This brings us back to the need indicated in Part I; that in order to develop effective, irresistibly engaging eLearning where
learner engagement becomes more and more fueled by intrinsic motivation, we need to include the voice of the silent stakeholders in learning, the students or learners themselves.
Not exact matches
Concluding it
becomes obvious that mobile games, inheriting the benefits of mobile learning in terms of accessibility and those of game - based learning in terms of
engagement, do bring a great potential as effective learning environments for contemporary adult
learners.
Not only can voice and choice create more
engagement in learning, but giving students agency can also empower them to
become self - directed
learners.
Gamification is evolving to
become one of the most powerful driving forces for
learner engagement.
By offering a wide range of options on the online learning side and having full
engagement on the offline learning side, where instructor and
learner alike are interacting with the technology, Blended Learning
becomes a powerful solution.
By
becoming active, rather than passive
learners, students will demonstrate a level of
engagement that maybe wasn't present before.
The more we seem to put gamification and game - based learning into our clients, the bigger the
learner engagement and excitement around the learning
becomes.
We are a 1:1 school corporation with technology integration increasing student
engagement helping students
become learners of tomorrow.