 hours worth of gameplay.
Firewatch is the first game from Campo Santo, a studio founded by Jake Rodkin and Sean Vanaman, the creative leads from Telltale Games» award - winning The Walking Dead, as well as Nels Anderson of Klei Entertainment's Mark of the Ninja and graphic designer Olly Moss of these awesome gaming prints.
«You can save the game, but when you die the saves are disabled,» says lead gameplay designer Mateusz Kanick of it.
In these interviews you'll be introduced to the lead game designer, composer, art director, and the head of the AurumDust team.
In the most recent issue of 360 Magazine, the lead designer of Spec Ops: The Line, Cory Davis, was interviewed, and amongst the various questions asked he had the opportunity to go into more depth about the game's execution mechanics:
Designer: Devin Low Publisher: Upper Deck Entertainment RRP: # 44.99 Players 1 - 4 Game was provided free of charge by UK distributor Esdevium Games A while back I wrote an article where I talked about how tabletop games have seen a massive and impressive resurgence, which in turn has led -LSB-...]
Part of the problem is that there are not enough female graduates in maths, physics and programming, although there are outstanding exceptions, such as Rhianna Pratchett, who has led the writing on games such as Tomb Raider and Mirror's Edge, and Sophia George, who spent 2014 as the Victoria and Albert museum's first ever resident game designer.
Developer Evolution Studios has released the first in a three - part developer diary in which lead designer Paul Rustchynsky and assistant game director Simon Barlow explain the Festival mode, which would be the game's version of a «campaign.»
Lead designer Niklas Fegraeus explains, saying the studio «had to tackle the challenges of bringing our tried and tested game modes to the smaller scale.»
The game hails from the imagination of lead game designer and programmer André Constantino and is developed by award - winning independent software organization Amplify Creations.
It's a question that leads him along the subjects of the balance between commercial viability and pure creative freedom, and a confidence from within needed to be a good game designer in any capacity.
For example, the «Lead Level Designer» position does not mention a specific game, but it does list the following as one of the job's responsibilities:
At Gamescom 2012 we caught up with lead game designer Steve Masters to get some perspective on how AC3 came into being, and what will differentiate the adventures of Connor Kenway from those of Altair and Ezio before him.
Destiny's Lead designer Lars Bakken, has said that there are a lot of opportunities by the company's games just being on PlayStation platforms,...
One of the lead designers on the game says that getting their hands on the Aim controller was an enormous inspiration for the game.
It's been interesting that each Civ has been led by a different designer: Soren Johnson with Civ IV and then Jon Shafer with Civ V. They've each brought a little bit of a different perspective to the game.
Lead designer Preston Watamaniuk looked more towards the Krogan end of the spectrum, suggesting that «a game centred on brutal Krogan combat with more of a melee focus could be pretty exciting», and producer Mike Gamble focused in on From Ashes» Javik.
«Mass Effect: Andromeda» lead designer Ian Frazier reveals a neat tidbit about one of 2017's most awaited role - playing games, and it is a feature that none of the previous titles offer: the ability to craft and name your weapon.
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