Sentences with phrase «left analogue stick»

The other major feature of Contain is the ability to drop off or close down with the left analogue stick.
However, these additional moments feel tacked on and none particularly excel themselves — some of the later levels have the player taking control of Sir Francis Haddock whilst engaging in sword fights that amount to little more than waggling the left analogue stick.
Pushing forward on the left analogue stick gives your car a speed boost and you can also hold L1 and then release it to ram.
Instead of moving around by click on an area you will move your current hero by using the left analogue stick and then to interact with an object you press the X button.
In the game, you control a small ship and it's controlled with the left analogue stick while the right analogue is used to shooting.
Using the left analogue stick to move, you're tasked with following a glowing blue ribbon which marries with the melody or vocal line of the current track.
Controls are extremely easy — using only the left analogue stick and the A button to perfect all actions.
Firstly the left trigger can be used to block incoming attacks, whilst using the right trigger to strike out a good walloping pair of fists, and the left analogue stick to direct these brutal strikes.
The left analogue stick is used to shift the map while the right stick serves to zoom as well as rotate.
This is accomplished during the transition to the next level by ensuring that a certain object stays in the centre of the screen, which is done via the Playstation Vita's motion sensor as well as the left analogue stick.
The presentation of the game is solid with a great user interface across various menus such as the main menu, options menus and gameplay menus with support for navigation via the left analogue stick, directional pad and face buttons, although it does not include support for navigation via the right analogue stick and touch pad.
The presentation of the game is solid with a great user interface across various menus such as the main menu, events menus, cup series menus, sponsored team play menus, Thomasville playground menus, multiplayer menus, hall of fame menu, car selection menus, extras menu and various gameplay menus with support for navigation via the left analogue stick, directional pad and face buttons, although it does not include support for navigation via the right analogue stick and touch pad.
The controls are appropriately mapped to the DualShock 4 controller with the control scheme consisting of holding R2 to accelerate; pressing L2 to brake; pressing L1 to tow an object; holding R1 to look behind your car; pressing square to engage turbo boost when at least one of the turbo boost meter units is full; double tapping square to be in the zone when all four units of the turbo meter are full; pressing triangle to fire weapons or towed objects at opponents or alternatively pressing triangle when no weapon is equipped to beep your car's horn; pressing downwards on the left analogue stick to enable your car's weapon to be fired backwards at a car behind you; holding O and changing the direction of the left analogue stick to drift; pressing X to jump; pressing upwards on the right analogue stick to drive on two wheels; moving the right analogue stick to the left or right to side bash a car in that respective direction; pressing downwards on the right analogue stick to drive backwards; combining different directions on the right analogue stick to perform a variety of air tricks; changing the direction on the left analogue stick to steer your car; pressing the share button takes you to the share feature menu; and pressing the options button to display the pause menu.
The presentation of the game is solid with a great user interface across various menus such as the main menu, lobby menu, talk menus, setup menus, options menus and gameplay menus with support for navigation via the left analogue stick, d - pad and face buttons, although there is no support for navigation via the right analogue stick, touch screen and rear touch pad.
The top shoulder buttons on the controller are used to turn from side - to - side when moving around, while the left analogue stick on goes forward, backward, and strafes.
As Godzilla, players can move around the area with the left analogue stick and execute attacks with the face buttons on the DualShock controller.
Then use the Left Analogue Stick to cycle through available colors.
The presentation of the game is solid with a great user interface across various menus such as the title menu, main menu, single player menus, two player menus, online multiplayer menus, character customisation menus, brother eye vault menus, guilds menus, extras menus, options menus and gameplay menus with support for navigation via the left analogue stick, directional pad and face buttons, although it does not include support for navigation via the touch pad and the right analogue stick.
The default control scheme consists of pressing R2 to accelerate; pressing L2 to apply the brake or reverse the car; holding X during manual starts; pressing X to manually shift up a gear; pressing square to manually shift down a gear; pressing triangle to activate or deactivate DRS; pressing triangle to engage the pit limiter; pressing R1 to change the camera angle; pressing O to produce the multi-functional display; pressing L1 to produce the voice control menu; moving the direction of the left analogue stick to the left or right to steer your car in that direction; moving the direction of the right analogue stick forwards, backwards, left or right to appropriately manoeuvre the camera angle to look in that direction; pressing up, down, left or right on the d - pad to scroll through the MFD menu; pressing R3 to chat in online multiplayer; pressing the share button takes you to the share feature menu; and pressing the options button to display the pause menu.
The controls are appropriately mapped to the DualShock 4 controller with the control scheme consisting of pressing R2 to shoot base ammo or throw an item; holding R2 to craft base arrows; holding L2 to aim or submerge in water; pressing R1 to shoot special ammo; holding R1 to craft special ammo; pressing L1 to heal; pressing X to jump or climb; pressing square to interact with objects, use a climbing axe for grip on tough terrain, throwing a grapple axe or reloading; pressing O to scramble, roll, drop or swim; pressing O when aiming to dodge; pressing triangle to perform a melee attack or finisher; pressing up on the d - pad to select bow or cycle special arrows; pressing left on the d - pad to select a shotgun; pressing right on the d - pad to select a rile; pressing down on the d - pad to select a pistol; pressing L3 to sprint or shoulder swap when aiming; pressing R3 to focus on Lara's survival instinct or zooming when aiming; changing the direction of the left analogue stick to move; changing the direction of the right analogue stick to adjust your aim or look around the environments; pressing the share button takes you to the share feature menu; and pressing the options button to display the pause menu.
The default control scheme consists of pressing square to perform a light attack; pressing triangle to perform a medium attack; pressing X to perform a heavy attack; pressing O to perform a character power; pressing L1 to perform a throw; pressing R2 to perform a meter burn; pressing R1 to interact with the arena; pressing L2 to flip stance; combining any of the basic fighting moves into a powerful combo; changing the direction of the left analogue stick or pressing up, down, left or right on the d - pad to move your character and position your character in accordance with the fighting move; pressing the share button takes you to the share feature menu; and pressing the options button to display the pause menu.
Using the left analogue stick to move and the right to aim, you create a clone using the Left trigger and swap to your clone using the Right trigger.
The controls are well mapped to the DualShock 4 controller with the control scheme consisting of pressing X to jump or double tapping X quickly twice to roll when playing as an on - foot character or pressing X to flight evade when piloting a ship; pressing O to interact with an object or to use the Force, build, use or activate; pressing triangle to switch from controlling one character to a nearby character; pressing square or R2 to perform an attack, holding square or R2 to aim; pressing L1 or R1 to cycle through characters; pressing L2 to dodge roll when playing as an on - foot character or pressing L2 to boost when piloting a ship; changing the direction of the left analogue stick or alternatively pressing up, down, left or right on the d - pad to move your selected character or ship; changing the direction of the right analogue stick to move the camera; pressing the share button takes you to the share feature menu; and pressing the options button to display the pause menu.
The presentation of the game is solid with a great user interface across various menus such as the main menu, garage vehicle customisation menus, event and track selection menus, vehicle selection menus, online multiplayer menus, settings menus and various gameplay menus with support for navigation via the left analogue stick, directional pad and face buttons, although it does not include support for navigation via the right analogue stick and touch pad.
The presentation of the game is solid with a great user interface across various menus such as the main menu, options menu, additional content menus and gameplay menus with support for navigation via the left analogue stick, directional pad and face buttons, although it does not include support for navigation via the right analogue stick and touch pad.
The controls are well mapped to the DualShock 4 controller with the control scheme consisting of pressing X, triangle, square or O or alternatively by pressing up, down, left or right on the d - pad to perform a particular action, start a conversation with a person in your group or to choose a response in a conversation with the buttons being clearly marked towards the bottom of the screen; there are certain face buttons, such as X, triangle, square or O that you have to button mash when in one - on - one encounters with walkers as the buttons are randomly generated each time you play; changing the direction of the left analogue stick to move Lee around cover in a tight situation or walking around as you explore the environment and find people; changing the direction of the right analogue stick to move the cursor around the environment for you to investigate and observe certain objects and items of importance; pressing the share button takes you to the share feature menu; and pressing the options button to display the pause menu.
The left analogue stick moves your vehicle, the X button triggers your boost, and the square button launches your currently equipped weapon.
You also lose the independent motion control for each fist, as you can only change the angle of one or both with the left analogue stick, which also means you can't move while doing so.
Another quirk with traditional controls is that blocking is achieved by clicking in the left analogue stick, and there's no way to remap it.
The presentation of the game is solid albeit the loading screens could have been far more imaginative with a great user interface across various menus such as the main menu, relics menu, outfits menu, settings menu and gameplay menus with support for navigation via the left analogue stick, directional pad, face buttons and touch screen on Vita, although it does not include support for navigation via the right analogue stick and rear touch pad, while the navigation through the menus on the PS4 version rather surprisingly does not include support for the touch pad given that the Vita's touch screen is supported.
You run back and forth with either the D - Pad or the left analogue stick, jump with the X button, attack with the square button, and toss your kunai with the O button.
You can move around the levels using either the left analogue stick or the PlayStation Vita's directional pad and when you want to get to an out - of - reach banana or platform, you will press X to set down your bomb.
Climbing comprises of using the X button to ascend, moving around with the left analogue stick and descending by use of the circle button.
You play as Toni Cipriani, the game is being developed by Rockstar Leeds (in conjunction with Rockstar North), there is potential for an MP3 radio station, the left analogue stick is used to move around, and new weather effects have been introduced.
The presentation of the game is solid with a great user interface across various menus such as the main menu, career mode menus, championship season menus, quick race menus, online multiplayer menus, time trial menus, online leaderboards, options menus and various gameplay menus with support for navigation via the left analogue stick, directional pad and face buttons, although it does not include support for navigation via the right analogue stick or touch pad.
The control scheme consists of pressing X to select or place a piece; pressing O to discard a piece or tapping O to return to tray; holding square to show the complete image of the puzzle; pressing R1 or L1 to rotate a piece 90 degrees to the right or left respectively; and changing the direction of the left analogue stick or pressing up, down, left or right on the d - pad to move your selected piece; pressing the share button takes you to the share feature menu; and pressing the options button to display the pause menu.
The default control scheme consists of pressing R2 to accelerate; pressing L2 to apply the brake or reverse the car; holding X during manual starts; pressing triangle to activate or deactivate DRS; pressing X to manually shift up a gear; pressing square to manually shift down a gear; pressing R1 to change the camera angle; pressing O to produce the multi-functional display; pressing L1 to produce the voice control menu; moving the direction of the left analogue stick to the left or right to steer your car in that direction; moving the direction of the right analogue stick forwards, backwards, left or right to appropriately manoeuvre the camera angle to look in that direction; pressing up, down, left or right on the d - pad to scroll through the MFD menu; pressing R3 to chat in online multiplayer; pressing the share button takes you to the share feature menu; and pressing the options button to display the pause menu.
The presentation of the game is solid with a great user interface across various menus such as the main menu, single player menus, local multiplayer menus, showcase menus, options menus and gameplay menus with support for navigation via the left analogue stick, directional pad and face buttons, although it does not include support for navigation via the right analogue stick and touch pad.
It is surprising as the gyroscopic motion sensing functionality could have provided an alternative steering method to the left analogue stick, while the touch pad implementation is under utilised as it only enters into a replay followed by pressing square to select the moment of your flashback after a collision or a general loss of track time.
The controls are well mapped to the DualShock 4 controller by retaining the improvements from the second season with the control scheme of Michonne consists of pressing X, triangle, square or O to perform actions, start a conversation with a person in your group or to choose a response in a conversation with the buttons being clearly marked towards the bottom of the screen; pressing R2 to run or perform fight actions when defending yourself; pressing up or down on the d - pad to look at your inventory; mashing certain face buttons such as X, triangle, square or O when in one - on - one encounters with walkers; changing the direction of the left analogue stick to move around cover in a tight situation or walking around as you explore the environment during your search to find people and supplies; changing the direction of the right analogue stick to move the cursor around the environment for you to investigate and observe certain objects and items of importance as well as deciding who to start or continue a conversation with or even positioning your aim when you are about to defend yourself from a walker; pressing the share button takes you to the share feature menu; and pressing the options button to display the pause menu.
If you're the third player, you control the spaceship by tilting the controller, using the left analogue stick to strafe and the right to rotate and fly upwards or downwards.
The control scheme consists of pressing X, triangle, square or O to perform actions, start a conversation with a Fable or to choose a response in a conversation with the buttons being clearly marked towards the bottom of the screen; pressing R2 to run or perform fight actions when defending yourself; pressing L2 to show selectables or to perform fight actions; pressing up or down on the d - pad to cycle through your inventory; mashing certain face buttons such as X, triangle, square or O when in one - on - one fights with Fables as the buttons are randomly generated each time you play; changing the direction of the left analogue stick to move Bigby as he walks around to explore the environment; changing the direction of the right analogue stick to move the cursor around the environment for you to investigate and observe certain objects and items of importance as well as deciding who to start or continue a conversation with or even positioning your aim when you are about to defend yourself from a Fable; pressing the share button takes you to the share feature menu; and pressing the options button to display the pause menu.
However, the general presentation of the game is solid with a great user interface across various menus such as the main menu, Career menus, Grand Prix menus, Championship menus, Time Attack menus, MXoN menus, Compound menus, online multiplayer menus, online leaderboards, customise menus, extras menus, options menus and various gameplay menus with support for navigation via the left analogue stick, directional pad and face buttons on the DualShock 4 controller, although it does not include support for navigation via the right analogue stick or touch pad.
There are a variety of gameplay secrets and unlockables such as the ability to unlock Big Head mode by pressing up, up, down, down, left, right, left and right on the d - pad or left analogue stick followed by pressing X on the title screen, while there are a total of nine Easter eggs to collect that are hidden throughout each of the tracks which unlocks a Chicken Head player decal, alongside references including locations, characters and even posters from Vector Unit's other games such as the Beach Buggy series and even their first game Hydro Thunder Hurricane.
The presentation of the game is solid with a great user interface across various menus such as the main menu, career menu, challenge mode menu, quick race menu, online multiplayer menu, split - screen menu, stats menu, settings menu and gameplay menus with support for navigation via the left analogue stick, directional pad and face buttons, although it does not include support for navigation via the right analogue stick or touch pad.
The default control scheme consists of holding R2 to accelerate; pressing L2 to use the front brake or reverse; pressing L1 to use the clutch; pressing R1 to rewind the action following a collision or a general loss of track time; pressing X to use the rear brake; pressing triangle to look back behind your bike; pressing O to manually shift up a gear; pressing square to manually shift down a gear; moving the direction of the left analogue stick to the left or right to steer your bike accordingly; moving the direction of the right analogue stick forwards, backwards, left or right to appropriately distribute your rider's weight; pressing left or right on the d - pad to look to the left or right respectively; pressing down on the d - pad to respawn on track following a crash or loss of direction; holding R1 to chat in online multiplayer; pressing the share button takes you to the share feature menu; and pressing the options button to display the pause menu.
The Walking Dead: The Telltale Series Collection's presentation is solid with a great user interface across various menus such as the main menu, my choices menus, settings menus and gameplay menus with support for navigation via the left analogue stick, directional pad and face buttons, although it does not include support for navigation via the right analogue stick and the lack of a touch based user interface via the touch pad is proven as a realistic prospect given the fact of how effective and responsive the touch screen user interface is in The Walking Dead on Vita.
The controls are well mapped to the DualShock 4 controller with the control scheme consisting of pressing R2 to accelerate; pressing L2 to brake; pressing R1 or L1 to look back; pressing X to boost or recover a hydro jet after having crashed; changing the direction of the left analogue stick to steer the hydro jet; simultaneously changing the direction of the left and right analogue sticks when jumping off a ramp to perform a stunt from a wide variety of stunts; pressing the share button takes you to the share feature menu; and pressing the options button to display the pause menu.
There is no gyroscopic, touch pad or light bar implementation which is surprising as the gyroscopic motion sensing functionality could have provided an alternative to the left analogue stick in regards to steering your hydro jet, while the touch pad could have been used as an alternative to activate a boost or swiping in specific directions to perform stunts or alternatively to look behind your hydro jet, alongside the light bar that could have displayed a tone of colour to represent the colour of your team.
The controls are well mapped to the DualShock 4 controller by updating the controls for every season to that of A New Frontier with the control scheme consisting of pressing X, triangle, square or O to perform actions, start a conversation with a person in your group or to choose a response in a conversation with the buttons being clearly marked towards the bottom of the screen; pressing R2 to run or perform fight actions when defending yourself; pressing up or down on the d - pad to look at your inventory; mashing certain face buttons such as X, triangle, square or O when in one - on - one encounters with walkers; changing the direction of the left analogue stick to move around cover in a tight situation or walking around as you explore the environment during your search to find people and supplies; changing the direction of the right analogue stick to move the cursor around the environment for you to investigate and observe certain objects and items of importance as well as deciding who to start or continue a conversation with or even positioning your aim when you are about to defend yourself from a walker; pressing the share button takes you to the share feature menu; and pressing the options button to display the pause menu.
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