Sentences with phrase «learn more about the game first»

In case you want to learn more about the game first, here's the official description and feature set as provided by the developers.

Not exact matches

It looks like his first game back will be Hull City in the FA cup so we should learn a lot more about Wenger's plans for him then.
You can learn more about this terrifying co-op mode at the official website, you can try your hand at the enigma machine to unlock secrets of the game and learn more about the characters, and you may just want to binge watch some classic zombie horror movies, just so you can be the first to identify those delightful Easter eggs Cameron spoke about.
Some of the best footage has arrived from this month's coverage from Game Informer, which has even allowed us to watch the first hour of gameplay and learn more about the core mechanics of it.
If you wish to learn more about the first game in the series, Blackguards, then you can check out my early access preview of it here on TVGB.
You can learn more about Unfrozen and their first game at http://iratus.org
Arcade attendees can also learn more about nominees of The Game Awards» first fan - choice award for independent game developers, «Best Debut Indie Game — Presented by Schick Hydro» while at the arcGame Awards» first fan - choice award for independent game developers, «Best Debut Indie Game — Presented by Schick Hydro» while at the arcgame developers, «Best Debut Indie Game — Presented by Schick Hydro» while at the arcGame — Presented by Schick Hydro» while at the arcade.
- the team has been adding weapons one by one because they want the same amount of attention for each weapon - the team learned that when they added two new weapons at once, one would end up getting overshadowed by the other - there were more new stages than returning stages because bringing back old stages would have little surprise - since they want to satisfy both new and returning players, they changed the order of stage additions - there weren't any major direction changes in balancing from Splatoon 1 - there have been more pattern combinations between weapons and stages, so there was more involved to balance them all - matchmaking is handled by getting 8 players with similar rank points, and then they're split by weapons - the rank point gap between S + players is bigger than ordinary players - only about one in 1,000 active players are in the S +40 to S +50 region in Ranked Battles - there's even less than one in 10 players that reach S +, while 80 % of the overall player base are in A or less - about 90 % of S + ranked players are within a + / -150 hidden ranked power range - rock was the popular genre in Splatoon, so they tried changing it for the sequel - they prioritized making good background music first before forming the band to play that music - the design team would make the CD jacket - like artwork afterwards - due to this, the band members would often change; some getting added while some others removed - Off the Hook is an exception, as they first decided they would be a DJ and rapper along with their visuals first - Off the Hook's song came afterwards - In Splatoon street fashion was the trend, but in Splatoon 2 they tried adding more uniqueness - the aim was to add Flow with ethnic clothing and Jelfonzo with high fashion - all Jellyfish in this world are born by splitting, which means Jelfonzo was born by splitting from Jelonzo - Jellyfish are like a hive mind - when they hold a wedding ceremony, they're just simply holding the ceremony - Jelonzo and Jelfonzo start gaining their own consciences so they can speak - Flow used her working holiday to go on a trip before reaching Inkopolis Square - during the trip, she met the owner of Headspace - the owner liked her, so she got hired to work there - Bisk has a unique way of speaking: anastrophe - the team tried to express him as an adult man - they made him into a giant spider crab because they wanted someone with high posture - he came from a cold country and broke up with his girlfriend to join a band - just like Flow, he became attracted to squids - Crusty Sean finally has his own shop, but he opened it because he's someone who follows the current trends - one of the trends happens to be people opening their own shops - drink tickets aren't stacked, but the probability is higher than a single brand - the music in Inkopolis Square changes depending on the player's location - sounds contribute to creating atmosphere in the location - the song at front of Grizzco Industries had an atmosphere that feels like some smell can radiate from the game screen - as for Salmon Run, they imagined it as a Japanese restaurant outside Japan that is not run by a Japanese person - each time the player moves between the shops, the game uses an arrange shift that shows the personality of each inhabitant - the arrangement in Shella Fresh is related to Bisk's guitar and mystery files that describe his past - with the Squid Sisters moved to Hero Mode, Off the Hook was put in charge in guiding battles and festivals - Bomb Rush Blush has an orchestra «because it would sound like the final boss» - the team wanted to express the feel of the story's real culprit with this music - the probability of each event occurring in Salmon Run is different - there are no specific requirements, meaning they're picked randomly - this means it's possible for fog to appear three times in a row - the Salmon have different appearances based on the environment they're raised in - if the environment is harsher, they would become large salmon - Steelheads and Maws have big bodies, while Scrappers and Steel Eels have high intelligence - Salmons basically wield kitchenware, but everybody else has a virtue in fighting to actually cook the Salmons - Grill is the ultimate form of this - when Salmons are fighting to the death, they can feel the same sense of unity - they would be one with the world if they were eaten by other creatures, and they also fight for the pride of their race - MakoMart is based on a large supermarket in America - the update also took place on Black Friday in America, which was why Squids are buying a lot of things in the trailer - Arowana Mall looks like it has more passages because there are changes in tenants and also renovation work - Walleye Warehouse has no changes at all, because the team wanted to have at least one map that stayed intact - the only thing different in this map is the graffiti, which is based on the winner of Famitsu's Squid Fashion Contest - all members in the band Ink Theory graduated from music university - they are well - educated girls who also do aggressive things - the band members wearing neckties are respecting the Hightide Era from the prequel - the team will continue adding weapons and stages for a year, and Splatfests for two years - the team will also continue to make more updates including balancing
For more exclusive features and previews here at Indie Obscura, be sure to check out our first look at the upcoming Friday the 13th game, our preview of the interesting driving horror game Driving Survival, and learn more about rumors that suggest Telltale Games are working on an adaptation of Guardians of the Galaxy!
Respawn and Nexon have yet to give any details about the first game, but we'll definitely let you know once we learn more.
The FFVII characters are the first ones I felt attached to, to such a strong extent, and I always felt excited to learn more about them and more lore about the game.
Starting small, and beginning by working with indie developers as a marketing consultant at first, Surprise Attack quickly became a significant player in the Australian independent development scene and worked with more than 100 indie studios over the next couple of years, learning a lot about indie games, indie developers and how to work with them.
Learn more about Frontier Days by reading and watching the first official gameplay trailer from the games website below.
If you're interested in learning more about Decoherence, Efecto Studios is currently welcoming gamers to register for the first round of alpha testing.
This first game was planned to be a simple idea for a puzzle game that would be easy to learn from, without having to worry about some more advanced parts of development.
With their first Nintendo Switch eShop release now available, Aces of the Luftwaffe, we thought this would be the perfect opportunity for gamers to learn more about this innovative company!
Sign up today to be among the first to rediscover (and retake) the remnants of the Star Union, or learn more about the game.
The game is all about learning patterns and knowing what's coming next — and your first time through you'll find yourself focusing more on the world around you.
For more on the latest Indie Obscura news coverage, learn more about No Man's Sky's first post-launch patch, how the indie roguelike game Below has been delayed indefinitely, and the upcoming console release of the Norse mythology game Jotun.
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