Sentences with phrase «learn alongside these players»

«I learn alongside these players every day.

Not exact matches

Ronaldo can only continue to deliver for so long, and so rather than being left with a gap to fill when his form really dips, bringing in a young player who can learn and train alongside him would be a very smart idea.
With nine uncapped players in the squad, Levein clearly intends to learn something from training sessions with some players he has yet to spend time with, and hopes that they will learn something alongside experienced names at Sunderland, Wigan, Blackpool, Manchester United, Derby and Celtic.
I learned a lot playing at the same club as these players and it was a real honour to play alongside them.»
It's a very naturalistic approach to the experience system, and it manages to make players feel like they're learning alongside Crane — a fact highlighted by the game's treatment of firearms.
Some of the objectives of this new platform are: more versatility and flexibility, more user - friendliness, more intuitiveness, more stability, decompartmentalisation of courses and other activity areas, creation of fully - fledged training ecosystems composed of various resources, collaborative activities, involvement of students who themselves become the players and creators of resources alongside the teachers, connection with administrative applications of user organizations, deployment of a global network of interconnected platforms, the embracing of lifelong learning.
- the 18 returning classes were chosen by seeing which popular classes would fit with the game - they also wanted to include classes to cover roles that the roster was lacked - the Pugilist class was added because the first group of classes selected did not include any with bashing and binding attacks - War Magus was added because the Medic was the only healer class in the roster at that point - they couldn't simply include all popular classes as that would have skewed the balance of the game - as for the Hero class, they with balanced offensive and defensive capabilities, but this made things to similar to other classes - this was rectified by adding after - images and other skills with good synergy - when an after - image appears, it does the same skills as the Hero, except on the following turn - it becomes possible for skills that usually can not be used multiple times in a row to be activated multiple turns in a row - it also means skills that only have an effect for one turn can be extended to two - after - images use not only the Hero's own class skills, but also their subclass skills - if the subclass is an Imperial, the Drive skill can be used multiple times in a row - when using Hero as a subclass to Nightseeker, the character can cover the Nightseeker's weaknesses of having low defense - after - images can also help increase the chances of inflicting status ailments - subclasses can be used to make up for weakness - Swordsman, a class that can learn speed and accuracy boosting skills, would be a good subclass for the Gunner - Reaper as a subclass for War Magus would allow that character to use the scythe's skills to inflict status ailments - the skill tree is slowly unlocked as a character grows - there are more skills that make jobs» individual styles stand out more, or expand the player's choices - the skill tree is also made so that there are less requirements to learn specific skills as compared to 5 - this makes it easier for players to get the skill they want without spending large numbers of skill points on lower skills - it's now easier to put points into skills, which makes re-specing easier - the team faced difficulty in balancing classes that were never meant to be alongside each other - they are doing their best to ensure that they keep the individual classes» identities intact
The replayability stems from many areas such as an extensive career mode which implements a rivalry driven story across 9 tracks and 4 event types as well as a Challenge mode which provides competitive online leaderboards through racing against the lap times of PSN friends across all 9 tracks, earning gold stars to unlock new career events, earning in - game currency to purchase new hydro jet upgrades, earning enough XP to level up in order to earn skill points to learn new abilities and stunts, alongside entertaining split - screen multiplayer for up to 4 players as well as one of the most entertaining and thrilling online multiplayer experiences in quite some time for up to 8 players which will collectively have players returning for an extensive period of time.
The plus side however is that this forces players to recognize the chords displayed alongside the tabs and therefore learn to play the songs by memory.
Alongside the main quest, players will also be able to spend time crafting weapons and armor pieces and take on a variety of sub-quests which will allow them to learn more about the Andromeda Initiative, characters, planets and much more.
Riptide GP: Renegade's replayability stems from many areas such as an extensive career mode which implements a rivalry driven story across 9 tracks and 4 event types as well as a Challenge mode which provides competitive online leaderboards through racing against the lap times of PSN friends across all 9 tracks, earning gold stars to unlock new career events, earning in - game currency to purchase new hydro jet upgrades, earning enough XP to level up in order to earn skill points to learn new abilities and stunts, alongside entertaining split - screen multiplayer for up to 4 players as well as one of the most entertaining and thrilling online multiplayer experiences in quite some time for up to 8 players which will collectively have players returning for an extensive period of time.
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