Sentences with phrase «learning technologies and design»

Specific Skills / Attributes: • Proficiency in learning technologies and design tools, such as Adobe Captivate Articulate Storyline / Presenter, or other eLearning development tools is required.

Not exact matches

After garnering feedback from more than 80 Kaplan executives and technology experts, and tinkering with their revenue models, design plans and presentation speeches for three months at Kaplan's New York City offices, the teams behind these disruptive education technology companies have learned their fair share of business lessons.
As newer technologies such as artificial intelligence and machine learning take precedence, nearly 98 % of Indian companies have innovation as part of their core agenda this year and are planning organisational design changes, according to a study by New York - headquartered HR consulting firm Mercer Global.
Punchh is the world leader in innovative digital marketing products for brick and mortar retailers, combining AI and machine learning technologies, mobile - first expertise, and Omni - Channel communications designed to dramatically increase lifetime customer value.
Our Girls Learning Code program offer female - identified youth ages 3 - 12 hands - on experiences designed to inspire them to see technology in a whole new light — as a medium for self - expression, and as a means for changing the world.
«We continue to innovate and learn through our ever - increasing use of technology in the overall Shack experience, demonstrated most recently with our cashless, kiosk - only, and new kitchen design at Astor Place in New York City,» he said.
Twitter today is taking another step to build up its machine learning muscle, and also potentially to improve how it delivers photos and videos across its apps: the company is acquiring Magic Pony Technology, a company based out of London that has developed techniques of using neural networks (systems that essentially are designed to think like human brains) and machine learning to provide expanded data for images — used, for example, to enhance a picture or video taken on a mobile phone; or to help develop graphics for virtual reality or augmented reality applications.
A long - standing community begun in Europe, PACE is considered by many of the industry's packaging leaders as the must - attend «platform» for strategic partnering where participants work together to share, learn and discuss the latest technology, materials, innovative design and regulatory and environmental developments.
There are several curriculum - linked activities for schoolchildren to get their teeth into, including getting children to create a chart of meat - free food according to the alphabet in order to help them with their literacy, learning about meat - free diets around the world for geography, and designing a four - week MFM diet for design and technology.
This website is designed for senior managers and business executives interested in learning how the latest in print technologies can help them win more of their customers» package printing jobs.
Learn from the award winning rock stars of the packaging design industry and discover how designing with technology can add real value to your brand.
Some of CCM's most popular exhibits include: Dinosaur Expedition, where kids can dig for dinosaur bones in an authentic excavation pit; WaterWays, an interactive system of pulleys, pumps, and pipes showcasing the wonders of water; Kids Town, an early - learning exhibit featuring a real CTA bus, mini-grocery store and kid - sized cityscape; Pritzker Playspace, an area designed specifically for babies, toddlers, preschoolers, and their parents; Play It Safe, a realistic firehouse and fire truck that invites families to learn about fire safety through play; and Skyline, a National Science Foundation - funded exhibit that explores the science, engineering, art, and technology that keep Chicago's tallest buildings standing.
This group is for people who embrace and want to help us collectively realize by joining us in learning to appreciate the Inner Doctor within each of us, learning to communicate and work with the Inner Doctor through the Healing By Design ™ Self - Care Technology and other self - care, self - healing modalities and tools to achieve optimal health, and learning to advocate for the Inner Doctor in our home, our workplace, and our community, by sharing our self - healing experiences.
The Teen Learning Lab has mentors from almost every career field at Shedd Aquarium, including exhibit design, animal care, animal training, husbandry, technology, marketing and many others.
Instruction: 97 instructional units... including classrooms that all feature smart boards (Dean Rusk MS is CCSD's first school to feature all touchscreen, flat - panel smart boards), computers and additional technology; computer labs; art and music rooms; gymnasium; cafetorium; and a Cyber Café media center and Global Learning Theatre... both featuring CCSD's new prototypical digital learning - friendlyLearning Theatre... both featuring CCSD's new prototypical digital learning - friendlylearning - friendly design!
He also highlighted new design features to increase safety and security, as well as technological innovations, such as the Global Learning Theatre video - conferencing classroom and Technology Lab classroom with a 3D printer, green - screen video room and Lego robotics table among its special features.
This public / private partnership is designed to further spark children's interest in STEM careers by using hands - on learning year - round to engage, excite and educate students in science, technology, engineering and math (STEM) fields.
She handled day - to - day aspects for two federally - funded programs, GET SET (Global Education for Tomorrow in Science, Engineering, and Technology) which engaged students, teachers, and parents in a suite of learning activities designed to increase student interest in pursuit of advanced course - taking, and careers in engineering and other STEM areas, and DC ACTS (DC Advancing Competencies in Technology and Science), which provided CEU's from George Washington University to teachers furthering their science education and teaching pedagogy.
Articles on Science and Disability, 1970s Correspondence, 1970s Articles on Science and Disability, 1980s Conferences on Science and Disability, 1980s Correspondence, 1980s Articles on Science and Disability, 1990s Conferences on Science and Disability, 1990s Correspondence, 1990s Project Proposals (funded) on Science and Disability, 1990s Articles on Science and Disability, 2000s Conferences on Science and Disability, 2000s Correspondence, 2000s AAAS Annual Meeting - Barrier Free, 1976 A Disgn for Utilizing Successful Disabled Scientists as Role Models - Final Report, 1977 - 1978 Utilization of Scientific Professional Society Placement Services - Final Report, 1978 - 1980 Within Reach: Out of School Opportunities for Youth - A Guide, 1981 Appropriate Technology: Its Design and Use by Disabled People, Workshop, Tel Aviv, Israel, Nov. 20, 1984 Appropriate Technology Workshop Papers, Nov. 20, 1984 Linkages Project meeting, Feb. 11, 1986 China Fund for the Handicapped: Deng Pufang, US Visit, Oct. 10,1987 Teaching Science and Mathematics to Students with Learning Disabilities: Challenges and Resources (NSF Grant 9552586), Jan. 1990 Recruitment and Retention of Students and Faculty with Disabilities in Schools of Engineering (NSF Grant EID 9101122), 1990 - 1995 Agenda for Access: Scientists and Engineers with Disabilities, Oct. 1991 High School, High Tech, 1993 Model Undergraduate Project for the Disabled: A Study of Issues involved in underrepresentation (NSF Grand HRD 9054022), Jan. 31, 1994 AAAS - NASA ACCESS - Summer internship program, 1996 - 1997 AAAS - National Easter Seals Society ACCESS Science, 1996 - 1998 ENTRY POINT!
Belcher had seen Student - Centered Active Learning Environment with Upside - Down Pedagogies (SCALE - UP) classrooms at North Carolina State University with technology and seating designed to support active lLearning Environment with Upside - Down Pedagogies (SCALE - UP) classrooms at North Carolina State University with technology and seating designed to support active learninglearning.
In response to the educational and psychological crisis among refugee children, the NYU and Bahcesehir researchers enlisted colleagues with deep expertise in educational technology and designed an online, game - based learning intervention for refugee children named Project Hope.
Scott Franklin, a professor of physics and astronomy and director of the Center for Advancing STEM Teaching, Learning and Evaluation at Rochester Institute of Technology in New York, shares how much he has improved as a communicator by paying attention to seemingly inconsequential organizational, formatting, and design decisions in grant proposals and papers.
Peary and MacMillan succeeded because they melded the best of turn - of - the - century American technology with the sophisticated skills of the Inuit: They wore Inuit clothing, learned their language, copied their sled designs, and hired many of them as guides and hunters.
The open source software package the researchers have designed, known as Microbial Dynamical Systems INference Engine (MDSINE), uses advanced machine learning technologies to accurately predict how microbial communities in the gut will grow and interact over time.
The report calls for a tighter definition of technology and says pupils should be learning about designing and manufacturing products.
Sub-topics include: actuators, advanced materials, artificial Intelligence, autonomous vehicles, bio-inspired design, exoskeletons, fabrication, field robotics, human - robot interaction, humanoids, industrial robotics, kinematics, machine learning, material science, medical technology, motion planning and control, micro - and nano - robotics, multi-robot control, sensors, service robotics, social and ethical issues, soft robotics, and space, planetary and undersea exploration.
In a video interview with Science Netlinks, an education service from the American Association for the Advancement of Science, Dabiri says that «we look at biological systems from the perspective of an engineer, to see them as mechanisms and devices, and to learn from those animals new design strategies for new technologies
To find out, I decided to try out three new releases — all of which tout themselves as having been designed with the aid of scientists: Nintendo's Brain Age, Learning Enhancement Corporation's BrainWare Safari, and CyberLearning Technology's SmartBrainGames.
The program is free, open to students and their teachers nationwide, is conducted via distance learning technologies and is designed to provide maximum flexibility for student teams.
The California Institute of Technology and Massachusetts Institute of Technology designed and operate the NSF - funded LIGO that is aimed to see and record gravitational waves for the first time, allowing us to learn more about phenomena like supernovae and colliding black holes that generate the waves.
The video and computer games guided portion of the webinar is sponsored by AMD Changing the Game, an initiative of the AMD Foundation, which is designed to spark students» interest in STEM (science, technology, engineering and math) learning by creating video games.
Participants will learn design of CRISPR targets using bioinformatics tools, generation of gene knockouts / knock - ins, and target validation using the most current technologies.
Former Warby Parker executives Jen Rubio and Stephanie Korey took what they learned from that business's disruption of the eyewear market and applied it to luggage, a category that has long suffered from bad design and over-inflated prices, adding a layer of technology to their under - $ 300 cases so that frequent fliers can easily charge their phones while in transit.
JD Institute of Fashion Technology, India, with 36 learning centers, is one of the top Institute of Arts and Design.
Dating Tips for Guys - Get a Girlfriend FAST simply by learning how to use these skills of the Alpha Male - Starting with your... Fast Company is a monthly American business magazine published in print and online that focuses on technology, business, and design.
It is a leading source of electronics news, design ideas, articles, learning center, latest technologies, innovations, market insights and more.
Running time: 148 minutes Distributor: Warner Home Video Blu - Ray Combo Pack Extras: Extraction Mode: infiltrate the dreamscape of Inception with this movie experience to learn how Christopher Nolan, Leonardo DiCaprio and the rest of the cast and crew designed and achieve the movie's signature moments; Dreams: Cinema of the Subconscious Documentary; Inception: The Cobol Job Digital Motion Comic; 5.1 Inception soundtrack; conceptual art gallery; promotional art archive; Inception theatrical trailers and select theatrical TV spots; via BD - Live - Project Somnacin: Confidential Files - Reveals the inception of the dream - share technology.
I am a public education director of Educational Technology and Innovation, a Design Project Manager, involved with architecture and learning space dDesign Project Manager, involved with architecture and learning space designdesign.
As design - led her work also seeks to advance a set of design guidelines to inform the development of an innovative learning framework that supports lifelong learning for adults, utilizing recent advances in game design and mobile technology.
View the latest projects at Hyperdrive, a competition designed to showcase the most innovative applications of technology - based learning and performance solutions
From this starting point, there exist different approaches to developing this global awareness, such as: 1) curriculum design which embraces themes of awareness, empathy and a more holistic educational approach; 2) the use of technology that fosters connections between classrooms and destinations around the world; 3) social action projects that use service - based learning to create a deeper awareness of global issues; and 4) extra-curricular projects that offer a variety of tools to promote global citizenship.
«We wanted to give [the convening] the space that is necessary — the metaphorical space that is necessary — to share the literal space across the university,» says Kristin Lofblad Sullivan, program director for the Teaching and Learning Technologies Program at Harvard, and cochair of Learning Spaces Week with Stephen Ervin, assistant dean for information technology at Harvard Design School.
I would also be remiss if I didn't also mention some of the other thought leaders such as Karl M. Kapp (Professor of Instructional Technology, Bloomsburg University), Cathy Moore (Training Design Consultant), and Jane Hart (Founder - Centre for Learning and Performance Technologies) to name a few.
Since they arrived last August, the Jains say they've mainly focused on classes that will help them revamp or refine certain areas of their schools that still need work, such as inclusion and Universal Design for Learning, as well as technology.
Currently, a postdoctoral researcher at Stanford University's Graduate School of Education, where he recently obtained a Ph.D. in the Learning Sciences and Technology Design Program, Schneider focuses on how emerging technologies can help educators design better learning envirLearning Sciences and Technology Design Program, Schneider focuses on how emerging technologies can help educators design better learning environDesign Program, Schneider focuses on how emerging technologies can help educators design better learning environdesign better learning envirlearning environments.
This is one of the reasons why mobile learning in general and mobile game - based learning specifically, are emerging as a hot topic in the field of technology - enhanced education and why device appropriate instructional design frameworks are in demand.
My bandwagon collection included books on mastery learning, portfolio assessment, cooperative classroom structures, technology integration, backward design, multimedia projects, personal learning paths, authentic task development and, most recently, differentiated instruction and integrated curriculum.
He has taught postgraduate courses on cognitive strategies, interface design for learning, and implementation and evaluation of technology - based learning.
So - called «green schools» — which are designed specifically to provide healthier and more productive learning environments — cost just 1.5 percent to 2.5 percent more than conventional schools, but provide significant long - term financial benefits, concludes a study by the Massachusetts Technology Collaborative in Westborough.
«Our principal encourages us to be daring in the use of ICT [information and communication technology] in our teaching,» he says, «and to have an entrepreneurial approach to the way we design the learning activities.»
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