Sentences with phrase «leave aiming mode»

Then hit it again to leave aiming mode.

Not exact matches

Core aiming still works best on the analog sticks: in over-the-shoulder mode, players still use the left stick to adjust Drake's position and the right stick to adjust his aiming reticule — just as you would expect in any modern console game.
- Revelations 1 and 2 are based on the PlayStation 4 and Xbox One versions - Joy - Con support with motion control and HD Rumble - Joy - Con share play is only available in Revelations 2 - all DLC is already included from the start - supports multiple languages in both voice and text - local co-op - Revelations features a 1080p resolution when playing on a television, and 720p resolution in portable mode - Revelations is 60 fps - by holding ZL on the Joy - Con, you can aim your gun with the right Joy - Con's motion control - use the left Joy - Con as a magazine to simulate a reloading motion - other motion controls include slashing horizontally to simulate a knife attack, and swinging for a quick reload - motion controls are optional and can be set to on or off from the options settings - motion controls are not supported with the Pro Controller - classic controls are also available - HD Rumble allows for more detailed and complex vibrations, meaning new kinds of rumble not available in PS4 / XB1 versions - Revelations 2 also runs at 1080p when playing on a television - Revelations 2 is not 60 fps - due to the fewer buttons available when sharing Joy - Con, the developers have said that it will have a unique control scheme
The controls are well mapped to the DualShock 4 controller with the control scheme consisting of pressing X to jump; pressing O to interact with an object or to cast a spell from the spell wheel, build, use or activate; pressing triangle to switch from controlling one character to a nearby character, holding triangle to show spell wheel; pressing square to cast magic, holding square to aim; pressing L1 or R1 to cycle through the spell wheel; pressing L2 or R2 to cycle through characters during freeplay mode; changing the direction of the left analogue stick or alternatively pressing up, down, left or right on the d - pad to move your selected character; changing the direction of the right analogue stick to move the camera; pressing the share button takes you to the share feature menu; and pressing the options button to display the pause menu.
For diehards there's also True West mode which ups the difficulty and removes almost of your HUD, including your aiming reticule, leaving you to use the good old iron - sights to pop heads.
CONTROLS L2 Button strafe left L1 Button (hold) walk D - Pad Up forward D - Pad Left left D - Pad Down back D - Pad Right right Left Analog Stick left Right Analog Stick right Select Button weapons inventory R1 Button look; precision aiming mode R2 Button strafe right Triangle Button tap to quickly turn around Circle Button draw / holster weapon Square Button jump; thrust; swim X Button fire current weapon; action (if no weapon drleft L1 Button (hold) walk D - Pad Up forward D - Pad Left left D - Pad Down back D - Pad Right right Left Analog Stick left Right Analog Stick right Select Button weapons inventory R1 Button look; precision aiming mode R2 Button strafe right Triangle Button tap to quickly turn around Circle Button draw / holster weapon Square Button jump; thrust; swim X Button fire current weapon; action (if no weapon drLeft left D - Pad Down back D - Pad Right right Left Analog Stick left Right Analog Stick right Select Button weapons inventory R1 Button look; precision aiming mode R2 Button strafe right Triangle Button tap to quickly turn around Circle Button draw / holster weapon Square Button jump; thrust; swim X Button fire current weapon; action (if no weapon drleft D - Pad Down back D - Pad Right right Left Analog Stick left Right Analog Stick right Select Button weapons inventory R1 Button look; precision aiming mode R2 Button strafe right Triangle Button tap to quickly turn around Circle Button draw / holster weapon Square Button jump; thrust; swim X Button fire current weapon; action (if no weapon drLeft Analog Stick left Right Analog Stick right Select Button weapons inventory R1 Button look; precision aiming mode R2 Button strafe right Triangle Button tap to quickly turn around Circle Button draw / holster weapon Square Button jump; thrust; swim X Button fire current weapon; action (if no weapon drleft Right Analog Stick right Select Button weapons inventory R1 Button look; precision aiming mode R2 Button strafe right Triangle Button tap to quickly turn around Circle Button draw / holster weapon Square Button jump; thrust; swim X Button fire current weapon; action (if no weapon drawn)
Core aiming still works best on the analog sticks: in over-the-shoulder mode, players still use the left stick to adjust Drake's position and the right stick to adjust his aiming reticule — just as you would expect in any modern console game.
In this mode, you get a light at the top that helps you aim, a circular reticle that also changes as you aim (in order to help you take a photograph at the opportune moment to get most damage) and a counter for how much film you have left.
Each level is fairly small and won't take that long to complete, but after finishing the game in the new, enhanced version which uses the left analog stick for movement and the right stick for aiming and shooting, you can tackle «original mode» which contains the Amiga classics, plus the new level packs with the original art style and difficulty.
Well, the developers did trick me a bit there, you can move around and shoot while in the third person, but if you want to shoot in first person mode you must hold down the left trigger and use the left thumbstick to aim.
While the former prominently featured the artist's body, the latter have largely excised it, leaving situations that explore site - specific modes of social and political control and that aim to transform the audience into «citizens.»
a b c d e f g h i j k l m n o p q r s t u v w x y z