The game controls just as you'd expect it to with
the left analog stick controlling movement...
Left analog stick controls your aircraft while a combination of L1 and R1 unleashes a devastating special move once fully charged.
The left analog stick controls your ability to walk around, while you use your head to look and explore.
And in No Pressure,
the left analog stick controls a firing platform while the right analog stick controls the platform's targeting reticle, itself a vulnerable avatar in the playfield.
The left analog stick controls movement, the right analog stick aims, and R1 shoots.
The left analog stick controls your red hooded hero, while the right controls the camera.
Corbetta: I have an eight player mode where there's four controllers, and the right analog stick and
left analog stick each control a player.
Not exact matches
The
control system of the game is quite easy and
controlling the chariot is done via the
left analog stick and the X button to accelerate and the Square to brake.
It uses a twin -
stick control scheme; you move with the
left analog stick and aim your magic with the right one, allowing you to simultaneously run and fire wherever you want.
The player will use the
left analog stick to walk around the opponent and the right
analog stick to
control their gun hand.
The move from phones to consoles also brings much improved
controls, although only the
left analog stick is supported for steering.
Basically we can move the Snake with the press of a button but the actual
controls for how his body behaves is implemented with the
Left analog stick, which means we can use it to twist and turn across Bamboos and other surfaces to elevate the Snake through some of the carefully designed obstacles and reach the keystones which are used to unlock a gate in each level allowing us to progress to the next one.
The
left analog stick is used as directional
controls and pitch of the craft.
Thankfully you can use
control scheme type C to play with the
left analog stick, triangle, and cross button.
The
controls can be a bit frustrating because the
left analog stick both moves your character and aims your weapon.
There's no way to alter
controls for ship movement other than deactivating the
left analog stick, but all other actions (shooting, burst, fixed burst, and turn fire) are fully remappable.
To the uninitiated, you
control a blocky spaceship with the
left analog stick and shoot projectiles (which are upgradable through the game) with the right
analog stick.
Gone is the
Left analog stick of old, replaced with a full size
analog stick for better comfort and
control.
You will take
control of the skeleton overlord by using the
left analog stick, and the face buttons will dictate commands to your troops.
You'll guide Quill with the
left analog stick, but it's the motion
controls of the DualShock 4 that do the heavy lifting.
The hook of Brothers was that players had to
control both siblings simultaneously, with one brother linked to the right
analog stick and the other to the
left.
After I grew tired of
controlling the bug with the
left analog stick, and had spawned in a huge group of identical - looking friends, I switched to a different object.
Each controller has its own
analog stick, with the
left controlling movement and the right adjusting the camera.
The
left and right
analog sticks control each end of Boy's body.
The
control scheme also follows that of retro games — rather than pointing the
analog stick in the direction that you wish to move, you can only rotate
left or right and thrust forward.
The game offers you four different
control methods: L and R buttons,
left analog stick, tilting the vita, and the rear touch pad.
It's an on - rails shooter without any motion
control support, so I had to use the
analog stick (you can choose if you want to use
left or right) to aim the on - screen reticule.
Xbox 360 Wireless gamepad has many feature similar to the Controller S. For example, the face buttons,
control pad, triggers and
analog sticks (both
left and right) are situated on the same area like in Controller S.
The
left analog stick is used to controller your body, whereas the right
stick is used to
control your board and by pushing this up, it will allow you to get air and then of course, attempt one of the very cool snowboarding maneuvers.
Fully switching back to physical
controls, now the
left analog stick moves the boxer around the ring — albeit unnaturally and without ease.
The right
analog stick still counts for tasks such as juking and trucking opponents, while the
left stick controls the players movement, but also takes into account how / which way the player is leaning.
The
controls for the game are very flexible with both dual
analog stick controls (
left movement, right look) as well as digital
left / right up / down buttons.
In fact there are three different
control schemes including a digital
analog stick, more generic
left and right buttons, or gyroscopic tilt.
Players can
control Styx with the
left analog stick, but they also
control her companion drone with the right
analog.
While Toku is
controlled normally by moving
left and right with the
analog stick, the wind spirit Enril is
controlled with the Wiimote.
All of that said, there is an «Easy»
control option that puts forward movement and head
control on the
left analog stick.
Full
control is offered over the game, with every pass, through ball, tackle and shot
left to the player, and accessible through either the
analog stick and buttons, or by a new touch - screen
control system where players use the stylus to move their players.
Now, the
controls in the game are simple enough: tricks and grinds are handled with the
left analog stick and your speed and landing is handled with the X button.
Players move around by means of the
left analog stick, which now directly
controls the character.
· Maps out all Xbox360 buttons and
left analog stick via included software to customize your
control.
The
controls of your ship take some getting used to as turning
left on the
analog stick actually turns your ship right.
There was also the «nail - the - trick» mode: by tapping the
left and right thumbsticks in while in the air, the game would go into slow motion and you'd gain complete
control of your character's feet, with each
analog stick controlling a foot, which either led to big points or big bails.
There is a perfect balance between the interaction and battle systems for the majority of the game as the
controls are simple,
left analog stick to move and press either R1 or L1 to open the menu bars to do actions or attack.
I was amazed how great the game
controlled using the classic button setup including the
left analog stick and the four face buttons.
The second alternate setup makes use of the
left analog stick to
control Lumen and Umbra.
In this mode you
control a contact zone where you use the
left analog stick to swing in this area.
Normally that restricts movement
controls to the
left analog stick (or nub) and forces players to aim awkwardly with the face buttons.
The other
controls mainly revolve moving, obviously with the
left analog stick, and using an ingame move controller to move stuff about to solve puzzles.
When you get to the main menu, instead of moving a selection box, you
control a pointer with the
left analog stick.
For those feeling a bit more hearty and tempered against nausea from moving freely in VR, The Assembly does offer direct
control with the
left analog stick.