The film unfolds at a deliberate pace, with a soundtrack occupied
less by dialogue than by the sounds of water flowing and crickets chirping.
Not exact matches
Though the footage was extremely brief —
less than a minute, and it didn't include any
dialogue — what was front and center was the striking visual work
by Rodrigo Prieto, who shot Scorsese's «The Wolf of Wall Street.»
I mean — I don't believe in reincarnation — but that doesn't make me any
less respectful of Buddhism — especially when I take the time to fully engage in a
dialogue of what is meant
by reincarnation.
If we are, in the words of Olivier Clement, to take our
dialogue beyond the encounter of ideologies, we have to be ready to witness, in life and word, to what is made possible
by being in the place of Jesus the anointed — «our reasons for living, for loving
less badly and dying
less badly.»
The same Directory also speaks of the spiritual climate in which alone there can be a successful ecumenical reception: «The life of faith and the prayer of faith, no
less than reflection on the doctrine of faith, enter «into this process of reception,
by which the whole Church, under the inspiration of the Holy Spirit... makes her own the fruits of a
dialogue, in a process of listening, of testing, of judging and of living.»
While Chicago no longer exists as a center of process thought and is to a
lesser extent than before identified with philosophy - theology
dialogue and interaction, it leaves a legacy worthy of study
by anyone interested in the history of these modes of inquiry in American religious thought.
Make your meals more enjoyable and
less stressful
by changing dinnertime dynamics with this new
dialogue.
Yet while Europe has acted
by actively participating in a
dialogue with Turkey to try and prevent persons crossing, it has chosen a seemingly more hostile approach to the
less - used Libyan route.
«This research contributes to the current
dialogue on religion
by demonstrating that even brief religious belief reminders not accompanied
by any explicit beliefs or injunctions tend to promote more magnanimous,
less hostile choices in threatening circumstances.»
But conventional though the patterns are, the
dialogue, in black and Latino lingo, is topically hot and is heated further
by contemporary street naturalism, which in fact is
less «natural» than consciously theatrical; so the familiarity of the story is disguised
by the crackle of the production.
It's an exceedingly thin premise that's employed to sometimes striking yet often underwhelming effect
by Kubrick, with the picture suffering from a decidedly amateurish feel that's compounded
by less - than - accomplished performances and an ongoing emphasis on overwrought, unconvincing
dialogue and narrative.
The eventual video game is bound to be a lot more fun — and
less slowed down
by bad
dialogue — than this «Dead.»
(remix) music video
by Danger Mouse and Jemini; deleted scenes and alternative takes, five in total, including an alternative ending (9 min) with a
less subtle conversation between Richard and Mark, but a haunting final image of Richard with Anthony; images from Anjan Sarkars graphic novel animation matched to actual
dialogue from the films soundtrack (the scene where Herbie first sees the elephant); In Shanes Shoes (24 min) documentary featuring the premiere at the 2004 Edinburgh Film Festival, interviews with Shane Meadows about run - ins with violent gangs in his youth, and on - location clowning; Northern Soul (26 min) also made
by Meadows in 2004, and starring Toby Kebbell as an aspiring wrestler with no actual wrestling experience or talent - this comic short is as amateurish as its protagonist, and serves only to show how much better Dead Mans Shoes is.
Unfortunately, it is spoiled somewhat
by unconvincing voice acting and repetitive lines of
dialogue; during one puzzle, I actually had to mute Poirot because he would not stop telling me that I was doing it wrong, although perhaps that would have been
less of a problem if I was better at puzzles.
Though I always admire this composer's twisted way with a lyric (and consider «Send in the Clowns» to be an essential of the American songbook, as beautiful interpreted
by Bernadette Peters as it is
by Krusty the Clown), I generally prefer my musicals with
less recitative - style sung
dialogue and more catchy, beltable melodies.
Even
less appealing is his partner in executive treachery (and lover), played
by Theron as a snappish hypersexualized harpy who the screenwriters have seen fit to saddle with
dialogue larded with profanity seemingly for profanity's sole smutty sake.
The soundtrack is plagued
by soft hiss throughout and
dialogue is often flat and
less than crisp.
Directed
by cinematic Jack of all trades Simon Verhoeven, this bedtime horror tale does little to introduce new concepts of evil and even
less regarding fresh
dialogue and overall plotting.
The next morning, Iris shows up, and suddenly Shelton's breezy
dialogue and attention to what the characters divulge (and what they reveal
by omission) during those conversations are gradually replaced with something much broader and far
less satisfying.
Directed
by Pierre Coffin and Chris Renaud, Despicable Me is
less story - driven and more gag - oriented than the typical Pixar outing, and
less dialogue - oriented than the usual Dreamworks product.
in a
dialogue is much
less effective than having a student act out a role - play in which he pulls out his wallet and says, «I'd like to pay
by credit card.»
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Dialogue: Part One and Part Two
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Less Taken (With Your Characters), guest post
by Kristen Callihan on The Other Side of the Story with Janice Hardy The Ending Debate: Make Mine Hopeful
by Marcy Kennedy Unusual Inspiration: Character Arcs Made Easy
by Fae Rowen on The Writers In the Storm Blog 25 Things You Should Know About Writing Sex
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The narrative is more or
less only there to chain the events of the game together, it's camp and fun with some corny
dialogue that should bring a smile to those who enjoyed the 80's action movies games like MK, Metal Slug and Broforce are influenced
by.
But the bad news is the whole thing is let down
by poor voice - acting and peculiar
dialogue choices and glitches that leave the world feeling rather
less immersive than it should be.
Combat is faster than one would expect, it's one that is not rattled
by repetitive combat
dialogue, and manages to keep battles
less than a minute outside of mini-bosses and Palace bosses.
The American Dreamcast version was slightly censored to remove references to smoking and alcohol, cleaned up some
dialogue (to make it look
less like Aika was going to get assaulted when being captured
by Vigaro), and slightly covered up one scantily clad character.
In practice, though, the effort translates
less as the
dialogue across time, culture, and genre that it purports to be, and more as a solo show that has failed to notice that it isn't,
by definition, a solo show.
So, I'm much
less interested in walking into an artist's studio and choosing what works I want for a particular exhibition, and much more engaged
by developing a
dialogue that delves into that artist's history and the trajectory of their work.