Sentences with phrase «less balanced game»

It lacks the sequels large roster and is a less balanced game, as well as just not feeling as good to play.

Not exact matches

I am worried about the Spurs game, Spurs might be a harder game for us since they are more balanced and leave less space defensively.
Less than 20 games to go, and they have to find the right balance in their D pairings, the right forward lines, and now they're dealing with possible injuries.
Those options have too often been quite similar though, and usually the balance has been a bit too tilted toward the attacking and creative side of the things, with not enough players or enough quality on the less glamorous aspects of the game.
I really hope Bellerin becomes more consistent with his quality.That's what will make him world class.He really needs to improve.His main problem is that he's not yet been able to create a balance between all of his abilities.Hopefully with more game time and less injuries this season he can play more maturely and improve his decision making.The talent given to him is so huge that he can be one of the very best RB in Europe if he wants to.He just needs to try as much as possible to maximise his potential by being patient and working hard.He can be so so good if he works hard.
Campbell am afraid to say we lose balance and cohesion, the ball gets recycled less thus making in game confidence harder to build upon.
A side that conceded a mere 32 goals all of the last season has shipped 17 goals in 8 games (Only one less than Sunderland) and Jose Mourinho will be looking to find the right balance to stop the flow into the goals.
Ok, so you are unlikely to get the same quality of football at an Evo - Stick League game as at Stamford Bridge but your bank balance will be healthier and you will have helped a club that spends less on their entire annual budget than Diego Costa earns in a week.
Getting an active child to sit down for a meal of any kind, much less a well - balanced, made - from - scratch meal with the entire family, as he rushes off to or home from school, sports practices or games, or other activities that cram virtually every nook and cranny of a child's day, has become virtually impossible for many families, especially those headed by single parents.
In fact, nailing your staples game will mean that putting an outfit together each day is less of a ball ache plus it'll allow you to introduce the odd seasonal statement piece while still maintaining a balanced and well - constructed ensemble.
This weekend might be all about Black Panther, Marvel's much - anticipated, 18th entry in its ten - years - and - counting cinematic universe, but that's no reason to ignore the other visually expansive, comedic delight arriving in in multiplexes: Oscar - winner Nick Park's (Chicken Run, Wallace & Gromit) latest foray into stop - motion wizardry (his first as sole director), Early Man, an unexpected, if no less welcome, ode to the joys, excitement, and wonders of the «beautiful game» («soccer» to less enlightened Americans, European football everywhere else) set against the backdrop of a future - hanging - in - the - balance, winner - take - all Stone Age vs. Bronze Age football match that's almost as thrilling and exhilarating as watching Real Madrid vs. FC Barcelona or Manchester United vs. Manchester City play in front of paying fans (i.e., in the real world with real - world stakes).
It's not exactly the most balanced brawler Capcom's ever made (the less said about Sagat the better), but it's a beautifully smooth, intricate and rewarding fighting game that stands up today.
Less manic, goofy, and memorable than an Oliver Stone spin on the Wilson - Plame affair would likely have turned out, Fair Game balances its slow - boiling anger at the Bush administration's malfeasance in selling the 2003 invasion of Iraq by keeping an eye on engaging the general audience with Scenes from a Georgetown Marriage.
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I hope Sakurai finally steps out, and Nintendo wants money = keeps making Smash games with a better director with more efficient method of working on the game, while balancing the representation, and making the game less campy.
A lot of effort has gone into balancing the game even if there are less than four marines, with cards boasting powerful effects being handed out.
- the 18 returning classes were chosen by seeing which popular classes would fit with the game - they also wanted to include classes to cover roles that the roster was lacked - the Pugilist class was added because the first group of classes selected did not include any with bashing and binding attacks - War Magus was added because the Medic was the only healer class in the roster at that point - they couldn't simply include all popular classes as that would have skewed the balance of the game - as for the Hero class, they with balanced offensive and defensive capabilities, but this made things to similar to other classes - this was rectified by adding after - images and other skills with good synergy - when an after - image appears, it does the same skills as the Hero, except on the following turn - it becomes possible for skills that usually can not be used multiple times in a row to be activated multiple turns in a row - it also means skills that only have an effect for one turn can be extended to two - after - images use not only the Hero's own class skills, but also their subclass skills - if the subclass is an Imperial, the Drive skill can be used multiple times in a row - when using Hero as a subclass to Nightseeker, the character can cover the Nightseeker's weaknesses of having low defense - after - images can also help increase the chances of inflicting status ailments - subclasses can be used to make up for weakness - Swordsman, a class that can learn speed and accuracy boosting skills, would be a good subclass for the Gunner - Reaper as a subclass for War Magus would allow that character to use the scythe's skills to inflict status ailments - the skill tree is slowly unlocked as a character grows - there are more skills that make jobs» individual styles stand out more, or expand the player's choices - the skill tree is also made so that there are less requirements to learn specific skills as compared to 5 - this makes it easier for players to get the skill they want without spending large numbers of skill points on lower skills - it's now easier to put points into skills, which makes re-specing easier - the team faced difficulty in balancing classes that were never meant to be alongside each other - they are doing their best to ensure that they keep the individual classes» identities intact
I was DEEPLY worried thyat this game would be a very... Mercury Steam experience, drawing less on the series» roots, going strictly for atmosphere or orchestral stings, requiring the balance of aeon that only replenishes if you manage to defeat enemies with entirely too much HP with the melee counter, randomly inserting Patrick Stewart as a new character while we discover that Samus was actually the Metroid Queen all along as a way to forsake and stand against the Galactic Federation that had cursed her to bounty hunting this whole time... I might be a bit bitter, and think this studio after it leaves Nintendo's guiding wing will return to complete mediocrity.
I noticed that there are a bit less then the previous game, but this balances in the fact that the puzzles are much more difficult this time around.
This means Bungie can balance weapons easier, but on the flipside, it gives players less incentive to keep collecting weapons to try and get the perfect editions of their favourites - something which Smith acknowledges as a potential problem it hopes to solve in the game one day.
You can filter games down to specific discount levels, exclude Early Access or pre-release games, or even filter down to titles that are currently less than your Steam wallet balance.
It's not exactly the most balanced brawler Capcom's ever made (the less said about Sagat the better), but it's a beautifully smooth, intricate and rewarding fighting game that stands up today.
- the team has been adding weapons one by one because they want the same amount of attention for each weapon - the team learned that when they added two new weapons at once, one would end up getting overshadowed by the other - there were more new stages than returning stages because bringing back old stages would have little surprise - since they want to satisfy both new and returning players, they changed the order of stage additions - there weren't any major direction changes in balancing from Splatoon 1 - there have been more pattern combinations between weapons and stages, so there was more involved to balance them all - matchmaking is handled by getting 8 players with similar rank points, and then they're split by weapons - the rank point gap between S + players is bigger than ordinary players - only about one in 1,000 active players are in the S +40 to S +50 region in Ranked Battles - there's even less than one in 10 players that reach S +, while 80 % of the overall player base are in A or less - about 90 % of S + ranked players are within a + / -150 hidden ranked power range - rock was the popular genre in Splatoon, so they tried changing it for the sequel - they prioritized making good background music first before forming the band to play that music - the design team would make the CD jacket - like artwork afterwards - due to this, the band members would often change; some getting added while some others removed - Off the Hook is an exception, as they first decided they would be a DJ and rapper along with their visuals first - Off the Hook's song came afterwards - In Splatoon street fashion was the trend, but in Splatoon 2 they tried adding more uniqueness - the aim was to add Flow with ethnic clothing and Jelfonzo with high fashion - all Jellyfish in this world are born by splitting, which means Jelfonzo was born by splitting from Jelonzo - Jellyfish are like a hive mind - when they hold a wedding ceremony, they're just simply holding the ceremony - Jelonzo and Jelfonzo start gaining their own consciences so they can speak - Flow used her working holiday to go on a trip before reaching Inkopolis Square - during the trip, she met the owner of Headspace - the owner liked her, so she got hired to work there - Bisk has a unique way of speaking: anastrophe - the team tried to express him as an adult man - they made him into a giant spider crab because they wanted someone with high posture - he came from a cold country and broke up with his girlfriend to join a band - just like Flow, he became attracted to squids - Crusty Sean finally has his own shop, but he opened it because he's someone who follows the current trends - one of the trends happens to be people opening their own shops - drink tickets aren't stacked, but the probability is higher than a single brand - the music in Inkopolis Square changes depending on the player's location - sounds contribute to creating atmosphere in the location - the song at front of Grizzco Industries had an atmosphere that feels like some smell can radiate from the game screen - as for Salmon Run, they imagined it as a Japanese restaurant outside Japan that is not run by a Japanese person - each time the player moves between the shops, the game uses an arrange shift that shows the personality of each inhabitant - the arrangement in Shella Fresh is related to Bisk's guitar and mystery files that describe his past - with the Squid Sisters moved to Hero Mode, Off the Hook was put in charge in guiding battles and festivals - Bomb Rush Blush has an orchestra «because it would sound like the final boss» - the team wanted to express the feel of the story's real culprit with this music - the probability of each event occurring in Salmon Run is different - there are no specific requirements, meaning they're picked randomly - this means it's possible for fog to appear three times in a row - the Salmon have different appearances based on the environment they're raised in - if the environment is harsher, they would become large salmon - Steelheads and Maws have big bodies, while Scrappers and Steel Eels have high intelligence - Salmons basically wield kitchenware, but everybody else has a virtue in fighting to actually cook the Salmons - Grill is the ultimate form of this - when Salmons are fighting to the death, they can feel the same sense of unity - they would be one with the world if they were eaten by other creatures, and they also fight for the pride of their race - MakoMart is based on a large supermarket in America - the update also took place on Black Friday in America, which was why Squids are buying a lot of things in the trailer - Arowana Mall looks like it has more passages because there are changes in tenants and also renovation work - Walleye Warehouse has no changes at all, because the team wanted to have at least one map that stayed intact - the only thing different in this map is the graffiti, which is based on the winner of Famitsu's Squid Fashion Contest - all members in the band Ink Theory graduated from music university - they are well - educated girls who also do aggressive things - the band members wearing neckties are respecting the Hightide Era from the prequel - the team will continue adding weapons and stages for a year, and Splatfests for two years - the team will also continue to make more updates including balancing
While this gives Burning Blood a unique twist, it also complicates things for the less - powerful members of our roster, and the game runs into an issue that's reminiscent of JoJo's Bizarre Adventure: All Star Battle on PS3 — when characters have wildly different methods of battle, balance falls apart.
A few new perks have replaced older, less balanced ones from the prior games, and the same classic features such as being made invisible to radar, faster aiming, and rapid reloading are still staples to the core gameplay.
As your technology improved — once your soldiers started bringing home alien guns and grenades for your scientists to reverse - engineer, once your workshops began turning out armour made from the same material as UFO hulls — the situation did grow less dire, and by the endgame, the balance shifted decisively in favour of a human player who brought an «A» squad loaded with the game's most powerful weapons.
DESIGN & BALANCE Level cap raised to 35 Reviewed all survival events: obstacles have a lesser slow down effect Added Pure Time Attack game mode in Quick Race Slightly increased Turbo performances for Conqueror, Lunare, ESA Slightly increased engine power for ESA Slightly increased wall damage (10 %) Solved a bug for which the AI would very rarely use powerups Fixed some contracts that would propose the wrong event and / or the wrong reward AUDIO & VISUALS Option to change audio to 5.1 or 2.0 Added Windowed / Fullscreen option Audio feedback for lobby countdown start BUGFIXES & STUFF Solved problem with corrupted save files (famous RedoutSettings.sav), causing the game to hang in the loading screen.
Other options, like the Turtle Beach Elite Pro Tournament Headset, offer different advantages including more easily accessible fine - tune control over soundscape, balance of chat and game audio and other features, but the SteelSeries offers a less complicated out - of - box experience, and better all - day wearability thanks to taking cues from athletic wear for its materials and design.
If you go into a discussion of the Best Downloadable Game of 2010 thinking that Monday Night Combat should win, you're less likely to think about its flaws (e.g., limited maps, repetitive comments from the announcer) and more likely to remember its strengths (e.g., class balance, fun character design) relative to someone who didn't hold the same assumption.
But like the original game, it helps keep things balanced, with the less versatile primary weapons compensating with the more powerful secondaries and specials, and vice versa.
For FIFA in recent years the balance has been more or less right for a long time and it's felt as if the designers were simply moving some sliders around each year, tweaking the game before release.
And also, why I think it's the only game to get the balance between cars and bikes (In the same game no less), all the more impressive, and just about on the money.
I have only «played» about an hour or so of the game, but that ends up really representing less than 10 minutes of actual gameplay, and the balance of that time is just watching cutscenes, which is way too much.
And with less concerns about balance, single - player games can also be more dramatic in their rewards, as opposed to, again, just +3 % DPS.
I much prefer Astro's balanced setting, though, as I found the others made games sound a little less natural.
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