Sentences with phrase «less able players»

On the note of skill, this games actually introduces a couple of safety nets for newer or less able players.

Not exact matches

While there have long been small players in the venture capital community who defied the stats and were able to attract some LP money, they tended to be relegated to the fringes of the industry, with less access to sizable funds and the buzziest companies.
It is well known that a poor pitch will usually favor the less technically gifted squad because the more technically gifted players will not be able to succeed as usual with intricate play and passing on the rougher surface.
Plus if you play Rosicky over let's say Wilshere, then Wilshere is less able to develop and progress as a player due to a lack of game time.
We are one of the richest clubs in the world charging highest ticket prices so money is there and we should be able to buy those players, but we lack the ambition and care, not because we should expect less from the club.
Injury prone but a very able performer and a player who never gives less than 100 %.
Ozil is a luxury that Arsenal really can't afford.The only time he tends to shine is when the whole team is playing to the best of their ability... which is... as we know... not often enough.This being the case it would benefit the team to sell him to Barcelona for the reported # 50million and bring someone else in instead.Such a player would undoubtedly have less talent but in all liklihood would be able to perform on a more consistent basis.
Look at what Mourinho did in Chelsea since he came back, his net spend is less than Arsenal's as he was able to offload Luiz and Mata for 85M but he bough players he needed like Matic and Cesc and Costa and he won the EPL.
Secondly Nolito is more of a wingman than a striker and although we don't have too many recognised wingers at the club, especially not to a high standard of ability, we should be focusing less on another midfield type player and instead be targeting a player who will be a regular upfront and be able to deliver to the high standards in front of goal that we expect.
However much I can't stand the Pats, they consistently do a good job of not simply going after the big name prospects (especially in FA) but are able to find unknown or lesser known players that fit a specific role and can focus and do a specific job well.
I understand what you're saying bounty hunter, but I feel like the week prior to big games should be enough time to at least tweak our formation slightly or employ a certain tactic, whether it's counter attack with less possession or playing with two strikers up top instead of the lone striker, I would hope that players at the level required for arsenal would be able to adjust to this as it seems I tend to hear other teams coming away from big wins uttering phrases like «we worked on the manager's ideas this week and executed them well», I cant remember our players saying this for a while.
Despite the hype that surrounded him when he signed, Spaniard Morata has only been able to bag a total of 14 goals and five assists in 40 appearances, meaning that he directly contributes to less than a goal every two games, a poor return for a player of his ability.
Signing King is like signing Cousins — you put a player who's transcended his supporting cast with a group that was able to carry a lesser player and see what happens
, Arsenal is not a charity, Arsenal is a football club trying to to win EPL, not a charity trying to help a player who is overated and useless, he got pay to play a football, not to operate patients and he got 75m a week to be able to pass the ball correctly, never mind score or assist, I get 480 # / week if my confidence is low my boss will give me a kick at back side to sort my self out or the door, we do not have to risk our chance of winning the game for a sake of Ox, bench him, the best player plays, we don't gonna miss is scoring ability or his assist, we will be less frustrated if he is on the bench typical English player!
Also him entering d top 3 players list wud mean dat he wud b winning us many many matches and competitions and overall we will b able to attract more qworld class players wid less struggles!
It is not just that the UCL is a lot more glamorous and more lucrative than it's less impressive relative either, although that is a big factor and can make the difference between being able to sign the players you really want in the sumer transfer window.
The Chargers usually went after lesser - known players, either through the draft or by trade, but at least they were able to sign them.
Failure to stay in the Champions League means we're less able to attract top players, have less money coming in and could even lose some of our best players.
All seven of their players were able to score in this game and not a single guy scored less than 5.
The NCAA could still be able to cap player compensation at $ 5,000 per year — and in a trust fund, no less — in part because Wilken worried that athletes receiving more money would separate them too far from the university:
I'd say, in such a scenario, buying a 60 - 70m player is probably better value for money, because even with the TV money, there will be less clubs able to buy at that value, hence inflation will not be as high.
Another aspect is I think coaching, scouting and youth players are going to become more important in the near future as there seems to be less talent at the very top of the game with some clubs able to hoard talent (Chelsea loan players) and also the need to have 25 world class players in your squad rather than 15.
More to think about and less games against weaker opposition in between in which Jones will be able to rely on players of the calibre of Bothroyd and Bellamy to succeed.
This is not due to Rooney costing more, (he'd probably cost less), it's due to the fact activating Costa's clause immediately allows Arsenal to be able to agree a contract with the player.
Our stock in being able to attract players before the season would have been reasonably high but now, out of Europe and looking at a relegation battle, it is a much less attractive proposition for potential transfer targets.
But dim lighting is the best compromise for the gleeful awkwardness of playing Kinect: You want to be able to see your fellow players, but you don't want harsh clinical light to make their every move even less flattering.
I was just able to lock in a Player 2 Bayo on BestBuy.com + the regular Bayo on Walmart.com for pick up less than an hour ago.
The availability of the newly licensed players for the popular Ultimate Team game mode should be a boon to the real life Brazilian clubs as people will be able to try out lesser known and sometimes unknown players on their team, hopefully creating new fans for the clubs and players along the way.
It's a smart move, if only because being able to permanently lose part members can result in less experienced players finding themselves a tad lonely later in the game.
«The more unpredictable the player's destination, the less likely you are to be able to predict exactly what data the player will need.»
Though it should be mentioned that the game does support local 4 - player multiplayer with multiple Switches, let's be honest, how many of us are going to be able to convince three friends to buy the game, for forty smackeroos no less?
Players will be able to sneak about and jump from cover to cover, use melee attacks to silently take out foes as well as varied firepower (3D printed weaponry, no less, which is a nice touch) to disable or take them out from afar, hijack a large selection of vehicles, and of course use their cellphones to hack into ct0S 2.0 for a number of purposes, like opening and closing doors, causing disruptions, distractions, and explosions, and more.
Players are still able to use these «chems» to gain advantages in the game, and why would a drug called «Psycho» be less harmful than one called «Morphine ``?
Being able to revive yourself with Second Wind by killing an enemy before your downed timer expires is tough in single player, especially during boss battles that don't provide enough lesser foes.
While the prices are only slightly cheaper than in the marketplace, and the variety is somewhat less than what players had hoped for, there is still a decent variety of options and players will finally be able to construct an outfit that matches.
The game's design that was supposed to help actually works against the players — the further you go, the lesser the chance you're able to solve the puzzles early enough to earn any Boost, and thus Hyperfocus and Bomb are probably not something you can even use in later levels.
«The reality is that less than 1 % of the player base was even trying to play CTF, let alone actually able to get in to a game.
Able to be conquered in ten minutes or less, 10 Minute Barbarian has players taking command of a barbarian horde as they attempt to avert a demon - stuffed apocalypse in the length of time that it might take you to brew a pot of tea.
We were joined by the president of developer Robomodo, Josh Tsui, and we were able to convince him to spill the beans about some of the details regarding the game's new rideable skateboard controller, how the Tony Hawk formula needed to be updated to avoid growing stale, and how a Tyrannosaurus Rex can ride alongside less reptilian players (honestly).
The upcoming DS version of Chrono Trigger will apparently be slightly less of a straight port than previously expected. If the Japanese Toy - R - Us website is to be believed, players will be able to catch and raise monsters, then fight them in an arena for various prizes. Using the DS local connectivity, friends can challenge each other's monsters. Exactly how one raises or levels up a monster is not specified. Thanks to poster «duckroll» at NeoGAF for pointing this out.
However, less than 24 hours after the raid was launched, a team made up of only three players was able to complete it.
On top of the ability to improve on your arsenal, the player will be able to hone their ability to jump and climb the more they perform those actions, as well as the ability to use less stamina to swing weapons.
The increased graphical fidelity showcased by launch titles like Killzone: Shadow Fall and Knack, to a lesser extent, were certainly impressive in showing off what games would look like on the shiny new box, but it was the promise of being able to share your gameplay experiences with anyone by streaming your gameplay via Twitch, saving screenshots or 15 minute long gameplay clips or even reincarnating couch coop by allowing others to participate in single players games that made the Playstation 4 seem like a next generation machine for the socially connected world we inhabited.
Players are able to choose from one of three character classes, Cow Puncher, Beanslinger, or Snake Oiler as they explore the many exciting and perilous locations that the West has to offer from spooky cemeteries to less - than - reputable saloons.
Players will be able to explore devastated New York city streets as you try to survive, test out the game's systems, and provide feedback to ensure a hopefully less broken game.
In the first case, the game session includes the complete game experience, whereas in the second case players will be able to complete a core loop cycle in less than 5 minutes.
Apparently, it will be possible for the player to lose members of their squad as they play through the game, which will also have an impact on the kind of help they'll be able to receive: «You can be separated from guys with key abilities that would change how you play — if you're not with the ammo guy then you have less ability to replenish your ammo.»
Just the other day I downloaded a map that was, more or less, exact recreation of the first level from the original DOOM, which proved to me that some content creators are going to be able to make some incredible maps and id Software has already announced that they're going to be supporting the map building community by distributing free content pieces for SnapMap to help creators build more deep and complex levels that could potentially deliver authentic single player experiences.
Friendly phantoms are inevitably met with sighs of relief, and are a useful method for allowing less - able players to call on assistance.
In practice, most players don't take near that long to make their move and I was able to get a couple of games finished in less than an hour.
a b c d e f g h i j k l m n o p q r s t u v w x y z