Sentences with phrase «left stick steers»

Control wise it's all very simple as well; left stick steers your car and the A button gives you a boost.

Not exact matches

The move from phones to consoles also brings much improved controls, although only the left analog stick is supported for steering.
# 10: Bobsled Run Type: 2 VS. 2 Difficulty: 1/3 Controls: Control Stick Left / Right to steer.
With a left analog stick on - screen to steer, a jump button, and a space to use items (of which there are a ton, like boosts, missiles, and giant spiked balls), you're basically on your own.
Pushing the remote and Nunchuk down makes you stick your poles into the snow for added speed; tucking them in will make your character crouch; and leaning left and right on the balance board will make your character steer.
Or, to give full control to gas and break independent of each other, left stick = brake right stick = gas, tilting gamepad = steer.
Like Gran Turismo on PS1 — right stick = gas / break left stick = steer.
Leave the «box in Drive and the shifts are intuitive and quick to shift to meet your needs, but it's when you opt to use the pair of metal look paddles attached to the back of the steering wheel that you can really get stuck in to the GTS's performance.
I got my car stuck in a snow ditch on the left side of the road and now the steering alignment pulls to the left and the alignment chap says something has been.
On the road we'd stuck to «normal» and «sport», the latter dialling up the engine revs and weighting the steering but leaving the dampers untouched.
I would build a killer 440, get a 5 - speed stick (with an original pistol - grip shifter, so it looks like a stock 4 - speed), get all the suspension, steering, electrical, brakes, etc redone, stuff as fat rear tires as I could on some 8-1/2 inch offset Rallyes, get the 3.55 rear end all set up, but LEAVE THE BODY ALONE for now!
Your right hand will instantly be attracted to the B&M Pro Stick shifter, and your left one gets a grippy sports steering wheel.
You hold R2 to make a character walk, and then use the left stick to steer.
While you're choosing attacks with the left analogue stick, you'll also constantly be steering Igniculus all across the battlefield with the right stick.
The control scheme consists of holding R2 to accelerate; pressing L2 to brake or reverse; pressing X to engage the boost; pressing L3 to switch between boost types, hover or beep a horn on applicable vehicles; pressing square to apply the e-brake; pressing triangle to change camera angles; pressing L1 to look behind your vehicle; pressing L1 and R1 simultaneously to enter crash mode; pressing R1 to select the next song on the soundtrack; pressing right on the d - pad to open and navigate through the easy drive online multiplayer menu; moving the direction of the left analogue stick to the left or right to steer your vehicle accordingly; moving the direction of the right analogue stick forwards, backwards, left or right to appropriately manoeuvre the third - person camera angle to look in that direction; pressing the share button takes you to the share feature menu; and pressing the options button to display the pause menu.
A great job has been done in mapping the steering to the limitations of an analogue stick, ridding this ride of the unpredictability that the original had when it came to navigating tight corners and / or squeezing into small gaps left by opponents when travelling at speed.
Move the left or right analog stick to steer or orient yourself in the sky, and extend both arms towards your back to dive forward through the air.
Acceleration and braking would have perhaps been better suited to the R and L buttons respectively, especially as you may have to lift your thumb from steering with the left analogue stick to brake or learn to manage the steering and braking simultaneously which can be awkward without when manually braking, but is fine when utilising the brake assist.
There is no gyroscopic, touch pad or light bar implementation which is surprising as the gyroscopic motion sensing functionality could have provided an alternative to the left analogue stick in regards to steering your hydro jet, while the touch pad could have been used as an alternative to activate a boost or swiping in specific directions to perform stunts or alternatively to look behind your hydro jet, alongside the light bar that could have displayed a tone of colour to represent the colour of your team.
The controls are well mapped to the DualShock 4 controller with the control scheme consisting of pressing R2 to accelerate; pressing L2 to brake; pressing R1 or L1 to look back; pressing X to boost or recover a hydro jet after having crashed; changing the direction of the left analogue stick to steer the hydro jet; simultaneously changing the direction of the left and right analogue sticks when jumping off a ramp to perform a stunt from a wide variety of stunts; pressing the share button takes you to the share feature menu; and pressing the options button to display the pause menu.
The default control scheme consists of holding R2 to accelerate; pressing L2 to use the front brake or reverse; pressing L1 to use the clutch; pressing R1 to rewind the action following a collision or a general loss of track time; pressing X to use the rear brake; pressing triangle to look back behind your bike; pressing O to manually shift up a gear; pressing square to manually shift down a gear; moving the direction of the left analogue stick to the left or right to steer your bike accordingly; moving the direction of the right analogue stick forwards, backwards, left or right to appropriately distribute your rider's weight; pressing left or right on the d - pad to look to the left or right respectively; pressing down on the d - pad to respawn on track following a crash or loss of direction; holding R1 to chat in online multiplayer; pressing the share button takes you to the share feature menu; and pressing the options button to display the pause menu.
With just three lives, a left analog stick for steering and a right analog stick used for aiming, you must battle waves of Spacerats of varying difficultly, in your efforts to reach King Pug, who awaits you on Wave 10.
It is surprising as the gyroscopic motion sensing functionality could have provided an alternative steering method to the left analogue stick, while the touch pad implementation is under utilised as it only enters into a replay followed by pressing square to select the moment of your flashback after a collision or a general loss of track time.
The default control scheme consists of pressing R2 to accelerate; pressing L2 to apply the brake or reverse the car; holding X during manual starts; pressing triangle to activate or deactivate DRS; pressing X to manually shift up a gear; pressing square to manually shift down a gear; pressing R1 to change the camera angle; pressing O to produce the multi-functional display; pressing L1 to produce the voice control menu; moving the direction of the left analogue stick to the left or right to steer your car in that direction; moving the direction of the right analogue stick forwards, backwards, left or right to appropriately manoeuvre the camera angle to look in that direction; pressing up, down, left or right on the d - pad to scroll through the MFD menu; pressing R3 to chat in online multiplayer; pressing the share button takes you to the share feature menu; and pressing the options button to display the pause menu.
The shift in rider weight which is actioned via the right stick, with steering tied to the left.
The control system to the game is like all racing game, right trigger for acceleration, left trigger for brake, and the analogue stick for steering.
Type: 2 VS. 2 Difficulty: 1/3 Controls: Control Stick Left / Right to steer.
The default control scheme consists of pressing R2 to accelerate; pressing L2 to apply the brake or reverse the car; holding X during manual starts; pressing X to manually shift up a gear; pressing square to manually shift down a gear; pressing triangle to activate or deactivate DRS; pressing triangle to engage the pit limiter; pressing R1 to change the camera angle; pressing O to produce the multi-functional display; pressing L1 to produce the voice control menu; moving the direction of the left analogue stick to the left or right to steer your car in that direction; moving the direction of the right analogue stick forwards, backwards, left or right to appropriately manoeuvre the camera angle to look in that direction; pressing up, down, left or right on the d - pad to scroll through the MFD menu; pressing R3 to chat in online multiplayer; pressing the share button takes you to the share feature menu; and pressing the options button to display the pause menu.
If I'm steering with the left stick (e.g. Far Cry 3, L.A. Noire), I «clack» the stick the way you describe.
The controls are appropriately mapped to the DualShock 4 controller with the control scheme consisting of holding R2 to accelerate; pressing L2 to brake; pressing L1 to tow an object; holding R1 to look behind your car; pressing square to engage turbo boost when at least one of the turbo boost meter units is full; double tapping square to be in the zone when all four units of the turbo meter are full; pressing triangle to fire weapons or towed objects at opponents or alternatively pressing triangle when no weapon is equipped to beep your car's horn; pressing downwards on the left analogue stick to enable your car's weapon to be fired backwards at a car behind you; holding O and changing the direction of the left analogue stick to drift; pressing X to jump; pressing upwards on the right analogue stick to drive on two wheels; moving the right analogue stick to the left or right to side bash a car in that respective direction; pressing downwards on the right analogue stick to drive backwards; combining different directions on the right analogue stick to perform a variety of air tricks; changing the direction on the left analogue stick to steer your car; pressing the share button takes you to the share feature menu; and pressing the options button to display the pause menu.
Use the left stick for steering.
Both steering and aiming has to be done with the left stick, which can take some time getting used to and can be very jarring at first.
Steering is always on the left stick.
In this moment, you're trying to wrap your head around the controls, steer the boat with the left stick and wrangle the camera with the right to spot incoming enemies from behind.
Racing borrows core mechanics from 2009's MX vs. ATV Reflex, allowing players to steer their vehicle with the left analog stick, while shifting the rider's weight with the right stick.
Players move with the left analog stick, steer the camera with six axis or right analog stick, and jump with the X button.
Having said that, just to clarify, if for example you want to play a little realistic car racing game, where you only have to regulate steering, brake and throttle, the best option (between xbox 360 and DS3) is the xbox 360 controller, as it's more precise on moving the stick to the left and right, and triggers are more precise too, but what happens if you want to play a game where you have to use diagonals with the stick, like a shooter game?.
The move from phones to Xbox also brings much improved controls, although (slightly disappointingly) only the left analog stick is supported for steering.
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