Sentences with phrase «least took on their enemy»

While anyone could agree these graphics look at best, old, I got ta give them credit on the attention to detail they at least took on their enemy skins.

Not exact matches

One thing I found really interesting is that one conclusion the book came to is that these «faith wars» had a direct impact on the fall of the Roman Empire because the gov» t had to deal with the internal struggle and the external enemies had to take a back seat in importance or at least drastically distracted the leadership.
Take the Assassin's Creed franchise, its combat relies heavily on waiting for enemies to attack you, and Remember Me's S - Pressens do at least give you brief but satisfying opportunities to take the fight to the enemy, but the simple truth is combat just isn't very much Take the Assassin's Creed franchise, its combat relies heavily on waiting for enemies to attack you, and Remember Me's S - Pressens do at least give you brief but satisfying opportunities to take the fight to the enemy, but the simple truth is combat just isn't very much take the fight to the enemy, but the simple truth is combat just isn't very much fun.
Creating a well - balanced team is important if you want to stand a chance against enemies on the harder areas and difficulties (I recommend always having at least 1 healer handy), but there are plenty of varied opportunities to suit the different approach each player may take.
I give him hints to solve puzzles and clue him in to the rules and logic of the Zelda franchise, and watching him take risks, battle everything, go hog on hard enemies, and do ranged combat without minding that particular kind of failure has emboldened me to develop my own combat skills, or at least to try.
While their relative lack of combat skill is a very deliberate design choice, I'd still like to see their damage output and accuracy increased so that they can at least occasionally hinder you, forcing you to consider taking on an enemy Pilot if they're surrounded by AI support.
The wave - based survival Charlie missions, allow the player to take on increasingly difficult waves on enemies, forcing them to adapt to every wave and at least for the first try, come up with a plan on the spot for how to take them all out.
One thing I truly enjoy about the avatar and Modern Sonic's stages, or at least in the 3D segments, is the sheer amount of multiple pathways there are, no matter how convoluted they may seem.There are also stages where both the avatar and Modern Sonic run along side each other, which opens up the multiple pathways even more, and instead of switching a character out, each of their moves is assigned to a specific button, making them act as one character, which take some getting used to due to the visual appearance of both characters appearing on screen, but is definitely optimal.There's also some level designs with certain gimmicks: at one point you're playing pinball in the middle of a bright forest with classic Sonic, and in that same forest, you'll be playing pinball with some enemies down a water slide with the avatar, were the control starts to get kind of out of hand, while Modern Sonic will face a boss that combines the level design from Lost World with this game's boost mechanics, which was probably the intention for the departure in the 2013 game.
There's also a «Creature Battle» which is a more standard survival mode, where you can fight a quick round against five Hybrids back - to - back or take on every single enemy in the game, at least up to the different types you've fought so far on your corresponding save file.
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