Sentences with phrase «lead graphics programmer»

While Chisum, who has previously discussed unique mission development, is talking about AI behavior, Graham Aldridge, the lead graphics programmer at Sony Bend, will be discussing the use of screen space shadows to get the most out of shadow details.
Previously he worked for more than four years in Rockstar's core technology group as the lead graphics programmer.

Not exact matches

The event brought together the charity's world - leading scientists alongside over fifty «hackers» — computer programmers, gamers, graphic designers and other specialists from Amazon Web Services, Facebook, Google and games technology academics from City University London and Omnisoft.
Kenichiro Imaizumi (MGS4 / PW / R / V producer) Ayako Terashima (Kojima's PA) Aiko Sakamoto (MGS: PW lead programmer) Daizoburo Nakamura (MGSV lead programmer) Yuta Hoshino (MGSV FX engineer) Nozomu Takeuchi (MGSV art / programmer) Hideki Sasaki (MGS series art director / character modeler) Yasuhiro Ikoma (MGS3 - V / ZOE2 / PT effects artist) Ludvig Forssell (MGSV / PT music composition) Jorge Ken Hashimoto (Kojima's translator) Takaaki Ishikawa (MGSV graphics engineer) Fumito Miyauchi (MGSV Fox Engineer / UI programmer) Hiroyuki Nakayama (MGSV sound designer) Akira Inamura (MGSV character artist) Kohei Ishiyama (MGSV effects programmer) Makoto Abe (MGSV UI programmer) Kazuya Adachi (MGSV Fox Engine tech director) Satoshi Matsuno (MGS3 - V level design / artist) Satoshi Matsuno (MGS3 - V programming) Takayuki Uchida (MGS4 - V environment design / artist) Hiroaki Arai (MGSV programmer / lead tech artist)
As a longtime game engine technologist, Jon wrote the graphics engine for Total Annihilation and was the lead programmer on Supreme Commander.
Gulezian explored the relationships between audio and graphics in the audio - reactive action arcade game, Suara (2017), working as a producer, audio lead, and core programmer.
Sebastian has experience in game design and runs the business side of things, having owned a successful 3D graphics company since 2005 (his first game credit was «DoveZ: The Second Wave», a scrolling shooter released in 2004), while Julian is the lead programmer on the project.
Yu had earlier worked as Lead Technology Programmer at 3D Realms, a Director Of Technology at Gearbox and worked on Microsoft's Halo team for five years as Principal Engine Programme before taking up this new position where she'll be coding graphics specifically on PlayStation 4.
Programmers, graphic designers, leads, interns, everyone's input is welcome and, to a certain extent, listened to, although final decisions are made by leads and directors.
I've been a UI Programmer, a Graphics Programmer, a Lead Programmer and everything else in between.
Work closely with the Art Director, Lead Programmer and Project Lead to understand the visual targets for the project and work to achieve the highest quality graphics for the project while...
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