Sentences with phrase «learning core mechanics»

If you're willing to invest a decent chunk of time into learning core mechanics, Starpoint Gemini Warlords offers an entertaining romp through the stars with a nice depth of RPG elements and strategic combat.

Not exact matches

PREPARING LEGENDS BASEBALL CAMP FEATURES Pitching Instruction Learn proper mechanics to help avoid injury and improve efficiency Hitting Instruction Learn mechanics, pitch selection, and mental preparation Defense and Base Running Individual and group instruction Intrinsic Motivation Identify and develop the ability to motivate from within Goal Setting Learn our formula for success as it pertains to baseball and life Nutrition for Performance Learn the impact nutrition plays in your performance Speed, Agility and Core Strengthening A key for baseball performance
There are lots of lessons to learn and this introduces new players to the core mechanics of this title.
Collecting these different abilities is the core gameplay loop, and WayForward did a great job at constantly introducing new mechanics for the player to learn over time.
Some of the best footage has arrived from this month's coverage from Game Informer, which has even allowed us to watch the first hour of gameplay and learn more about the core mechanics of it.
Aside from the addictive blend of mechanics, well - implemented learning curve, rewarding progression systems, and satisfying level of challenge, the core gameplay is fairly decent, too.
Joshua Boggs: A key thing we learned from both games was how to balance the levels and difficulty curve, we'd focus on adding to the complexity of the mechanics we've already established and keeping core gameplay pillars.
These mechanics must tie into the core learning objectives, as well.
Whereas most sci - fi games treat hacking as a mini game and secondary experience, Quadrilateral Cowboys makes it the core mechanic and requires players to learn actual (if basic) coding.
Last week's slick trailer gave a solid overview of Switch's core mechanics, but Eurogamer has learned about other features which were not shown or talked about.
When our Kickstarter was successful we scrapped our existing codebase and audiovisual assets — everything except the core mechanic and the lessons we'd learned went out the window.
The core mechanics are simple to learn, but hard to master allowing accessibility to new players while rewarding those who play often!
When you start the game, you have the option to train and learn the core basic gameplay mechanics.
a b c d e f g h i j k l m n o p q r s t u v w x y z