Pacing and
length of the story seem just right.
Not exact matches
Though it opens with a rundown
of the day's headlines and usually covers at least one «today»
story at some
length, much
of the show
seems unpegged and featurey — hardly a must - view.
It adds intrigue into this mysterious suicide circle and the individual
stories, while the constant voice over monologues are probably the worst (as in self - indulgent and pretentious) part
of the movie other than the
length, at least
seem to be hinting that they're all heading toward the same end.
I guess when looking at the 40 $ pricepoint, it could
seem a bit steep for a single act, however,
length of story is not what Diablo is.
At least part
of the credit belongs to screenwriter Diablo Cody, who
seems to have set out to write a greatest - hits Jonathan Demme movie — complete with full -
length live musical numbers, kitsch décor, and a wedding — while taking another go at the basic premise
of her script for Young Adult: the
story of a nobody returning to nowhere.
Through Knight's
story, it attempts to tell the true history
of Reconstruction, and at times — despite the movie's 139 - minute
length — events
seem rushed.
The
story seems better suited to the format
of the full -
length animated cartoon, and the flashy photography draws heavily on the kinetics
of the TV commercial and the imagery
of travel ads.
Shannon is one
of the few actors who can express those emotions at
length without
seeming to relish it a little too much, in part because it
seems possible that his efforts will cost him his mind and in part because (apocalyptic outburst notwithstanding) Nichols doesn't gravitate toward that kind
of melodrama, even when his
story seems to call for it.
And now that KU is blind to the
length of your
story, you're free to craft it however you like... and given that readers
seem to love short
stories and serials (at least in romance, but increasingly in other genres), I don't expect those forms to go away.
Besides the
story, the only other complaint I had was the
length of the game, which at about 30 - 35 hours
seemed a bit extreme for a handheld, but I guess I should have expected that from a strategy RPG.
Roger — The
length of the
story mode is a major disappointment, while fighting games aren't known for long
story modes, this just
seemed so short, especially compared to other Infinity playsets.