Not exact matches
Steam Greenlight allows
developers to create a page where
gamers are able to view,
learn more about the title and rate it.
Many major
developers and publishers have already announced their video
games that will launch in 2014 and 2015, but now E3 2014 is the place where we will get
more to
learn about the upcoming
games.
To
learn more about Escape from Tarkov visit www.escapefromtarkov.com, «Like» the
game on Facebook and follow the
game's development on Twitter @bstategames for all the latest
developer updates and news.
Use Interactive defences to block zombies and access new areas, or fight back using different weapons like the Machine Gun, Molotov Cocktail and Sniper Rifle and try to rank above the rest in online - leader boards · Take on the ultimate survival challenge in the previously PC - exclusive «Nightmare» difficulty mode · Running at 1080p on all platforms, with superior controls and enhanced animations, this is how survival was meant to look · Watch the original
Developer Diaries and
learn more about the Deadlight series · Explore the gorgeous art of Deadlight in the Deadlight: Director's Cut digital art book accessed in -
game
After
learning that the retro - style platformer Save me Mr Tako: Tasukete Tako - San is planned for the Switch, we got in touch with the
developer to
learn more about this
Game Boy homage.
Arcade attendees can also
learn more about nominees of The
Game Awards» first fan - choice award for independent game developers, «Best Debut Indie Game — Presented by Schick Hydro» while at the arc
Game Awards» first fan - choice award for independent
game developers, «Best Debut Indie Game — Presented by Schick Hydro» while at the arc
game developers, «Best Debut Indie
Game — Presented by Schick Hydro» while at the arc
Game — Presented by Schick Hydro» while at the arcade.
If you want to
learn more about Axiom Verge, you can check out NintendoLife's interview with Tom Happ, the lone
developer of the
game.
Stoic, in partnership with Versus Evil, have opened up the Banner Saga 3 PledgeManager site where fans can continue to back development of the
game and also pick up pre-order only
game branded items, chat with the community and the
developers as well as
learn more about Banner Saga 3.
After hearing
about this
game at PlayStation's 2014 Gamescom conference, I dug around the internet a bit to
learn more about the
developers at The Astronauts.
The Atari VCS will be available for hands - on testing (by appointment only) during this week's
Game Developers Conference in San Francisco, so hopefully we'll
learn more about it soon.
Taking place August 20 - 22, 2014 at the Marion Oliver McCaw Hall in Seattle, WA, Unite 2014 is an event for
developers, publishers, enthusiasts and others interested in Unity to come together to
learn more about the market - leading platform for creating high quality video
games, training simulations, medical and architectural visualizations and other 3D and 2D interactive content — and how to get the most out of it.
You can pre-order Night in the Woods on Steam for $ 20 and
learn more about the talented cast of
developers behind it by navigating over to the
game's official website.
Recently Casual Connect
learned more about his work and his insights into what it takes for publishers and
developers to succeed in today's
game environment.
As it says in the trailer itself, Dreamfall Chapters is certainly one of our most anticipated
games of this year, and if you want to
learn more about it you can check out my interview with
developers Dag Scheve and Ragnar Tørnquist here, but stay tuned to the site as we'll be keeping a close eye on Red Thread
Games» upcoming title in the coming months.
We had the opportunity to talk with One Night Stands creator, Lucy Blundell recently, and to ask her
about where this
game came from, why she chose to use this unique art style, and to
learn a bit
more about her background as an independent
game developer.
Now, fans of the
game can
learn more about its complex creation at the hands of
developer Psyonix in a new crowdfunded documentary from creator Noclip.
The Solus Project will debut in Q1 2016 on Steam Early Access and Xbox One
Game Preview, and we've reached out to the
developers to
learn more about it.
Starting small, and beginning by working with indie
developers as a marketing consultant at first, Surprise Attack quickly became a significant player in the Australian independent development scene and worked with
more than 100 indie studios over the next couple of years,
learning a lot
about indie
games, indie
developers and how to work with them.
As part of the GDC 2014 Independent Games Summit, Antichamber creator Alexander Bruce spoke very candidly
about how — and,
more importantly, why — he went
about developing his IGF Award - winning
game, the price he paid to make it, and what other
developers should
learn from his experience.
In the middle of all of the excitement at this year's
Game Developers Conference, Shacknews made time to have a cup of coffee with Blizzard North co-founder David Brevik to chat
about his upcoming solo project It Lurks Below, what he's still
learning after 27 years in the industry, his daughter looking to follow his footsteps, taking feedback from Twitch, and
more.
Taking place August 28 - 30, 2013 at the Vancouver Convention Centre, Unite 2013 is an event for
developers, publishers, enthusiasts and others interested in Unity to come together to
learn more about the market - leading platform for creating high quality video
games, training simulations, medical and architectural visualizations and other 3D interactive content — and how to get the most out of it.
The responses weren't adequate for Sterling, however, not just because Grosso used false equivalencies to established methods of price flexibility and indirectly dismissed Sterling and others» concerns
about the industry but because it didn't address all of Sterling's questions, namely how the service is being responsibly implemented, if users are put off when they
learn they may be paying
more for the same item,
about the risk of saturating the mobile gaming market, and whether or not the company was approached by
developers making larger
games for console and PC.
For
more indie
game news here at Indie Obscura, be sure to check out how you can catch a ghost Pokemon during the Pokemon GO Halloween event,
learn more about the 2D platformer Seraph before it comes to PS4 next month, and why the future of the Nintendo Switch is bright thanks to the sheer number of indie
developers on board.
Additionally,
learn more about the new
game teased by Journey
developer thatgamecompany!
We had the chance to speak to producer and creative director Hugo Bille
about the
game,
learning about the project's origins, whether there were any challenges in porting it to Nintendo Switch, the
developer's experience working with EA, and
more.
For
more indie
game features here at Indie Obscura, be sure to check out the indie developers who impressed us in 2016, learn more about the closed beta for Friday the 13th: The Game, and review the top 10 indie game soundtracks of 2
game features here at Indie Obscura, be sure to check out the indie
developers who impressed us in 2016,
learn more about the closed beta for Friday the 13th: The
Game, and review the top 10 indie game soundtracks of 2
Game, and review the top 10 indie
game soundtracks of 2
game soundtracks of 2016.
For
more inside looks into the world of indie
game development be sure to check out our interview with Ryan Juckett of Hypersect where we
learn more about his
game Inversus,
learn how one anonymous Korean
developer is looking to tackle censorship in his
game Replica, and celebrate 120 years of Vlambeer in their upcoming novel which chronicles the various ups and downs the indie studio has faced over the years.
In case you want to
learn more about the
game first, here's the official description and feature set as provided by the
developers.
Use the
game developer documentation on this site to
learn more about GameCircle and how to integrate it into your own mobile
games.