Riot's
Lead game designer of Social Systems, Jeffrey Lin, mentioned that it was going to be a risky move to deny certain players from an entire system but they're willing to take it in order to clean up the mess.
And this is exactly what happened, after receiving a degree he moved rapidly up the career path and received a position at Bungie Studios, working as
the Lead Game Designer of Halo: Reach.
I was
the Lead Game Designer of Return of Aetheria: War or Realms, the sequel to the ARG presented at Gen Con 2013 and developed by students from The School of Informatics and Computing at IUPUI.
Not exact matches
As Jane McGonigal, one
of the
leading designers of serious
games, likes to phrase it: «Reality is broken.
Developed by a team
of neuroscientists and video
game designers from the University
of Lincoln, UK, and the WESC Foundation, one
of the UK's
leading specialist schools for visually impaired children, the Eyelander
game features exploding volcanoes, a travelling avatar and animated landscapes.
«We can create behavioural profiles for every player in the
game,» says Jeff Lin,
lead designer of social systems at Riot Games, which manages LoL.
Between the jokey dialog you uncover during missions, the opening thank - you screen, and the focus on user - created content, Volume is a charming
game: it's the sort
of game that makes you feel as though if you ever met the
lead designer, you'd pretend to like it just a little more than you actually did.
The original Outlast was a terrifying
game, and
lead game designer David Chateanuef
of Red Barrels is a bona fide horror fan.
The island
of Gemea is a beautiful place and Yonder's art direction and graphical style creates a sense
of whimsicality that falls somewhere between The Legend
of Zelda and Animal Crossing, both
of which have been said by
lead designer Cheryl Vance to be inspirations for the
game.
Seth Killian, co-founder
of the EVO fighting
game tournament and former Capcom man, has signed up with Sony Santa Monica Studio as
lead game designer for fight»em up PlayStation All - Stars Battle Royale and other
games developed externally.
Graphics took such a precedence over gameplay that playing through any part
of the
game was akin to being
lead by a leash; I was allowed some freedom, but if I really strayed, I was snapped back to path by the
designers» invisible, yet heavy hand.
Helmed by acclaimed video
game designer and Mega Man creator, Keiji Inafune, the
game was announced soon after the Vita's launch, showing that Sony wasn't afraid
of going head - to - head with its
lead competitor.
Fans can check out
game director Cory Barlog and
lead gameplay
designer Jason McDonald break down God
of War «s progression system in the trailer below.
Hastings - Smith
leads a world - class production team including Production
Designer Maria Djurkovic (The Imitation
Game, The Hours), Director
of Photography Woo - hyung Kim (The Taste
of Money, The President's Last Bang), Casting Director Jina Jay (Darkest Hour, Rogue One), Costume
Designer Steven Noble (The Theory
of Everything, A Monster Calls) and Supervising Editor Lucia Zucchetti (The Queen, Their Finest).
The premise
of Tron Legacy revolves around 27 year old Sam Flynn (Hedlund) searching for his missing father Kevin, once the world's
leading video
game designer, in a high - tech cyber universe where he has been trapped for twenty years.
Shigeru Miyamoto, Nintendo's top
game designer and
lead creator
of the 25 - year - old Zelda series now sees a team
of Americans he'd be interested in tapping: Retro Studios.
As spotter by PC
Gamer, Creative Assembly is searching for a
Lead Technical Artist, Senior Meta
Game Designer and
Lead System
Designer for a new piece
of IP.
Interview: Tennis Masters Series PC & PS2 Exclusive A couple
of weeks before the North American launch
of Microids» Tennis Masters Series, Sports Gaming Network conducted an interview with, Mathieu Larivière,
Lead Game Designer at Microids Canada.
While there, we also managed to corral
Lead Game Play
Designer Nick Konkle to talk about all sorts
of interesting topics.
As you are doubtlessly aware, Tron Legacy is the story
of 27 year old Sam Flynn (Garrett Hedlund) searching for his missing father Kevin (Jeff Bridges), once the world's
leading video
game designer, in a high - tech cyber universe — the «Grid» — where he has been trapped for twenty years.
In a video interview posted over at the Sega blog,
lead designer of The Cave, J.P. LeBreton, explains that devising the
game's puzzles presented a unique kind
of challenge.
The roles are that
of Senior Meta
Game Designer,
Lead Systems
Designer, and Technical Artist.
We talked to
lead designer on the upcoming
game and 14 - year member
of Team 17 Kevin Carthew about working with the rest
of Team 17 to revamp the Worms franchise.
Game developer Cliff Bleszinski,
lead designer of Gears
of War and the upcoming BlueStreak, also took to Twitter to express his disappointment.
Outstanding Achievement in Sound Editing — Computer Interactive
Game Play Call
of Duty: WWII Activision Audio Director: David Swenson Audio
Lead: Michael Caisley, Don Veca Sound
Designers: Ryan McSweeney, Eric Wedemeyer, Matthew Grimm, Caleb Epps, Eddie Pacheco Dialogue Editors: Emilio Lopez - Centellas, Fernando Labarthe, Josehp Lyford, Adam Boyd, MPSE, David Natale, Jesse Garcia, Duncan Brown
He was one
of the
lead designers on both Breach & Clear and Breach & Clear: Deadline contributing huge amounts
of effort to the
games» combat design, mechanics, and progression systems.
Most recently, I have stepped into the role
of Lead Teacher and Curriculum Developer and work with teachers and
game designers on Quest to Learn curriculums for middle and high school.
She is the
lead designer of the Knowledge Guru
game engine, a
game engine product that started being developed in 2009 and was launched in the market at the end
of 2012.
(Go buy his
game Torment: Tides
of Numenera — he's the
lead designer)
Not only did the
game make it into the Guinness Book
of Records as the most critically - acclaimed super hero videogame ever, but the idea
of a continuation to the first
game was brought up two months ago, when
lead narrative
designer Paul Crocker mentioned that a sequel could be developed if people liked the first
game.
Edit: Yup, just did a quick bit
of Googleing and its Neil Alphonso, who was one
of the
lead game designers at Guerilla.
Turns out the title could offer upwards
of 12 hours
of playtime, according to
lead game designer Steve Masters.
Lead Game Designer Steve Masters has previously said the single - player mode will take around 12 hours to push through, while the co-op prologue has been said to offer 6 hours worth
of gameplay.
Firewatch is the first
game from Campo Santo, a studio founded by Jake Rodkin and Sean Vanaman, the creative
leads from Telltale Games» award - winning The Walking Dead, as well as Nels Anderson
of Klei Entertainment's Mark
of the Ninja and graphic
designer Olly Moss
of these awesome gaming prints.
«You can save the
game, but when you die the saves are disabled,» says
lead gameplay
designer Mateusz Kanick
of it.
In these interviews you'll be introduced to the
lead game designer, composer, art director, and the head
of the AurumDust team.
In the most recent issue
of 360 Magazine, the
lead designer of Spec Ops: The Line, Cory Davis, was interviewed, and amongst the various questions asked he had the opportunity to go into more depth about the
game's execution mechanics:
Designer: Devin Low Publisher: Upper Deck Entertainment RRP: # 44.99 Players 1 - 4
Game was provided free
of charge by UK distributor Esdevium
Games A while back I wrote an article where I talked about how tabletop
games have seen a massive and impressive resurgence, which in turn has
led -LSB-...]
Part
of the problem is that there are not enough female graduates in maths, physics and programming, although there are outstanding exceptions, such as Rhianna Pratchett, who has
led the writing on
games such as Tomb Raider and Mirror's Edge, and Sophia George, who spent 2014 as the Victoria and Albert museum's first ever resident
game designer.
Developer Evolution Studios has released the first in a three - part developer diary in which
lead designer Paul Rustchynsky and assistant
game director Simon Barlow explain the Festival mode, which would be the
game's version
of a «campaign.»
Lead designer Niklas Fegraeus explains, saying the studio «had to tackle the challenges
of bringing our tried and tested
game modes to the smaller scale.»
The
game hails from the imagination
of lead game designer and programmer André Constantino and is developed by award - winning independent software organization Amplify Creations.
It's a question that
leads him along the subjects
of the balance between commercial viability and pure creative freedom, and a confidence from within needed to be a good
game designer in any capacity.
For example, the «
Lead Level
Designer» position does not mention a specific
game, but it does list the following as one
of the job's responsibilities:
At Gamescom 2012 we caught up with
lead game designer Steve Masters to get some perspective on how AC3 came into being, and what will differentiate the adventures
of Connor Kenway from those
of Altair and Ezio before him.
Destiny's
Lead designer Lars Bakken, has said that there are a lot
of opportunities by the company's
games just being on PlayStation platforms,...
One
of the
lead designers on the
game says that getting their hands on the Aim controller was an enormous inspiration for the
game.
It's been interesting that each Civ has been
led by a different
designer: Soren Johnson with Civ IV and then Jon Shafer with Civ V. They've each brought a little bit
of a different perspective to the
game.
Lead designer Preston Watamaniuk looked more towards the Krogan end
of the spectrum, suggesting that «a
game centred on brutal Krogan combat with more
of a melee focus could be pretty exciting», and producer Mike Gamble focused in on From Ashes» Javik.
«Mass Effect: Andromeda»
lead designer Ian Frazier reveals a neat tidbit about one
of 2017's most awaited role - playing
games, and it is a feature that none
of the previous titles offer: the ability to craft and name your weapon.