Sentences with phrase «leaves you stuck holding»

There could always be another change that leaves you stuck holding a lot of miles that have suddenly lost value.
For one thing, there is a danger you could eventually stop getting approved for balance transfer credit cards, which could leave you stuck holding debt at a much higher interest rate when the APR on your latest credit card jumps to its regular level.

Not exact matches

Limiting beliefs will stop you from getting the full benefit of any experience, and can hold you back from learning and growing — if you're unwilling to leave your comfort zone, you'll be stuck wherever you are today.
Remove the bay leaves and puree the soup with a stick (hand held) blender or a regular countertop blender.
Stir in the vinegar, sugar, salt, aji amarillo paste, allspice, bay leaf and cinnamon stick and cook, stirring occasionally, until the mixture looks very dry and the tomatoes no longer hold their shape, 25 minutes.
Be careful where you hold it — finger marks on the interior leave the pan exposed, and are opportunities for the batter to stick.
«Every time Liston stuck out his left in the first round,» Whitehurst says, «it was as if he held a stick in his hand and the stick was telling me to stand back.»
If Arsenal stick with three centre backs then Mustafi must be considered a far better choice for the third birth alongside Kos and Holding rather then Monreal.Kolasinac has to come back in at left eing - back and Bellerin revert to the right.Midfield is a very different matter.Arsenal still desperately need a proper defensive central player.Ozil in this current side can not be considered anything more than a luxury.All of Bournemouth's creativity will come down the flanks so it's necessary to put players on to the pitch who are prepared to fulfill their defensive duties.This also means that unless Ramsey can work out that he's playing in midfield not as a number 10 he has no place on the team either.
29 - year - old Luis failed to retain a foot - hold in the Blues first team in 2014/15, making just nine Premier League starts, with Mourinho sticking with Cesar Azpilicueta as his first choice left - back option.
this window has just finished i am already thinking about who we will get for the january window we might try for khedira on a really low offer as he is free agent almost would help boost numbers in midfield in the new year as we will no doubt need to filling the numbers about then also i will hold my hands up and say i was wrong this morning for giving wenger stick and saying welbeck is rubbish i have been out in the cold light of day and had a chance to reevaluate the situation and realized that this could be a canny shrew transfer on wenger behalf actually if wenger can turn the clock back and work his magic on welbeck and get him scoring goals and improve his game then we could have a great underrated signing on our hands its wengers absolute trust in him that might be what makes him a great player as this is something that he never had at old mordor if anybody can make him a world beater wenger can he loves this little pet projects improving players against the odds welbeck has the skillset to be high class player upfornt he just needs to work very hard on his finishing i think once he gets a few goals under his belt he will settle in fine and he is a team player you could put him on the left against man city to shore up that side and he will put in a great shift without a complaint that could be his biggest asset to us or on the right whenever we need him there ithinkwenger might start himon the left against city to protect the left back against navas and i bet you if he does a great job we will take a shine to him quickly i am hopeing he will be one of those wenger gems that he finds and polishes up to a high finish i must admit i was annoyed as some other gunners were at not signing d / m and c / h but if wenger does win the league with this lot it will be his greatest win yet and what might play in to our hands is the unpredictable nature of the league in the last few seasons if we get on a good run at the right time we might be hard to stop look at city they should have never lost to stoke but the result is there in black and white for all to see and i think chelsea will hit the skids after a while to just because cesc and costa are doing well now thats there main threat but teams will work out how to stop them as the season goes on and chelsea will become predictable i think we might just do well this season after all
But when you visit a site like JustArsenal that is supposed to be mainly for the fans, that's supposed to allow every fan express his opinion about Arsenal, irrespective of his perspective, that's supposed to post everything about Arsenal, whether positive or negative, and you realise there are certain views they (JustArsenal Admin crew, backed by a number of pro-Wenger fans) «expect» you to stick to the so called «positives», (even when there's nothing majorly positive worth holding onto) and they perceive you as a negative and distortive influence on the site when you refuse to applaud the negetative happenings in the club, you are left dazed...
But whilst Renault, McLaren and to an extent Honda can all take positives from the game of musical chairs, Toro Rosso appears to have been left holding the short end of the stick.
Throughout his first season in England he struggled to stick himself into the first - team on a regular basis, he was utilised on the left on the right, in a holding role and it seemed he wouldn't make himself a success, but one game last season showed that there was potential in him.
He'd lean back in his night house, stick out one huge ashen - gray foot through the bars of his cage and leave it dangling there in anticipation, erupting in shoulder - heaving guttural laughter as I'd grab hold of one of his toes and gently give it a palpable squeeze.
Side - views of a gecko - inspired wall - climber (left) shows hand - held plates of adhesive tiles sticking against a wall as the climber's foot bears down on a step dangling from the plate.
But far too often, those outside of the scientific community get left in the dark, stuck holding the bag of bad information.
Try to roll up and the spinach leaf, you might need to stick a cocktail stick in it to hold.
Conversely, holding onto negative emotions leaves children stuck in traumatic situations which can cause depression and harmful stress.
And i now have a callus on my thumb from having to constantly hold the left stick up in order to keep moving.
To accurately fire your AK, you have to ready it by half pressing in the square button, go into first - person by holding R1, put the gun against your shoulder so you can look down the sights by holding L1, aim with the left stick, and then press square all the way in to fire.
The first Vegas introduced one of the best implementations of a cover system in a shooter to date, simply hold the left trigger to hug cover, while the left analog stick moves you out of cover in the direction you press.
You move with the analog stick and, by holding down the left trigger, you can aim in any direction making your shots more precise.
*** These activities also require additional materials which are easy to come by: Plastic water bottles (4 per group) Plastic soda bottles (1 per group) Plastic cups (16 per group) Small rocks (2 - 3 cups per group) Sand (2 - 3 cups per group) Old t - shirts (1 per group) Dirt (1 large Ziploc bag per group) Variety of edible plant seeds, at least 8 different kinds (tomato, lettuce, etc...) Salt (1 large container per group) Sticks (10 per group) String (1 roll per group) Roll of plastic trash bags (1 bag per group) Duct tape (1 roll per group) Foam pool noodles (1 per group) Poster board (1 per group) Rubber bands (5 - 10 per group) A container large enough to hold water for testing floatation (ideally 1 per group but can be just 1 for the class) *** Please make sure to rate and leave feedback.
When driving and attempting to turn on the left (I think only left) blinker, the blinker stick (sorry, I'm not sure of the correct name) will not stay in the on position, and needs to be held in the on position for the blinker to work.
There is always enough grip to lay down torque early, enough traction to shift down into a lower gear before giving it stick, and enough revs left to hold on to a gear until the next corner.
But now, some of those workers are left to wonder if the government will hold up its end of the bargain — or leave them stuck with thousands of dollars in debt that they thought would be eliminated.
Breed specific legislation was dropped in 2014 in Maryland, but many people still hold fast to the aggressive stereotype against the lovable pit bull, leaving far too many stuck at shelters.
If you're holding others up, always be sure to stick to the left in your campervan so they can pass you.
You hold R2 to make a character walk, and then use the left stick to steer.
The left analog stick should be held still while L3 is held down.
To sprint you need to hold down the left bumper and hammer the X button while pushing the left stick forward, so to sprint while holding Amy you actually have to use three buttons and a stick, all the while fighting the game's irritating camera which seems determined to make life a misery for you and your strange little ward.
Press and hold left on the d - pad and right on the left analog stick while holding those press start.
Activated by holding down the left trigger (if you're on Xbox 360), Blade Mode sends the world into slow motion and gives you direct control of Raiden's weapon, with the left stick controlling the camera and the right stick controlling the exact angle of your attack — simply swipe the stick in whatever direction you want and Raiden will follow the motion on - screen, neatly slicing through the enemy.
You'll be able to pick up the occasional weapon or smoke grenade, and then aiming and firing is conducted via the right stick and right trigger respectively, and cautious sneaking can be performed by holding down the left trigger.
Ness will automatically go into cover during these moments, leaving players with the simple task of highlighting the guys shooting at them with the right stick, holding LT, and firing with RT..
Everything pertaining to traversing a level in the XBLA version is governed with left stick or D - pad, and you simply hold fast in the direction of an interactive object — be it a locked door, a safe to crack, or the controls for alarm lasers — to make use of it.
Hold the stick to the right and Raiden will draw his sword to the right; release the stick and he'll slash from right to left, cleaving obstacles and baddies in two.
The controls are appropriately mapped to the DualShock 4 controller with the control scheme consisting of pressing X to jump or double tapping X quickly to double jump; pressing O to build LEGO objects or interact with an object or holding O to perform a Spinjitzu attack; pressing triangle to switch from controlling one character to a nearby character or holding triangle to enter the character wheel; pressing square to perform an attack or holding square to perform a ranged attack; pressing R1 or L1 to cycle through to the next or previous character; pressing L2 or R2 to perform a dodge roll; changing the direction of the left analogue stick or alternatively pressing up, down, left or right on the d - pad to move your selected character; changing the direction of the right analogue stick to pan the camera or pressing R3 to centre the camera; pressing the share button takes you to the share feature menu; and pressing the options button to display the pause menu.
The default control scheme consisting of pressing R2 to fire a weapon; holding L2 to aim down iron sights; pressing R1 to utilise alternative fire or block; pressing L1 to throw a grenade; pressing X to jump; pressing square to reload or holding square to heal; pressing O to use or holding O to weld a door; holding triangle to enter weapon select; pressing up on the d - pad to equip healer; pressing down on the d - pad to toggle flashlight; pressing left on the d - pad for voice comms; pressing right on the d - pad to throw dosh; pressing L3 to crouch or sprint; pressing R3 to perform a melee on an enemy; changing the direction of the left analogue stick to move; changing the direction of the right analogue stick to look around your surroundings; pressing the share button takes you to the share feature menu; and pressing the options button to display the pause menu.
The controls are appropriately mapped to the Vita with the control scheme consisting of pressing X to attack an enemy Digimon; holding R then pressing X to escape; pressing select to let your Digimon act independently; pressing triangle to pause gameplay, while opening the Digivice to view the Digimon field guide, look through your inventory, save your progress and more besides; tapping the touch screen to display the DigiLine; changing the direction of the left analogue stick or alternatively pressing left, right, up or down on the d - pad to move Keisuke during on - foot exploration or navigating between menus whilst battling an enemy Digimon; and pressing start to display the title menu, alongside various scenarios and combinations in which certain buttons have different contexts.
The controls are appropriately mapped to the DualShock 4 controller with the default right handed control scheme consisting of pressing R2 to fire right weapon; holding L2 to aim down iron sights or pressing L2 to fire left weapon when dual - wielding; pressing R1 to throw a grenade or holding R1 to display the weapon wheel; pressing L1 to lean around cover; pressing square to reload ammunition or interact with an object; pressing triangle to cycle through to the previous weapon; pressing X to jump; pressing O to crouch; pressing up on the d - pad to toggle dual - wield; pressing left or right on the d - pad to toggle left or right weapon upgrade respectively; pressing down on the d - pad to receive an objective waypoint marker; changing the direction of the left analogue stick to move; changing the direction of the right analogue stick to aim; pressing L3 to sprint; pressing R3 to perform a silent takedown or throw a hatchet; pressing the share button takes you to the share feature menu; and pressing the options button to display the pause menu.
The controls are well mapped to the DualShock 4 controller with the control scheme consisting of pressing X to jump; pressing O to interact with an object or to cast a spell from the spell wheel, build, use or activate; pressing triangle to switch from controlling one character to a nearby character, holding triangle to show spell wheel; pressing square to cast magic, holding square to aim; pressing L1 or R1 to cycle through the spell wheel; pressing L2 or R2 to cycle through characters during freeplay mode; changing the direction of the left analogue stick or alternatively pressing up, down, left or right on the d - pad to move your selected character; changing the direction of the right analogue stick to move the camera; pressing the share button takes you to the share feature menu; and pressing the options button to display the pause menu.
The controls are appropriately mapped to the DualShock 4 controller with the basics of the stand up control scheme consisting of pressing square to throw a left punch; pressing triangle to throw a right punch; pressing X to perform a left leg kick; pressing O to perform a right leg kick; holding L1, L2 or R1 while throwing a punch or performing a kick to apply a technical, body or signature modifier respectively; holding R2 to block opposing punches and kicks to the upper body; holding R2 and L2 simultaneously to block opposing punches and kicks to the lower body; changing the direction of the left analogue stick to manoeuvre your fighter around the cage; changing the direction of the right analogue stick to move your fighter's head; pressing R3 to switch stance; pressing the share button takes you to the share feature menu; and pressing the options button to display the pause menu.
The control scheme consists of holding R2 to accelerate; pressing L2 to brake or reverse; pressing X to engage the boost; pressing L3 to switch between boost types, hover or beep a horn on applicable vehicles; pressing square to apply the e-brake; pressing triangle to change camera angles; pressing L1 to look behind your vehicle; pressing L1 and R1 simultaneously to enter crash mode; pressing R1 to select the next song on the soundtrack; pressing right on the d - pad to open and navigate through the easy drive online multiplayer menu; moving the direction of the left analogue stick to the left or right to steer your vehicle accordingly; moving the direction of the right analogue stick forwards, backwards, left or right to appropriately manoeuvre the third - person camera angle to look in that direction; pressing the share button takes you to the share feature menu; and pressing the options button to display the pause menu.
New»n' Tasty uses an analog movement system, so that the left stick on the PlayStation 4 controller allows Abe to move slowly, walk and run, sneak when the L1 button is held, and roll when Abe is crouched.
Head - tracking is also an option with the camera connected by holding L1, and is fairly accurate (though offers no enhancement compared to just using the left analog stick).
Post Layup: Move and hold the shot stick left or right toward hoop (close range) while the left stick is deflected
In the default control scheme, you're required to hold down the L button, and tilt the Analogue stick left or right, then shoot.
Unfortunately, as highlighted by a vocal portion of the Nintendo fanbase, that decision left younger Nintendo fans, or those with smaller hands, stuck holding a less comfortable console.
It's easier to navigate around the left stick's top - mounted stick than the right's centrally - located input, especially when holding a Joy - Con diagonally.
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