-- Companies will
lead in content creation (think Coldwell Banker becoming a news agency for a city).»
Not exact matches
Leverage these shortcuts for creating
lead generation
content, or if time is really your most precious resource, get
in touch with a qualified freelance writer to keep your
content creation going.
The provisions on local
content and local participation in petroleum activities as well as a Local Content Fund will lead to job creation and the building of indigenous capacity, which will enable Government achieve its objective of ensuring that the nation's petroleum resources are harnessed for the benefit of all Ghanaians and thus ultimately improve the standard of living of the ordinary c
content and local participation
in petroleum activities as well as a Local
Content Fund will lead to job creation and the building of indigenous capacity, which will enable Government achieve its objective of ensuring that the nation's petroleum resources are harnessed for the benefit of all Ghanaians and thus ultimately improve the standard of living of the ordinary c
Content Fund will
lead to job
creation and the building of indigenous capacity, which will enable Government achieve its objective of ensuring that the nation's petroleum resources are harnessed for the benefit of all Ghanaians and thus ultimately improve the standard of living of the ordinary citizen.
Leading the conception and
creation of unique campaigns for brands that take
in storytelling - driven
content, experiential activations, creative collaborations and much more.
Some
leading content creation platforms are Evolve authoring, Gomo, Articulate, iSpring, and Office Mix, which can enable rapid
content authoring
in HTML5 or SCORM courses.
«Tennessee's Wilson County Schools and Discovery Education, the
leading provider of digital
content and professional development for K - 12 classrooms, today announced a new, six - year partnership supporting the
creation of authentic digital learning environments
in classrooms district - wide.»
iStoryTime co-founder Graham Farrar has spoken publicly about the need to be able to amuse their kids by handing them a device — say, while waiting
in a restaurant — but finding very little viable and easily accessible educational
content,
leading to the
creation of the platform.
The company partners on
content development, offers digital
content creation training, hosts several national conferences on digital
content creation (including the iBooks Author Conference), and owns and operates
leading NCCA - compliant certifications
in digital
content creation.
It might seem a simple and almost ridiculous point, but the revolution
in creative tools has had a huge impact
in the back office operations of publishers, made them more profitable, more efficient and
lead to the
creation of databases and servers of
content, assets and items.
- after the remakes of Terry's Wonderland 3D and Dragon Quest Monsters 2, Yuji Horii asked the team what should be next - the choices were Caravan Heart (GBA), a professional version of Dragon Quest Monsters 2, or a brand new game - the staff made the plot together with Takeshi Uchikawa (who is currently directing Dragon Quest XI)- the suggestion was to make the theme become something catchy, which
lead to a science fiction vibe - Horii said «anything's alright as long as it's interesting» - the
creation of the Dragon Quest Monsters: Super Light helped build Joker 3 - fan feedback from the mobile game was used, which
lead to monster stats being seen - the Reactor device lets you easily see all the things that occur on the field - the team had some trouble bringing together the ridable monsters aspect of the game, but eventually worked it out - the full game starts off with monsters that players can ride on land - you'll eventually unlock sea, air, and multi-jump land rising monsters - a «Big Air ride» was teased as well - by clearing the story, features will be unlocked that further modify monsters such as abilities and changing their sizes - Stealth Boxes which can not be found without using the Reactor only contains useful items that are optional - compulsory items that are needed to be found with the Reactor are placed
in non-stealth locations - accessories can strengthen monsters, but monster strength is mainly determined from raising and combining them - features more offense - related
content in the form of new spells and skills - new water - type spells are included - new skills added enable more detailed adjustments
in versus, adding more strategic features - one of the items that can be bought with Communication Coins has the same effect with «Key of Encounters» - this lets players recruit monsters a bit more easily they've befriended before - since Communication Coins can only be obtained from multiplayer battles, it's completely optional - people who still do StreetPass but don't want to do multiplayer battles can still get them by combining monsters - DLC monsters are planned to be added regularly post-release until around Golden Week (April 29 — May 5)- - A national tournament is also planned, with more details coming later - carryover feature from Dragon Quest Monsters 2 that comes into play after the ending - players can bring up to 10 monsters which are ranked A or below from DQM2 to DQMJ3 each day
- for Sonic's 25th anniversary last year, Iizuka received a task to deliver some sort of product - the target was «dormant fans» who used to play the SEGA Genesis, but haven't really played any games since - Iizuka met Christian Whitehead, which
lead to the
creation of Sonic Mania - there was talk of another port, but Iizuka thought fans would desire something new from the old games - this is the first time Iizuka partnered with a team of devs spread across various countries - Iizuka said this team had a greater passion to create - this was
in comparison to companies that set decisions on a pre-determined schedule (
in meetings, etc)- the team had so many features they still wanted to add after the beta version was complete - since there were only a few spots with text that needed to be localized, they could bring the game to more places quicker - the game has Japanese, English, French, Italian, German, and Spanish support - the Studiopolis stage is included due to receiving the most requests from the Sonic Mania development team - Iizuka actually considered reducing the amount of stages at one point
in order to meet the development schedule - Sonic Mania doesn't really have much
in the way of cut
content like scrapped stages - since Sonic Mania was only distributed digitally, the team was able to continue working very close
leading up to launch - this let them put
in practically all ideas, and there are currently no plans for DLC - Iizuka recommended Flying Battery Zone for inclusion becaues he likes the music - he also likes when the player goes inside and outside the ship - Iizuka likes Mirage Saloon because the stage structure will be different depending on the player character chosen - Puyo Puyo gameplay was added because there was a Puyo Puyo game released
in the west for the SEGA Genesis - this game was originally called «Dr. Robotnik's Mean Bean Machine», and the team thought it would make a fun boss battle - Iizuka didn't have plans to feature Blue Sphere
in the special stages - the Blue Sphere special stages were brought over to Mania as a test, but ended up staying for the final game - the team felt the need to continuously connect stages from various eras, which is doe with the Phantom Ruby story - for Sonic Mania, it was decided that the technological limit would be set at SEGA CD, - this is higher than the Genesis but lower than Saturn -
in creating a SEGA CD - grade special stage, they would intentionally make SEGA CD - grade polygons
Milton (who serves as
Lead Designer) claimed that SOE Seattle was
in «full
content creation mode», adding «we're polishing as we go while the features come
in.
Interestingly enough, it seems like the desire to create more meaningful
content also
led the team to put more care
in the
creation of the setting.
Cambridge University Press Director of Publishing Ella Colvin said: «We believe a partnership between these two
leading organizations
in law will foster innovative
content creation and put this important publication at the forefront of legal scholarship for many years to come.»
As a
lead advisor with many years» experience and interest
in a broad range of media businesses, particularly services related to
content creation and delivery to consumers, I was introduced to Presteigne's management team who had been afforded the opportunity to progress a management buy - out from their Parent, Avesco PLC..
Centennial, CO, US, 80111 About Blog Omni Medical Marketing specializes
in medical website marketing,
content creation, social media marketing and
lead generation for doctors
in the medical field.
A creative marketing communications executive with extensive experience
in branding and positioning, sales strategy and support, and public relations seeking a position that will benefit from more than twenty years of proven track record
in corporate marketing and branding,
content marketing, sales support and training, digital marketing, demand
creation and
lead generation, product marketing and launch management, public r...
The app was built with ARCore, Google's AR Software platform, and is powered by roOomy, the
leading virtual staging technology platform specializing
in 3D / AR / VR
content creation and application development.
The app is built with ARCore, Google's AR Software platform, and is powered by roOomy, the
leading virtual staging technology platform specializing
in 3D / AR / VR
content creation and application development.
This is an important step
in the
content creation process and very effective
in generating qualified
leads.