Sentences with phrase «leaves triggered»

Are the digestive enzymes in its leaves triggered by proteins, by sugars, or both?
A further interesting addition to the game in this regard is that no longer are you restricted to just heading it on from a goal kick as with a twist of the left trigger you can attempt to bring the ball down under control, just like Marouane Fellaini does with that velcro chest of his.
Former Prime Minister David Cameron said he would leave triggering Article 50 up to his successor.
Does Head, Neck Or Shoulder Pain Leave You Triggered?
By default, sliding the profiles to the left triggers the show later option which can not be changed.
The Left trigger can be used to block or roll away from attacks, while pressing it at the exact moment an enemy attacks will perform a counter attack.
The Left Trigger / L2 performs either a crouch or roll, depending on whether you're moving when you press it.
You practically have to keep the right trigger pressed constantly down to keep firing with main weapons and smash the left trigger to unleash devastating special attacks as soon as their cooldowns reset.
Melee attacks can be performed with the right bumper, and the left trigger powers a given lion's special attack.
Another issue is that the aiming reticule depends on where the character is facing, not where you have directed the screen, so pressing the left trigger will occasionally reset your view — even after you seemingly lined things up prior.
For instance, with an especially expensive or all around awesome weapon equipped, holding down your left trigger, then holding down Y and then holding down right trigger (so they are all held down at once at the end) you drop your weapon, and a duplicate of it.
The bow handled smoothly for when I needed distance; Capcom has reworked ranged weapon controls for consoles, and now they closely mirror industry standards for shooting (left trigger to aim, right trigger to fire).
When you're inside smaller buildings, sometimes you can't go into third - person to aim unless you go back into the hallway before and hold the left trigger to keep the point of view, not letting go.
The first Vegas introduced one of the best implementations of a cover system in a shooter to date, simply hold the left trigger to hug cover, while the left analog stick moves you out of cover in the direction you press.
The left trigger aims down the sights.
The second left trigger aims, right shoots, reload and the rest of the commands fit into a set - up standard for the genre.
You move with the analog stick and, by holding down the left trigger, you can aim in any direction making your shots more precise.
The final face button allows you to jump, the right analog stick makes you roll, and the left trigger gives you the ability to block, all of which prove to be incredibly helpful when going against some of the bigger foes and monstrous bosses.
Combat was as simple as holding down left trigger to lock onto a target, and firing.
By looking to either side of your vessel you can aim a broadside with the left trigger and fire it with the right, while the A and B buttons can be used to control ship speed for tighter turns or quick dashes.
You can create a clone with the left trigger, and swap to it with the right trigger.
Bringing up a sub-weapon requires you to hold down the left trigger and then press or even hold the right trigger to use the weapon, but doing so is clumsy and a little slow, so incorporating them into fights feels awkward.
«As well as the iconic Rebellion sword and Ebony and Ivory pistols you've got access to demon and angel weapons, activated by holding the relevent modifier — right trigger for demon stuff (a massive axe and a fiery set of gauntlets) and left trigger for the angelic (a scythe and a set of lighting fast shurikens» They go on to say that Dante's new arsenal is both, «powerful and a blast to play with», also describing the overall combat as, «characteristically balletic».
And then rather strangely using some scopes transfers you from third - person to first - person when you pull the left trigger to aim, but other scopes doesn't.
The core mechanics are simple enough: X is your direct, heavier attack while Y offers up sweeping moves capable of hitting multiple enemies at the same time, and the left trigger takes on the role of both dodge and block.
A is Spacebar, B is the X-key, Y is the Z - key, Left Trigger (LT) is the Left Shift key, Right Trigger (RT) is the Left CTRL key, Left Back - Trigger (LB) is the Q - key and Right Back - Trigger (RB) is the W - key.
The targeting system that can be used by holding down the left trigger is beyond generous, but it needs to be because hitting anything without it is a pain in the ass.
Jade is light on her feet so you can simply hold down the left trigger and she'll become silent along you to sneak mere inches behind guards, and you'll be doing that often as the game delights in giving you narrow windows of opportunity in which to get through.
Activated by holding down the left trigger (if you're on Xbox 360), Blade Mode sends the world into slow motion and gives you direct control of Raiden's weapon, with the left stick controlling the camera and the right stick controlling the exact angle of your attack — simply swipe the stick in whatever direction you want and Raiden will follow the motion on - screen, neatly slicing through the enemy.
However, the twist is that you can instantly transform from a human form into a squid by holding the left trigger, which allows you to swim through the ink.
You'll be able to pick up the occasional weapon or smoke grenade, and then aiming and firing is conducted via the right stick and right trigger respectively, and cautious sneaking can be performed by holding down the left trigger.
You have to actively target their intended target with the Y button and then push up on the d - pad while pulling the left trigger to order an attack on that specific target.
you have to hold block while the arrow is drawn on the left trigger while you hold the right one and draw the arrow back, it definitely takes some time getting to use too with the move controllers..
Overdrive is activated with the left trigger and «X,» so use it if you're in a pinch!
To enable you to defeat any and all enemies, there are up to eight different moves you can allocate to the four face buttons and a second lot of manoeuvres which can be accessed by holding the Left Trigger, whilst using the same buttons.
Seriously though, this is what the control scheme should be: Fighter mode should control like ace combat, with the left stick controlling roll and pitch, and the left trigger and bumper (or L2 and L1) controlling throttle.
In order to turn your ship to face the opposite direction on the game's 2D plane, you need to hit the left trigger button.
Hold the left trigger, and you'll see the glowing pink brains that you can eavesdrop on.
Fortunately, Codemaster's dependable racing mulligan, the flashback returns, allowing players to rewind an maneuver with a press of the left trigger.
There is no traditional reload button, either, as the game will instead refill your ink tank as you swim through your team's ink covered areas using the left trigger.
As for in - battle controls, you're relegated to using assigned skill artes with the circle button (and d - pad modifiers), light attacks with the mashing of «X» and special attacks (once available) with the left trigger and left to activate the skill and a connected attack with circle (holding the button) to execute.
Facing from the top - down view, you move the main character, Detective Smith, and may enable stealthy movement by holding the left trigger button (L2) in the PS4 version of the game.
The guns are setup like Call of Duty where you need to pull the left trigger to have any type of accurate shot.
Take time to pull the left trigger and experiment with all the tools available.
When not in combat Alice can also shrink temporarily when the player pulls the left trigger, allowing her to access to new areas through keyhole shaped tunnels.
Lastly, low passes are completed by holding the left trigger, and doing this has the receiver shielding the ball from a defender and quickly go to the ground.
Although there were only a few enemies, combat seemed simple enough: shoot with right trigger, and holding down the left trigger allows you to aim.
Move with the joysticks, fire with the right trigger, sprint with the left trigger, it's a standard fare... minus one glaring omission which I will get to in a bit.
At one point, I spent 30 seconds dancing around the four corners of a window I was trying to sneak into — before I remembered that I needed to press the left trigger, too.
The left trigger is used to cycle through the available spell targets in the area.
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