Sentences with phrase «length of the game meant»

The general requirement to look your opponent in the eye does wonders to bring out competitiveness, while the short length of the games means that it avoids being the kind of friendship killer that several other party games have earned a reputation for.
It really wasn't for me, but the short length of the game meant that the challenge is possible.

Not exact matches

I mean I was out there, Olynyk was in a compromising position, had no chance to get the ball and it's just too bad that he would go to those lengths to take somebody out of the game and do that to someone.
The game's superfluous combat and unforgiving puzzle - solving mechanics only serve to bog the experience down; I can only assume that, without them, Sticker Star would have been infinitely crisper and more enjoyable, but whether they're an attempt to cater in some way to the «expectations» one has when playing a Paper Mario game or simply a fairly transparent means of padding the length of the game, they do a lot to tarnish what is otherwise a colorful, joyful experience.
Ah, I think he literally just meant not a big game in terms of file size, not looking at the length or contents of the game
The bounding box is the same way and is not only adjustable in ever increasing square sizes but allows the player to increase length and width separately, meaning gamers can pretty much achieve any style of FPS gameplay they like, hopefully clearing up many of the complaints with early Wii Fuss.
The length of the missions means that if you fancy playing just to kill an hour or so you may not feel that you have achieved much, however the good news is that the game does checkpoint frequently so the progress you have made can be saved.
Unfortunately, with each proving so short in length, it doesn't take long to filter through each of the available game types, meaning it's not long before you become overly familiar with each one.
The games characters are very fun to play.Sure some of the opponents are annoying as heck.But they can still be very fun to play with.Also the edition of tittle defense makes the game length longer meaning more fun.
I really hope that there is NO publisher issues with Double Fines next game, I mean, both Psychonauts and Brutal Legend had major publishing issues and you can tell in Brutal Legends case that it actually effected the quality / length of the game.
Unfortunately, the inability to pause and the short length of its story mode (around 30 to 40 battles) mean that I can't recommend it unequivocally to every gamer.
According to the official announcement on the Codemasters Blog, the endurance racing in GRID Autosport will require a different approach from the game's other (and considerably shorter) race types: a combination of simulated tyre wear and race lengths of up to 40 minutes mean players will «need [to factor in] the long game to win».
Game studios often say «design first, writing second,» but in practice this means that the story is clumsily filled in by a writer or two (often to excessive length) around design sections already conceived, creating a disjointed mess, instead of the whole design being aimed at telling a story.
However, at the time it was a brilliant addition that meant the pacing and length of the game could be greatly improved.
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