Sentences with phrase «learned since her death»

Below is a list of things that I've learned since her death and I hope it can help you, too.

Not exact matches

So I doubt many will take her views seriously, since the fly in the face of what we have learned through the years about such Christians martyrs as Jim Elliot (speared to death by the Aucas and yet his son went back to be a missionary to them, because he LOVED them, something she might want to consider).
I think it makes sense, since we learn in the whole bible that the consequence of sin is death and the death and blood required to be right again with God and there is nothing can compare with the death and blood of Jesus to clean our sin.
The idea of the shedding of blood hints that aphesis forgiveness is in view, since the death of Jesus is one way we learn about how to gain release from our sins.
She knows about this death, about how she was a cleaning lady, and STILL defends her saying «but shes learned so much since then».
A sister of the deceased Matilda who spoke to Kasapafmonline.com Sunday morning confirmed the incident, and said news about the death reached their family Saturday evening (around 7 pm local time), but they have since learnt the crash happened in the morning.
Not only is the family business a front, but the children learn that they've only narrowly escaped death since their birth.
There was a really rough two - year adjustment period after his death, but since then she has slowly recovered and even learned to love the single life.
I've been interested in this game since they announced it at E3 a few year's back... I believe it was the same year they announced Death Stranding, another game I'm chomping at the bit to learn more about.
Since patrols are randomly decided there's no way to really forward plan a level or even learn about enemy positioning from your previous deaths, leaving you to plan on the fly, which is fine..
- the team has been adding weapons one by one because they want the same amount of attention for each weapon - the team learned that when they added two new weapons at once, one would end up getting overshadowed by the other - there were more new stages than returning stages because bringing back old stages would have little surprise - since they want to satisfy both new and returning players, they changed the order of stage additions - there weren't any major direction changes in balancing from Splatoon 1 - there have been more pattern combinations between weapons and stages, so there was more involved to balance them all - matchmaking is handled by getting 8 players with similar rank points, and then they're split by weapons - the rank point gap between S + players is bigger than ordinary players - only about one in 1,000 active players are in the S +40 to S +50 region in Ranked Battles - there's even less than one in 10 players that reach S +, while 80 % of the overall player base are in A or less - about 90 % of S + ranked players are within a + / -150 hidden ranked power range - rock was the popular genre in Splatoon, so they tried changing it for the sequel - they prioritized making good background music first before forming the band to play that music - the design team would make the CD jacket - like artwork afterwards - due to this, the band members would often change; some getting added while some others removed - Off the Hook is an exception, as they first decided they would be a DJ and rapper along with their visuals first - Off the Hook's song came afterwards - In Splatoon street fashion was the trend, but in Splatoon 2 they tried adding more uniqueness - the aim was to add Flow with ethnic clothing and Jelfonzo with high fashion - all Jellyfish in this world are born by splitting, which means Jelfonzo was born by splitting from Jelonzo - Jellyfish are like a hive mind - when they hold a wedding ceremony, they're just simply holding the ceremony - Jelonzo and Jelfonzo start gaining their own consciences so they can speak - Flow used her working holiday to go on a trip before reaching Inkopolis Square - during the trip, she met the owner of Headspace - the owner liked her, so she got hired to work there - Bisk has a unique way of speaking: anastrophe - the team tried to express him as an adult man - they made him into a giant spider crab because they wanted someone with high posture - he came from a cold country and broke up with his girlfriend to join a band - just like Flow, he became attracted to squids - Crusty Sean finally has his own shop, but he opened it because he's someone who follows the current trends - one of the trends happens to be people opening their own shops - drink tickets aren't stacked, but the probability is higher than a single brand - the music in Inkopolis Square changes depending on the player's location - sounds contribute to creating atmosphere in the location - the song at front of Grizzco Industries had an atmosphere that feels like some smell can radiate from the game screen - as for Salmon Run, they imagined it as a Japanese restaurant outside Japan that is not run by a Japanese person - each time the player moves between the shops, the game uses an arrange shift that shows the personality of each inhabitant - the arrangement in Shella Fresh is related to Bisk's guitar and mystery files that describe his past - with the Squid Sisters moved to Hero Mode, Off the Hook was put in charge in guiding battles and festivals - Bomb Rush Blush has an orchestra «because it would sound like the final boss» - the team wanted to express the feel of the story's real culprit with this music - the probability of each event occurring in Salmon Run is different - there are no specific requirements, meaning they're picked randomly - this means it's possible for fog to appear three times in a row - the Salmon have different appearances based on the environment they're raised in - if the environment is harsher, they would become large salmon - Steelheads and Maws have big bodies, while Scrappers and Steel Eels have high intelligence - Salmons basically wield kitchenware, but everybody else has a virtue in fighting to actually cook the Salmons - Grill is the ultimate form of this - when Salmons are fighting to the death, they can feel the same sense of unity - they would be one with the world if they were eaten by other creatures, and they also fight for the pride of their race - MakoMart is based on a large supermarket in America - the update also took place on Black Friday in America, which was why Squids are buying a lot of things in the trailer - Arowana Mall looks like it has more passages because there are changes in tenants and also renovation work - Walleye Warehouse has no changes at all, because the team wanted to have at least one map that stayed intact - the only thing different in this map is the graffiti, which is based on the winner of Famitsu's Squid Fashion Contest - all members in the band Ink Theory graduated from music university - they are well - educated girls who also do aggressive things - the band members wearing neckties are respecting the Hightide Era from the prequel - the team will continue adding weapons and stages for a year, and Splatfests for two years - the team will also continue to make more updates including balancing
No death is a waste in the adventure game since you often learn from it.
The art world learned of Wilson's death last week via a paid death notice in The New York Times placed by the DC Moore Gallery, which has represented the painter since 1999.
Since compiling this post, Croakey has learnt of the very sad death of Deadly Vibe founder Gavin Jones, founder of the Deadly Awards, the annual celebration of Indigenous music, sport, and entertainment.
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