Not exact matches
Here is an observation
about personal feelings which leaves open the question of whose fault it is, and which makes possible an
exploration of the meaning behind the feeling in a freer and
less defensive manner.
«When we look at the present day, we have a very high fidelity timeline over the last
about 500 million years of what's happened on Earth, and we have a pretty good understanding that plate tectonics and volcanism and all these kinds of processes have happened more or
less the same way over the last couple of billion years,» says Lindy Elkins - Tanton, director of the School of Earth and Space
Exploration at Arizona State University.
A report
about U.S. oil and gas
exploration in the Arctic published last month by the National Petroleum Council found most drilling opportunities under America's jurisdiction are
less than 100 meters below the ocean's surface, more shallow - than - standard depths in other drill regions, like the Gulf of Mexico.
Gay's insightful
exploration of this topic makes readers worry
less about their occasional shortcomings and more comfortable with being human.
But in the early 1990s, when I began the
explorations that over time led to development of the Valuations - Informed Indexing concept, I knew a lot
less about the subject than I know today.
I thought that maybe if I played some VR Missions — which you unlock by discovering data cases strewn
about the linear path to completion and only serve as a weak attempt at adding
exploration — that I could hone my skills, get used to the awful parry system, and have a
less frustrating time.
For example, in Molly's story you become a cat and you're jumping around these trees and chasing a bird, but it's more
about feeling that out and it's
less about like «okay now you've got to get three birds before this clock reaches a certain time» and focusing on that deep
exploration.
Great game design, in regards to
exploration, should be
less about how open it is (Though this is an important element) and more
about how I get there, if I even bother getting there at all.
Like the last game the puzzles could be challenging at times though nothing that really strained you as it's more
about exploration and
less about being puzzle focused.
Today's
exploration games (whether violent or non-violent) are
less about solving puzzles and more
about being thorough.
Life drawing is now
less about achieving a heroic, classical ideal and more
about the quirky, the individual and the vulnerable, an
exploration not only of the human form but also of the human condition.
Here Vecsey's interpretation is
less dazzling,
less about passion and death, but with its curved arching path, still a testimony to commitment and
exploration.