Not exact matches
I'd be remiss not to
mention the
length of the
game.
In response to Ground Zeroes» often -
mentioned short
game length, Hideo admits that, «GZ is more like a tutorial, so fairly small open world, but TPP has much bigger field & changes time / weather giving more tension to players.»
The biggest issue with the
game though is its
length, as I
mentioned above.
Speaking about the
length and size of the
game, they
mention some rather impressive statistics.
While I took the opportunity to play Professor Layton and the Unwound Future at
length, there's little more to say about the
game without story spoilers; the layout is exactly the same as the previous
game apart from enhanced memo function I've
mentioned.
Another downside to
mention is the
game's
length.
Some other
games / series that I figure are worth
mentioning, though I should say that for one reason or another, I've never really played them at
length — or, in one particular case, sits as something of an exception to pretty much all the rules.
I could talk about these and several other features at great
length if there wasn't so much to talk about already (hi, I haven't even
mentioned the amazing music); but the
game simply does so many things well that it's almost a disservice to the previously
mentioned positive aspects to give more minor positive features their own sections.
As
mentioned before, the Direct's
length was not revealed, though Nintendo's last
game - focused Direct for Animal Crossing: Pocket Camp only lasted fifteen minutes.