Chapter 2 sees
lead story writer of Destiny 2 Jason Harris discuss the importance of the refuge environment named The Last City on Earth, while
user interface designer MacKay Clark informs gamers as to what the artistic aim was when creating The Director; a feature in which the player could choose their next destination from a giant universe, coupled with amazing illustrations.
• Worked with analysts, graphic
designers, and software engineers to create / maintain information products • Created
user interface designs for internal and external clients such as IBM, Dell, Acer, and Bell Systems • Wore multiple hats including those of information architect, interaction
designer, and graphic
designer • Served on the brand steering committee, assisted HR with technology interviews, and
led strategic planning • Oversaw the development and implementation of user research and usability testing programs • Increased customer satisfaction and contributed to a 500 % revenue increase over 2 years • Developed long - term strategies to insure interface and interaction design consistency • Created flowcharts, wire frames, and prototypes increased efficiency and reducing operational costs • Stayed abreast of emerging technologies, approaches, and best practices and implemented when feasible • Led software demonstrations at various industry events including COMDEX and Inte
led strategic planning • Oversaw the development and implementation of
user research and usability testing programs • Increased customer satisfaction and contributed to a 500 % revenue increase over 2 years • Developed long - term strategies to insure
interface and interaction design consistency • Created flowcharts, wire frames, and prototypes increased efficiency and reducing operational costs • Stayed abreast of emerging technologies, approaches, and best practices and implemented when feasible •
Led software demonstrations at various industry events including COMDEX and Inte
Led software demonstrations at various industry events including COMDEX and Interop