For years we've been seeing the problem with creating
more learning transfer as something that can be solved by designing better experiences.
By adding realism to your eLearning course, the level of effectiveness and engagement increases dramatically,
increasing learning transfer and retention.
Topics include the use of educational technology, the practice of making curriculum contextually relevant to students» lives, as well as the encouragement
of learning transfer in which students can transfer their skills and knowledge to different environments.
Let's unpack this a bit so you can see the number in stark relief: 37 %
learning transfer means only 37 % of the people we train actually go on to apply what they've learned when they complete the training event and go back to the workplace.
Not learning alone, but
learning transferred into life and dedicated to the highest service of God and man is to remain our ideal and standard.»
But clearly, whatever it is that
gamers learn transfers to situations that use different tasks and different stimuli.»
Lim, d.h & johnson, s.d. «trainee perceptions of factors that
influence learning transfer», international journal of training and development, 1, 36 - 48, 2002.
Holton, e.f., bates, r.a., & ruona, w.e.a. «development of a
generalized learning transfer system inventory», human resource development quarterly, 11 (4), 333 - 360, 2000.
The literature
on learning transfer indicates that, in many situations, training fails to help learners retain their knowledge between the learning environment and application (Wick, Pollock & Jefferson, 2010).
Together, they are generally used to support the claim that
learning transfers across languages and that bilingualism fosters unique cognitive, socioemotional and intercultural advantages.
Being the champion of your eLearning cause can mean an uphill battle, but by proving to management that a better module means
better learning transfer, you might just be able to make a big change in the way your organization sees learning.
Moving to the second phase,
i.e learning transfer (the green portion), the employees would need to use all that they learned about Salesforce while working on the platform.
Enhance retention and
learning transfer At this point, Instructional Designers should provide the opportunity for learners to apply the outcome of their training in a real world environment.
In their 2005
study Learning Transfer: A Review of the Research in Adult Education and Training, authors Sharan B. Merriam and Brendan Leahy state that, while organizations spend millions of dollars every year on continuing education and training, «less than 10 % of this expenditure pays off in improved performance at work.»
Prior to virtualwirks, Brian was based in London where he created Efficacy Experts to advise major companies and L&D departments to speed development,
improve learning transfer, and significantly improve customer satisfaction and results.
And do not grade play; instead, assess
the learning transfer that you facilitate from the game experience to the curriculum.
Traditional training only creates 37 %
learning transfer.
This point is amplified by research from the Conference Board (CEB) that tells us traditional training only creates 37 %
learning transfer.
In spite of these efforts,
learning transfer is an abysmal 37 %.
Learning Transfer and ROI vs Traditional eLearning.
Learning from work requires new mindsets, but it overcomes the challenge of the «learning - doing gap» and many of
the learning transfer pitfalls.
Now
we learned the transfer case is leaking.
In the second study, an air gap was left between tables which facilitated search, but
no learning transfer occurred.