Sentences with phrase «left sharing the environment»

When a pit walks into the park, you're likely to be left sharing the environment only with other pit owners and their pets.

Not exact matches

Goss and Guerra say that their shared experiences on the battlefield are always in the background but that the fast pace of the research environment leaves little time to «have a beer and talk about our war stories,» as Guerra puts it.
Although one might assume that identical twins share the same environment until birth, it's clear that they may have had quite different experiences, which may already have left lasting impressions on their development.
If left untreated, family members who share ADHD symptoms can find themselves in a very unhealthy living environment.
So, we wanted to have things like common unit lesson plans, we also wanted to develop more of a team culture so that there's more sharing of ideas and more collaboration... But we also wanted to develop resources that could be used within the school and beyond the school, because a lot of our students, we find when they leave us they don't return to any other education environment, they're sort of outside the education system... As part of our intervention we developed a suite of teaching materials around the Certificate I in Core Skills for Employment and Training that can be used widely.
It allows teachers to manage their content in an online environment, delivering their classes in an online fashion so they can incorporate online discussions, share resources and leave feedback for each other.
Treatment for SIBO: SIBO stands for «small intestinal bacterial overgrowth,» meaning that lack of ability to properly digest food in the small intestine (where the lion's share of digestion takes place once food leaves the stomach) creates an environment that allows «bad» bacteria to overtake «good» bacteria, worsening the gastrointestinal signs of the disease.
The controls are well mapped having translated appropriately from the Vita to the DualShock 4 controller with the control scheme consisting of pressing triangle to produce the contents of your inventory; pressing square to examine an inventory item, a character or part of the surrounding environment; pressing X to start or continue a conversation with a nearby character, select an item, use an item or walk; pressing O to cancel the selection or usage of an item; changing the direction of the left analogue stick to move the cursor; changing the direction of the right analogue stick to pan the camera to the left or right; pressing left, right, up or down on the d - pad or alternatively changing the direction of the left analogue stick to navigate through the inventory items; pressing the share button takes you to the share feature menu; and pressing the options button to display the pause menu including immediate access to the main menu, hints, character gallery and saving.
The controls are easy to master as they are as responsive and intuitive as the first Destiny with the default control scheme consisting of pressing R2 to shoot; pressing R1 to perform a melee attack; pressing L2 to aim down the weapon's sights; pressing L1 to throw a grenade; pressing L1 and R1 to perform a super ability; pressing X to jump; double pressing X to engage thrusters in order to reach greater heights; pressing O to crouch; pressing square to reload; holding square to interact with an object; pressing triangle to change weapon; pressing up on the d - pad to wave; pressing right on the d - pad to dance; pressing down on the d - pad to sit; pressing left on the d - pad to perform a customised movement; changing the direction of the left analogue stick to move your character; pressing L3 to sprint; changing the direction of the right analogue stick to look around your surrounding environments; pressing R3 to highlight a player; pressing the share button takes you to the share feature menu; and pressing the options button to display the pause menu.
The controls are well mapped to the DualShock 4 controller by updating the controls for every season to that of A New Frontier with the control scheme consisting of pressing X, triangle, square or O to perform actions, start a conversation with a person in your group or to choose a response in a conversation with the buttons being clearly marked towards the bottom of the screen; pressing R2 to run or perform fight actions when defending yourself; pressing up or down on the d - pad to look at your inventory; mashing certain face buttons such as X, triangle, square or O when in one - on - one encounters with walkers; changing the direction of the left analogue stick to move around cover in a tight situation or walking around as you explore the environment during your search to find people and supplies; changing the direction of the right analogue stick to move the cursor around the environment for you to investigate and observe certain objects and items of importance as well as deciding who to start or continue a conversation with or even positioning your aim when you are about to defend yourself from a walker; pressing the share button takes you to the share feature menu; and pressing the options button to display the pause menu.
The control scheme consists of pressing X, triangle, square or O to perform actions, start a conversation with a Fable or to choose a response in a conversation with the buttons being clearly marked towards the bottom of the screen; pressing R2 to run or perform fight actions when defending yourself; pressing L2 to show selectables or to perform fight actions; pressing up or down on the d - pad to cycle through your inventory; mashing certain face buttons such as X, triangle, square or O when in one - on - one fights with Fables as the buttons are randomly generated each time you play; changing the direction of the left analogue stick to move Bigby as he walks around to explore the environment; changing the direction of the right analogue stick to move the cursor around the environment for you to investigate and observe certain objects and items of importance as well as deciding who to start or continue a conversation with or even positioning your aim when you are about to defend yourself from a Fable; pressing the share button takes you to the share feature menu; and pressing the options button to display the pause menu.
The controls are well mapped to the DualShock 4 controller by retaining the improvements from the second season with the control scheme of Michonne consists of pressing X, triangle, square or O to perform actions, start a conversation with a person in your group or to choose a response in a conversation with the buttons being clearly marked towards the bottom of the screen; pressing R2 to run or perform fight actions when defending yourself; pressing up or down on the d - pad to look at your inventory; mashing certain face buttons such as X, triangle, square or O when in one - on - one encounters with walkers; changing the direction of the left analogue stick to move around cover in a tight situation or walking around as you explore the environment during your search to find people and supplies; changing the direction of the right analogue stick to move the cursor around the environment for you to investigate and observe certain objects and items of importance as well as deciding who to start or continue a conversation with or even positioning your aim when you are about to defend yourself from a walker; pressing the share button takes you to the share feature menu; and pressing the options button to display the pause menu.
The controls are well mapped to the DualShock 4 controller with the control scheme consisting of pressing X, triangle, square or O or alternatively by pressing up, down, left or right on the d - pad to perform a particular action, start a conversation with a person in your group or to choose a response in a conversation with the buttons being clearly marked towards the bottom of the screen; there are certain face buttons, such as X, triangle, square or O that you have to button mash when in one - on - one encounters with walkers as the buttons are randomly generated each time you play; changing the direction of the left analogue stick to move Lee around cover in a tight situation or walking around as you explore the environment and find people; changing the direction of the right analogue stick to move the cursor around the environment for you to investigate and observe certain objects and items of importance; pressing the share button takes you to the share feature menu; and pressing the options button to display the pause menu.
The controls are appropriately mapped to the DualShock 4 controller with the control scheme consisting of pressing R2 to shoot base ammo or throw an item; holding R2 to craft base arrows; holding L2 to aim or submerge in water; pressing R1 to shoot special ammo; holding R1 to craft special ammo; pressing L1 to heal; pressing X to jump or climb; pressing square to interact with objects, use a climbing axe for grip on tough terrain, throwing a grapple axe or reloading; pressing O to scramble, roll, drop or swim; pressing O when aiming to dodge; pressing triangle to perform a melee attack or finisher; pressing up on the d - pad to select bow or cycle special arrows; pressing left on the d - pad to select a shotgun; pressing right on the d - pad to select a rile; pressing down on the d - pad to select a pistol; pressing L3 to sprint or shoulder swap when aiming; pressing R3 to focus on Lara's survival instinct or zooming when aiming; changing the direction of the left analogue stick to move; changing the direction of the right analogue stick to adjust your aim or look around the environments; pressing the share button takes you to the share feature menu; and pressing the options button to display the pause menu.
In his second exhibition with the gallery, Harlan Levey Projects presents works from two of Jongeleen's projects, which share a common investigation into the impressions left behind by individuals and their environments.
Left: Garment workers working in the factory in Phnom Penh, courtesy of the artist Right: Worker dormitory near Phnom Penh Special Economic Zone (PPSEZ), courtesy of the artist At this talk, Piyapongwiwat will share us what these collections of moments will narrate in today's globalizing community and will revolve around the issues on work environment, wage, and labor conditions in the Southeast Asia's garment industry, as the reverse side of globalism in our economic and cultural activities.
The Syrians, Afghanis and N. Africans who fill the vacuum left by the eco-leftist nitwits, will not share the skewed obsessions regarding the environment and family planning.
They also want to allow workers the right to a period of a year's unpaid leave to care for a relative, as well as working to increase the uptake of flexible working environments and shared parental leave as the UK still lags behind the EU in this area.
Expect to be earning $ 40,000 to $ 45,000 in year 1, $ 50,000 to 60,000 in year two and $ 80,000 to $ 120,000 in year three * Training plan includes Induction training, 12 - month development pathway, mentoring scheme, Leadership development, internal and external qualifications * Career progression: Recruitment Consultant > Senior > Principal > Team Lead > Manager > Director * Incentives - bottles of fizz, team nights out, additional annual leave, experience days, social events, award ceremonies, holidays abroad (Rome, USA, South Africa, Amsterdam, Barcelona), Michelin Star lunches with MD & Directors and much more * Flexible benefits scheme with components including car allowance, life assurance, share option scheme, income protection, contributory pension, private medical and dental cover * An adult and enjoyable working environment & culture where you will work with likeminded people and make true friendships * A market leading platform & prestigious brand with huge financial backing * Work with the best clients in the UK.
Expect to be earning # 35,000 to # 45,000 in year 1, # 45,000 to # 55,000 in year two and # 75,000 + in year three * # 5000 end of year bonus for being on target * Training plan includes Induction training, 12 - month development pathway, mentoring scheme, Leadership development, internal and external qualifications * Career progression: Recruitment Consultant > Senior > Principal > Team Lead > Manager > Director * Incentives - bottles of fizz, team nights out, additional annual leave, experience days, social events, award ceremonies, holidays abroad (Rome, USA, South Africa, Amsterdam, Barcelona), Michelin Star lunches with MD & Directors and much more * Flexible benefits scheme with components including car allowance, life assurance, share option scheme, income protection, contributory pension, private medical and dental cover * An adult and enjoyable working environment & culture where you will work with likeminded people and make true friendships * A market leading platform & prestigious brand with huge financial backing * Work with the best clients in the UK.
• Remind parents that it's okay not to know how to do everything • Learn the signs for post-partum depression and how to help • Share articles, tips and / or resources in your newsletter about coping with parenting challenges • Encourage and support parents in getting involved and increasing their connections • Make it a tradition to bring new parents meals to help make the transition to parenthood easier • Offer financial support or goods to families who are struggling • Host family - friendly events • Train staff and volunteers to create safe environments for children • Offer space for parenting classes or support groups in your community • Get involved in developing the missing services needed by children and families in your community • Support youth who are leaving the foster care system • Become a mentor for a young mother or father • Conduct a parenting book drive for the local library
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