The general requirement to look your opponent in the eye does wonders to bring out competitiveness, while the short
length of the games means that it avoids being the kind of friendship killer that several other party games have earned a reputation for.
It really wasn't for me, but the short
length of the game meant that the challenge is possible.
Not exact matches
I
mean I was out there, Olynyk was in a compromising position, had no chance to get the ball and it's just too bad that he would go to those
lengths to take somebody out
of the
game and do that to someone.
The
game's superfluous combat and unforgiving puzzle - solving mechanics only serve to bog the experience down; I can only assume that, without them, Sticker Star would have been infinitely crisper and more enjoyable, but whether they're an attempt to cater in some way to the «expectations» one has when playing a Paper Mario
game or simply a fairly transparent
means of padding the
length of the
game, they do a lot to tarnish what is otherwise a colorful, joyful experience.
Ah, I think he literally just
meant not a big
game in terms
of file size, not looking at the
length or contents
of the
game
The bounding box is the same way and is not only adjustable in ever increasing square sizes but allows the player to increase
length and width separately,
meaning gamers can pretty much achieve any style
of FPS gameplay they like, hopefully clearing up many
of the complaints with early Wii Fuss.
The
length of the missions
means that if you fancy playing just to kill an hour or so you may not feel that you have achieved much, however the good news is that the
game does checkpoint frequently so the progress you have made can be saved.
Unfortunately, with each proving so short in
length, it doesn't take long to filter through each
of the available
game types,
meaning it's not long before you become overly familiar with each one.
The
games characters are very fun to play.Sure some
of the opponents are annoying as heck.But they can still be very fun to play with.Also the edition
of tittle defense makes the
game length longer
meaning more fun.
I really hope that there is NO publisher issues with Double Fines next
game, I
mean, both Psychonauts and Brutal Legend had major publishing issues and you can tell in Brutal Legends case that it actually effected the quality /
length of the
game.
Unfortunately, the inability to pause and the short
length of its story mode (around 30 to 40 battles)
mean that I can't recommend it unequivocally to every
gamer.
According to the official announcement on the Codemasters Blog, the endurance racing in GRID Autosport will require a different approach from the
game's other (and considerably shorter) race types: a combination
of simulated tyre wear and race
lengths of up to 40 minutes
mean players will «need [to factor in] the long
game to win».
Game studios often say «design first, writing second,» but in practice this
means that the story is clumsily filled in by a writer or two (often to excessive
length) around design sections already conceived, creating a disjointed mess, instead
of the whole design being aimed at telling a story.
However, at the time it was a brilliant addition that
meant the pacing and
length of the
game could be greatly improved.