Sentences with phrase «left analog stick in»

Rotating the left analog stick in a circle while pressing the kick or punch button will do a cool looking move.
Schemata swaps are mapped to the bumpers and combat occurs by pressing the desired face button while flicking the left analog stick in the direction of the attack.
If the play breaks down there may be another hole elsewhere, if you see it simply flick the left analog stick in that direction.
These tilts are performed by flicking the left analog stick in any direction and then the attack button immediately afterwards.
Heel Slide This technique is similar to Stiletto, where you have to push left analog stick in enemy's direction twice and press kick.

Not exact matches

The Joy - Cons have all the standard gamepad features, including analog thumb sticks, face buttons (A, B, X, Y), left and right buttons, and a square button that'll let you grab screenshots (and in the future, video) to share online.
Core aiming still works best on the analog sticks: in over-the-shoulder mode, players still use the left stick to adjust Drake's position and the right stick to adjust his aiming reticule — just as you would expect in any modern console game.
The first game in the series utilized both analog sticks in a clever way as you run around with the left and use the right to attack and catch monkeys.
Crow Within This technique allows Bayonetta to transform into a crow for a limited time so while in the air, press evade button and left analog stick twice.
Snake Within This technique allows Bayonetta to transform into a snake to go in underwater areas so while in water, press evade button and left analog stick twice.
You move your ship with the left analog stick and fire in any direction with the right, and you use the right shoulder button to switch satellite modes.
If you are having trouble finding them and you are in the right area, remember to use your left analog stick or eagle.
The first Vegas introduced one of the best implementations of a cover system in a shooter to date, simply hold the left trigger to hug cover, while the left analog stick moves you out of cover in the direction you press.
Basically we can move the Snake with the press of a button but the actual controls for how his body behaves is implemented with the Left analog stick, which means we can use it to twist and turn across Bamboos and other surfaces to elevate the Snake through some of the carefully designed obstacles and reach the keystones which are used to unlock a gate in each level allowing us to progress to the next one.
You move with the analog stick and, by holding down the left trigger, you can aim in any direction making your shots more precise.
Scratching along to them on the Vita's touchscreen always left me scrambling to reach the notes in time, and it feels more natural to hit Star notes with the analog stick on the PS3.
It glides with ease in all three dimensions using the DualShock 2's left analog stick, quick and responsive at all times.
However, you can aim the paint cannon in any direction, making the left analog stick much more accurate to use for aiming.
You still swing left and then right to deal a horizontal strike, but longer motions with the right analog stick result in stronger attacks, while quick movements allow for faster but shorter strikes.
After I grew tired of controlling the bug with the left analog stick, and had spawned in a huge group of identical - looking friends, I switched to a different object.
The left analog stick influences the strikes in terms of leaning in, retreating back, or stationary snappy attacks.
The control scheme also follows that of retro games — rather than pointing the analog stick in the direction that you wish to move, you can only rotate left or right and thrust forward.
Xbox 360 Wireless gamepad has many feature similar to the Controller S. For example, the face buttons, control pad, triggers and analog sticks (both left and right) are situated on the same area like in Controller S.
Not some phantom analog stick that is somewhere on the left side of the screen, but you're not quite sure where because your character is not moving and you just called your Aunt Cindy four times trying to jump over the first pit in the game you're playing.
Accessible by flicking the left analog stick on the Home tab or by pressing the Xbox button while in - game, the Panel is the one - stop access point to your console's main features.
Cleverly the developer built an in - game keyboard accessible with the left analog stick that works excellent!
The left analog stick is used to turn around (with up and down inversed like in a typical flight sim), while the right one allows to make minute corrections to one's position.
Tour style takes the Arcade style and adds some other mechanics, such as being able to curve shots by swinging in different angles on the left analog stick.
In fact there are three different control schemes including a digital analog stick, more generic left and right buttons, or gyroscopic tilt.
By moving the left analog stick, you can choose the direction in which your ship will move, with the head movement working well in tandem with this to create a very riveting experience.
Move the left or right analog stick to steer or orient yourself in the sky, and extend both arms towards your back to dive forward through the air.
It may not have exclusives pushed out by Sony left and right, but it has a hefty library of games that are dearly loved by gamers everywhere, all in a nice handheld format with 2 analog sticks.
Now, the controls in the game are simple enough: tricks and grinds are handled with the left analog stick and your speed and landing is handled with the X button.
Weapon switching is a disaster, and when I need to change weapons quickly while running, which is necessary in some fights, I've had to bring my right hand over to the d - pad while my left hand used the analog stick, which feels retarded.
There was also the «nail - the - trick» mode: by tapping the left and right thumbsticks in while in the air, the game would go into slow motion and you'd gain complete control of your character's feet, with each analog stick controlling a foot, which either led to big points or big bails.
You can drag your opponent by moving the left analog stick or choke your enemy by pushing in both left and right sticks.
The game did recommend I play it with an Xbox controller, which I did, and was thus asked to move objects in the puzzle with both the left and right analog sticks.
And in No Pressure, the left analog stick controls a firing platform while the right analog stick controls the platform's targeting reticle, itself a vulnerable avatar in the playfield.
I used the Pulse mode, in which you pick your pitch then select an area either with the left analog stick or touchscreen.
With just three lives, a left analog stick for steering and a right analog stick used for aiming, you must battle waves of Spacerats of varying difficultly, in your efforts to reach King Pug, who awaits you on Wave 10.
In this mode you control a contact zone where you use the left analog stick to swing in this areIn this mode you control a contact zone where you use the left analog stick to swing in this arein this area.
The gameplay of Tales from the Borderlands is in keeping with Telltale's previous titles, using the left analog stick / directional keys to maneuver the character throughout the world, whilst the right analog stick / mouse pointer allows you to interact with the world with a single click.
Or, you can leave it how it's set, which has the camera moving in set degrees every time you press the analog stick.
However, when I started to tilt my ship left and right with the right analog stick, I began to feel a little queasy, similar to how you feel when you're in an airplane and you hit an air pocket that causes the plane to drop a little bit.
Pulling the analog stick to the right will aim your gun in that direction, which means the kick will send you to the left.
Another aspect, the exploration, works in 2D: you walk from left to right until you reach a room with more connections, from where you must choose (with your right analog stick) to what direction you want to go.
For those feeling a bit more hearty and tempered against nausea from moving freely in VR, The Assembly does offer direct control with the left analog stick.
The Earth God's Lyric is played by holding the analog stick to the right to conduct in 6/4 time and then moving the C - stick down, down, center, right, left, center.
Jump pull back on the left analog stick to reel in your Moon.
The left analog stick rotates the camera and the car very slowly turns in the direction that you point the camera.
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