While Chisum, who has previously discussed unique mission development, is talking about AI behavior, Graham Aldridge,
the lead graphics programmer at Sony Bend, will be discussing the use of screen space shadows to get the most out of shadow details.
Previously he worked for more than four years in Rockstar's core technology group as
the lead graphics programmer.
Not exact matches
The event brought together the charity's world -
leading scientists alongside over fifty «hackers» — computer
programmers, gamers,
graphic designers and other specialists from Amazon Web Services, Facebook, Google and games technology academics from City University London and Omnisoft.
Kenichiro Imaizumi (MGS4 / PW / R / V producer) Ayako Terashima (Kojima's PA) Aiko Sakamoto (MGS: PW
lead programmer) Daizoburo Nakamura (MGSV
lead programmer) Yuta Hoshino (MGSV FX engineer) Nozomu Takeuchi (MGSV art /
programmer) Hideki Sasaki (MGS series art director / character modeler) Yasuhiro Ikoma (MGS3 - V / ZOE2 / PT effects artist) Ludvig Forssell (MGSV / PT music composition) Jorge Ken Hashimoto (Kojima's translator) Takaaki Ishikawa (MGSV
graphics engineer) Fumito Miyauchi (MGSV Fox Engineer / UI
programmer) Hiroyuki Nakayama (MGSV sound designer) Akira Inamura (MGSV character artist) Kohei Ishiyama (MGSV effects
programmer) Makoto Abe (MGSV UI
programmer) Kazuya Adachi (MGSV Fox Engine tech director) Satoshi Matsuno (MGS3 - V level design / artist) Satoshi Matsuno (MGS3 - V programming) Takayuki Uchida (MGS4 - V environment design / artist) Hiroaki Arai (MGSV
programmer /
lead tech artist)
As a longtime game engine technologist, Jon wrote the
graphics engine for Total Annihilation and was the
lead programmer on Supreme Commander.
Gulezian explored the relationships between audio and
graphics in the audio - reactive action arcade game, Suara (2017), working as a producer, audio
lead, and core
programmer.
Sebastian has experience in game design and runs the business side of things, having owned a successful 3D
graphics company since 2005 (his first game credit was «DoveZ: The Second Wave», a scrolling shooter released in 2004), while Julian is the
lead programmer on the project.
Yu had earlier worked as
Lead Technology
Programmer at 3D Realms, a Director Of Technology at Gearbox and worked on Microsoft's Halo team for five years as Principal Engine Programme before taking up this new position where she'll be coding
graphics specifically on PlayStation 4.
Programmers,
graphic designers,
leads, interns, everyone's input is welcome and, to a certain extent, listened to, although final decisions are made by
leads and directors.
I've been a UI
Programmer, a
Graphics Programmer, a
Lead Programmer and everything else in between.
Work closely with the Art Director,
Lead Programmer and Project
Lead to understand the visual targets for the project and work to achieve the highest quality
graphics for the project while...