Luckily the game has a low
learning curve for anyone who has ever played or for that matter even picked up a third person shooter of any type.
Not exact matches
I went with baby led weaning which is so messy,
anyone who knows me knows I can not handle mess so this was, and still is, a
learning curve for me.
There's always some sort of steep
learning curve with rhythm games, but Nintendo managed to make the gameplay simple enough
for almost
anyone to pick up.
I am all about depth and variety, but the
learning curve on UFC is so high
for a newcomer, I can't see this series appealing to
anyone outside the hardcore fans willing to
learn the ins and outs of combat.
We want to make something that there's not much
learning curve,
anyone can pick up and play while also being interesting
for the people who's just watching the gameplay.
It is my hope that this guide will provide a useful reference
for anyone struggling to find their way past the steep
learning curve of this unique space simulator.