On the note of skill, this games actually introduces a couple of safety nets for newer or
less able players.
Not exact matches
While there have long been small
players in the venture capital community who defied the stats and were
able to attract some LP money, they tended to be relegated to the fringes of the industry, with
less access to sizable funds and the buzziest companies.
It is well known that a poor pitch will usually favor the
less technically gifted squad because the more technically gifted
players will not be
able to succeed as usual with intricate play and passing on the rougher surface.
Plus if you play Rosicky over let's say Wilshere, then Wilshere is
less able to develop and progress as a
player due to a lack of game time.
We are one of the richest clubs in the world charging highest ticket prices so money is there and we should be
able to buy those
players, but we lack the ambition and care, not because we should expect
less from the club.
Injury prone but a very
able performer and a
player who never gives
less than 100 %.
Ozil is a luxury that Arsenal really can't afford.The only time he tends to shine is when the whole team is playing to the best of their ability... which is... as we know... not often enough.This being the case it would benefit the team to sell him to Barcelona for the reported # 50million and bring someone else in instead.Such a
player would undoubtedly have
less talent but in all liklihood would be
able to perform on a more consistent basis.
Look at what Mourinho did in Chelsea since he came back, his net spend is
less than Arsenal's as he was
able to offload Luiz and Mata for 85M but he bough
players he needed like Matic and Cesc and Costa and he won the EPL.
Secondly Nolito is more of a wingman than a striker and although we don't have too many recognised wingers at the club, especially not to a high standard of ability, we should be focusing
less on another midfield type
player and instead be targeting a
player who will be a regular upfront and be
able to deliver to the high standards in front of goal that we expect.
However much I can't stand the Pats, they consistently do a good job of not simply going after the big name prospects (especially in FA) but are
able to find unknown or
lesser known
players that fit a specific role and can focus and do a specific job well.
I understand what you're saying bounty hunter, but I feel like the week prior to big games should be enough time to at least tweak our formation slightly or employ a certain tactic, whether it's counter attack with
less possession or playing with two strikers up top instead of the lone striker, I would hope that
players at the level required for arsenal would be
able to adjust to this as it seems I tend to hear other teams coming away from big wins uttering phrases like «we worked on the manager's ideas this week and executed them well», I cant remember our
players saying this for a while.
Despite the hype that surrounded him when he signed, Spaniard Morata has only been
able to bag a total of 14 goals and five assists in 40 appearances, meaning that he directly contributes to
less than a goal every two games, a poor return for a
player of his ability.
Signing King is like signing Cousins — you put a
player who's transcended his supporting cast with a group that was
able to carry a
lesser player and see what happens
, Arsenal is not a charity, Arsenal is a football club trying to to win EPL, not a charity trying to help a
player who is overated and useless, he got pay to play a football, not to operate patients and he got 75m a week to be
able to pass the ball correctly, never mind score or assist, I get 480 # / week if my confidence is low my boss will give me a kick at back side to sort my self out or the door, we do not have to risk our chance of winning the game for a sake of Ox, bench him, the best
player plays, we don't gonna miss is scoring ability or his assist, we will be
less frustrated if he is on the bench typical English
player!
Also him entering d top 3
players list wud mean dat he wud b winning us many many matches and competitions and overall we will b
able to attract more qworld class
players wid
less struggles!
It is not just that the UCL is a lot more glamorous and more lucrative than it's
less impressive relative either, although that is a big factor and can make the difference between being
able to sign the
players you really want in the sumer transfer window.
The Chargers usually went after
lesser - known
players, either through the draft or by trade, but at least they were
able to sign them.
Failure to stay in the Champions League means we're
less able to attract top
players, have
less money coming in and could even lose some of our best
players.
All seven of their
players were
able to score in this game and not a single guy scored
less than 5.
The NCAA could still be
able to cap
player compensation at $ 5,000 per year — and in a trust fund, no
less — in part because Wilken worried that athletes receiving more money would separate them too far from the university:
I'd say, in such a scenario, buying a 60 - 70m
player is probably better value for money, because even with the TV money, there will be
less clubs
able to buy at that value, hence inflation will not be as high.
Another aspect is I think coaching, scouting and youth
players are going to become more important in the near future as there seems to be
less talent at the very top of the game with some clubs
able to hoard talent (Chelsea loan
players) and also the need to have 25 world class
players in your squad rather than 15.
More to think about and
less games against weaker opposition in between in which Jones will be
able to rely on
players of the calibre of Bothroyd and Bellamy to succeed.
This is not due to Rooney costing more, (he'd probably cost
less), it's due to the fact activating Costa's clause immediately allows Arsenal to be
able to agree a contract with the
player.
Our stock in being
able to attract
players before the season would have been reasonably high but now, out of Europe and looking at a relegation battle, it is a much
less attractive proposition for potential transfer targets.
But dim lighting is the best compromise for the gleeful awkwardness of playing Kinect: You want to be
able to see your fellow
players, but you don't want harsh clinical light to make their every move even
less flattering.
I was just
able to lock in a
Player 2 Bayo on BestBuy.com + the regular Bayo on Walmart.com for pick up
less than an hour ago.
The availability of the newly licensed
players for the popular Ultimate Team game mode should be a boon to the real life Brazilian clubs as people will be
able to try out
lesser known and sometimes unknown
players on their team, hopefully creating new fans for the clubs and
players along the way.
It's a smart move, if only because being
able to permanently lose part members can result in
less experienced
players finding themselves a tad lonely later in the game.
«The more unpredictable the
player's destination, the
less likely you are to be
able to predict exactly what data the
player will need.»
Though it should be mentioned that the game does support local 4 -
player multiplayer with multiple Switches, let's be honest, how many of us are going to be
able to convince three friends to buy the game, for forty smackeroos no
less?
Players will be
able to sneak about and jump from cover to cover, use melee attacks to silently take out foes as well as varied firepower (3D printed weaponry, no
less, which is a nice touch) to disable or take them out from afar, hijack a large selection of vehicles, and of course use their cellphones to hack into ct0S 2.0 for a number of purposes, like opening and closing doors, causing disruptions, distractions, and explosions, and more.
Players are still
able to use these «chems» to gain advantages in the game, and why would a drug called «Psycho» be
less harmful than one called «Morphine ``?
Being
able to revive yourself with Second Wind by killing an enemy before your downed timer expires is tough in single
player, especially during boss battles that don't provide enough
lesser foes.
While the prices are only slightly cheaper than in the marketplace, and the variety is somewhat
less than what
players had hoped for, there is still a decent variety of options and
players will finally be
able to construct an outfit that matches.
The game's design that was supposed to help actually works against the
players — the further you go, the
lesser the chance you're
able to solve the puzzles early enough to earn any Boost, and thus Hyperfocus and Bomb are probably not something you can even use in later levels.
«The reality is that
less than 1 % of the
player base was even trying to play CTF, let alone actually
able to get in to a game.
Able to be conquered in ten minutes or
less, 10 Minute Barbarian has
players taking command of a barbarian horde as they attempt to avert a demon - stuffed apocalypse in the length of time that it might take you to brew a pot of tea.
We were joined by the president of developer Robomodo, Josh Tsui, and we were
able to convince him to spill the beans about some of the details regarding the game's new rideable skateboard controller, how the Tony Hawk formula needed to be updated to avoid growing stale, and how a Tyrannosaurus Rex can ride alongside
less reptilian
players (honestly).
The upcoming DS version of Chrono Trigger will apparently be slightly
less of a straight port than previously expected. If the Japanese Toy - R - Us website is to be believed,
players will be
able to catch and raise monsters, then fight them in an arena for various prizes. Using the DS local connectivity, friends can challenge each other's monsters. Exactly how one raises or levels up a monster is not specified. Thanks to poster «duckroll» at NeoGAF for pointing this out.
However,
less than 24 hours after the raid was launched, a team made up of only three
players was
able to complete it.
On top of the ability to improve on your arsenal, the
player will be
able to hone their ability to jump and climb the more they perform those actions, as well as the ability to use
less stamina to swing weapons.
The increased graphical fidelity showcased by launch titles like Killzone: Shadow Fall and Knack, to a
lesser extent, were certainly impressive in showing off what games would look like on the shiny new box, but it was the promise of being
able to share your gameplay experiences with anyone by streaming your gameplay via Twitch, saving screenshots or 15 minute long gameplay clips or even reincarnating couch coop by allowing others to participate in single
players games that made the Playstation 4 seem like a next generation machine for the socially connected world we inhabited.
Players are
able to choose from one of three character classes, Cow Puncher, Beanslinger, or Snake Oiler as they explore the many exciting and perilous locations that the West has to offer from spooky cemeteries to
less - than - reputable saloons.
Players will be
able to explore devastated New York city streets as you try to survive, test out the game's systems, and provide feedback to ensure a hopefully
less broken game.
In the first case, the game session includes the complete game experience, whereas in the second case
players will be
able to complete a core loop cycle in
less than 5 minutes.
Apparently, it will be possible for the
player to lose members of their squad as they play through the game, which will also have an impact on the kind of help they'll be
able to receive: «You can be separated from guys with key abilities that would change how you play — if you're not with the ammo guy then you have
less ability to replenish your ammo.»
Just the other day I downloaded a map that was, more or
less, exact recreation of the first level from the original DOOM, which proved to me that some content creators are going to be
able to make some incredible maps and id Software has already announced that they're going to be supporting the map building community by distributing free content pieces for SnapMap to help creators build more deep and complex levels that could potentially deliver authentic single
player experiences.
Friendly phantoms are inevitably met with sighs of relief, and are a useful method for allowing
less -
able players to call on assistance.
In practice, most
players don't take near that long to make their move and I was
able to get a couple of games finished in
less than an hour.