Sentences with phrase «learning similar things»

My Christian high school / church had several teachers from BJU, and we learned similar things about race.

Not exact matches

Even looking at Glassdoor or something similar to learn what former employees are saying is invaluable information to have, because quite frankly, if you're going to approach employee advocacy blindly without even a sense of what your employees feel about the company, then a tool might even be a bad thing.
Let me know if you guys have any more questions on this and whether there are any similar topics you want covered, always happy to write posts for you guys of the things I've learnt!
Yes... When I came to faith / trust in Jesus Christ for eternal life, things similar to 7 - 9 were in my head until I had learned / been discipled enough to understand some basic truths and was able to see and discern error.
anyway, my recipe is very similar but I'm learning things from you.
He acknowledged it was his best chance to win a Cup race in 27 starts, and he learned things that would make him better next time he found himself in a similar situation.
Overall though he said that having Verstappen in the team was a positive thing, and that as a result of pushing and learning from each other that they've actually ended up with similar set up preferences:
The pottying process is similar, there are things to learn before your child becomes potty independent.
When asked if he had learned anything new from the individuals he had spoken to throughout the afternoon, Massey said, «I think people are concerned about similar things.
The study, which will appear in an upcoming issue of the journal Psychological Science, is the first to document two different but related cognitive phenomena simultaneously: so - called «extreme forgetting» — when kids learn two similar things in rapid succession, and the second thing causes them to forget the first — and delayed remembering — when they can recall the previously forgotten information days later.
This is the first to document two different but related cognitive phenomena simultaneously: so - called «extreme forgetting» — when kids learn two similar things in rapid succession, and the second thing causes them to forget the first — and delayed remembering — when they can recall the previously forgotten information days later.
To learn more about this mysterious substance, researchers can study it in a way similar to experiments on visible matter — by watching what happens when it bumps into things [1].
We gain some very powerful knowledge by first learning what function a particular neuron performs, and then seeing how it connects with neurons that do similar or dissimilar things.
We should learn how to do a similar thing for earthquakes.»
And I'm fine showing myself as guinea pig b / c there are so few places out in the internet for women with my shape, or similar shape, to see and learn these things.
tank / / pants / / choker / / belt / / sandals (similar) / / sunglasses / / bag If there's one thing I've learned from being a New Yorker, it's that we love to wear black.
Nevertheless the one thing that separates this from other films of similar ilk is that we actually learn to love George.
While making art, learning poker, or attending classes, they're able to talk to others who share similar experiences — confusing social interactions where they «said the wrong thing» or bosses or coworkers who've asked, «What's wrong with you?»
The only way to ensure students are all learning the same thing at the same time and that schools are interchangeable is to adopt a uniform national curriculum similar to what China has enacted.
Well, similar to the original story with Rudolph, lessons are learned and good things happen.
I think you've probably got some similar things with The Creative Penn; you wanted to learn about publishing and I wanted to learn about not being lazy and actually sitting down and writing.
- the 18 returning classes were chosen by seeing which popular classes would fit with the game - they also wanted to include classes to cover roles that the roster was lacked - the Pugilist class was added because the first group of classes selected did not include any with bashing and binding attacks - War Magus was added because the Medic was the only healer class in the roster at that point - they couldn't simply include all popular classes as that would have skewed the balance of the game - as for the Hero class, they with balanced offensive and defensive capabilities, but this made things to similar to other classes - this was rectified by adding after - images and other skills with good synergy - when an after - image appears, it does the same skills as the Hero, except on the following turn - it becomes possible for skills that usually can not be used multiple times in a row to be activated multiple turns in a row - it also means skills that only have an effect for one turn can be extended to two - after - images use not only the Hero's own class skills, but also their subclass skills - if the subclass is an Imperial, the Drive skill can be used multiple times in a row - when using Hero as a subclass to Nightseeker, the character can cover the Nightseeker's weaknesses of having low defense - after - images can also help increase the chances of inflicting status ailments - subclasses can be used to make up for weakness - Swordsman, a class that can learn speed and accuracy boosting skills, would be a good subclass for the Gunner - Reaper as a subclass for War Magus would allow that character to use the scythe's skills to inflict status ailments - the skill tree is slowly unlocked as a character grows - there are more skills that make jobs» individual styles stand out more, or expand the player's choices - the skill tree is also made so that there are less requirements to learn specific skills as compared to 5 - this makes it easier for players to get the skill they want without spending large numbers of skill points on lower skills - it's now easier to put points into skills, which makes re-specing easier - the team faced difficulty in balancing classes that were never meant to be alongside each other - they are doing their best to ensure that they keep the individual classes» identities intact
- the team has been adding weapons one by one because they want the same amount of attention for each weapon - the team learned that when they added two new weapons at once, one would end up getting overshadowed by the other - there were more new stages than returning stages because bringing back old stages would have little surprise - since they want to satisfy both new and returning players, they changed the order of stage additions - there weren't any major direction changes in balancing from Splatoon 1 - there have been more pattern combinations between weapons and stages, so there was more involved to balance them all - matchmaking is handled by getting 8 players with similar rank points, and then they're split by weapons - the rank point gap between S + players is bigger than ordinary players - only about one in 1,000 active players are in the S +40 to S +50 region in Ranked Battles - there's even less than one in 10 players that reach S +, while 80 % of the overall player base are in A or less - about 90 % of S + ranked players are within a + / -150 hidden ranked power range - rock was the popular genre in Splatoon, so they tried changing it for the sequel - they prioritized making good background music first before forming the band to play that music - the design team would make the CD jacket - like artwork afterwards - due to this, the band members would often change; some getting added while some others removed - Off the Hook is an exception, as they first decided they would be a DJ and rapper along with their visuals first - Off the Hook's song came afterwards - In Splatoon street fashion was the trend, but in Splatoon 2 they tried adding more uniqueness - the aim was to add Flow with ethnic clothing and Jelfonzo with high fashion - all Jellyfish in this world are born by splitting, which means Jelfonzo was born by splitting from Jelonzo - Jellyfish are like a hive mind - when they hold a wedding ceremony, they're just simply holding the ceremony - Jelonzo and Jelfonzo start gaining their own consciences so they can speak - Flow used her working holiday to go on a trip before reaching Inkopolis Square - during the trip, she met the owner of Headspace - the owner liked her, so she got hired to work there - Bisk has a unique way of speaking: anastrophe - the team tried to express him as an adult man - they made him into a giant spider crab because they wanted someone with high posture - he came from a cold country and broke up with his girlfriend to join a band - just like Flow, he became attracted to squids - Crusty Sean finally has his own shop, but he opened it because he's someone who follows the current trends - one of the trends happens to be people opening their own shops - drink tickets aren't stacked, but the probability is higher than a single brand - the music in Inkopolis Square changes depending on the player's location - sounds contribute to creating atmosphere in the location - the song at front of Grizzco Industries had an atmosphere that feels like some smell can radiate from the game screen - as for Salmon Run, they imagined it as a Japanese restaurant outside Japan that is not run by a Japanese person - each time the player moves between the shops, the game uses an arrange shift that shows the personality of each inhabitant - the arrangement in Shella Fresh is related to Bisk's guitar and mystery files that describe his past - with the Squid Sisters moved to Hero Mode, Off the Hook was put in charge in guiding battles and festivals - Bomb Rush Blush has an orchestra «because it would sound like the final boss» - the team wanted to express the feel of the story's real culprit with this music - the probability of each event occurring in Salmon Run is different - there are no specific requirements, meaning they're picked randomly - this means it's possible for fog to appear three times in a row - the Salmon have different appearances based on the environment they're raised in - if the environment is harsher, they would become large salmon - Steelheads and Maws have big bodies, while Scrappers and Steel Eels have high intelligence - Salmons basically wield kitchenware, but everybody else has a virtue in fighting to actually cook the Salmons - Grill is the ultimate form of this - when Salmons are fighting to the death, they can feel the same sense of unity - they would be one with the world if they were eaten by other creatures, and they also fight for the pride of their race - MakoMart is based on a large supermarket in America - the update also took place on Black Friday in America, which was why Squids are buying a lot of things in the trailer - Arowana Mall looks like it has more passages because there are changes in tenants and also renovation work - Walleye Warehouse has no changes at all, because the team wanted to have at least one map that stayed intact - the only thing different in this map is the graffiti, which is based on the winner of Famitsu's Squid Fashion Contest - all members in the band Ink Theory graduated from music university - they are well - educated girls who also do aggressive things - the band members wearing neckties are respecting the Hightide Era from the prequel - the team will continue adding weapons and stages for a year, and Splatfests for two years - the team will also continue to make more updates including balancing
These are made in the same way as Amps and work in a similar way but the choice of additional perks helps make things more exciting and as I learned while I played can really make a difference in a fight.
Bacon: Looking at the work up close I felt like it was similar to how with certain people — they're great on first encounter, but when you learn their quirks things go to a whole new level.
The lawyer will often learn things about the client's interests and experiences that didn't emerge during the actual matter itself; the client will get first - hand exposure to the lawyer's expertise and experience in similar matters.
One of the reasons we have been so successful in acquiring businesses in the UK is because firms who are in a similar business see that we've had a head start — they see that we have learned how to manage a public legal business — they see that we are able to achieve things that they can not achieve, or that it would take them a very long lead time to achieve.
With the addition of the bookstore, which seems to be set up similar to an Apple / Indigo / Starbucks store, people come to read books, obtain legal advice, lounge and learn all sorts of things through classroom training sessions on such topics as entrepreneurship, business and law.
One of the many things I learned along the way is that all legal departments, regardless of size, face similar challenges.
In a similar vein, but looking at things from the law firm's clients» perspective, Will Sumners, EMEA Services Manager, took us through some great examples of corporate automation projects that law firms can learn from.
Of course LLN isn't privy, and never will be, to the financials of these companies but like everything else in the world today revenues are shrinking and one thing I've learnt in the years reporting on this industry is that boards and shareholders demand growth figures similar to the Chinese economy on steroids.
However, the company wants to take things further and show how deep machine learning and its chip can provide similar features with surveillance cameras.
Similar to last year's presentation, machine learning, AI and using your voice to get things done took the front seat at IO 2017.
I volunteered to mentor High School girls where they learned app development and will most likely be doing the same thing this year while looking for similar programs.
He never mentioned it again, but I later learned he was party to some inside office destructive things going on (deal files going missing, etc. and another agent who had a similar thing happen after I left can verify), with a group of perhaps five or six people people intent on messing about.
One thing I've learned about that, though, is that if we cut short that learning & growing experience, God brings us back around to similar ones again and again until we grow into what He intends.
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