Sentences with phrase «less damage to enemies»

While it's not controlled by a stamina system, combat still requires a keen eye for enemy attack patterns, as you'll often find yourself in situations where you deal far less damage to enemies than they deal to you.
Brigades can attack at will with little regard to their defense and dish out loads of damage while sustaining lots of damage or can focus on their defense so as not to sustain too much damage too quickly while dishing out slightly less damage to enemies.
Shoot a missile into the sky that lands the next turn, dealing massive damage to the enemy in the center and lesser damage to enemies in the outer squares.

Not exact matches

Do you weaken an enemy's armor to do more damage with your next strike, or soften him up so he does less damage himself?
Also, it allows you to deal more damage to fire enemies... and receive less damage from them!
Hardcore is similar to the Hard difficulty, but painkillers are less frequently found, and enemy AI is ruthless, and you take more damage easily.
For example, I'm big on damage / healing my party and less inclined to stun or distract enemies, so I tend to put attacks and spells as my second ability.
The combinations of statistics provide a real strategy element; for instance heavy duty weapon MG Judge 2.0 unleashes 106 damage on an enemy, albeit with a low attack speed, while the twin - rigged Claws of the Gestalt has less damage at 83 damage dealt to an enemy, but more than makes up for it with a high attack speed; therefore resulting in Claws of the Gestalt actually being the more effective of the two weapons.
So if you're brave enough to start here, you'll find the HUD completely gone, less bullets / ammo in the world, and increased damage, both from enemies and yourself.
Meaning that as battles go on, considerably stronger HP damage dealing enemies in tandem with the many traps on the field turns the game from less a battle of strength and more of a dance with the dodge button to get a solid plan of how to succeed.
Combat is further enlivened by the Tactic Tweaker, a collection of settings that lets you deal more damage to certain enemy types, take less damage from certain attacks, and even change granular stuff like your dodge's invincibility frames.
Jacob is more suited for gang wars, a brawler who takes less damage and, with all skills unlocked, can bring enemies to near - death states quicker.
Other battle issues are less noticeable, one being that if you queue all three of your characters to attack an enemy soldier and the soldier is out of health by the second attack, your third character will still target the already defeated enemy and deal points of useless damage instead of attacking a different enemy.
Heavy weapons exhibit massive build - up times to attack but hit like trucks, medium tools such as swords and axes are faster but do slightly less damage, and light weapons do small damage but poke enemies extremely quickly.
Stab in a line dealing full damage to the primary target, then spin to deal lesser damage to adjacent enemies.
A tower defense game based on geometric figures.Place towers and do not allow the enemies to cross the road.The forms and colors indicate how strong the towers and enemies are.The more points that a tower has, lesser damage and faster.The more points that a enemy has, slower and more life.
There are three difficulty levels including casual, survival and nightmare with the major differences being that casual difficulty has an abundance of items and enemies inflict significantly less damage, while nightmare difficulty deliberately limits your resources to force players into strategically managing their inventory of items in addition to much tougher enemies that inflict a high quantity of damage per hit, alongside a balance between the two in the form of survival difficulty.
New features also include enemies taking more damage based on where you attack the, attacking them head on deals less damage than from the sides, and attacking from the back deals the most amount of damage, though these rules also affect you, so you need to be careful.
As well as being able to level up your Hero, upgrade their stats and even create a whole range of crests that work a lot like the badges from Hyrule Warriors, as they can be used to allow your character to learn more combos, take less damage from enemies of various types and even learn skills, they can also be promoted to new classes.
Shadow of War has made a significant improvement in this area as there are three balanced difficulty levels including easy, normal and nemesis with the major differences being that the easy difficulty does not fully integrate the nemesis system combined with less aggression from enemy A.I. and less damage received resulting in a higher probability of victory during combat; therefore producing the best difficulty level for any player who wants to focus on the story.
Within your main play through you'll be able to activate a maximum of ten idols (when discovered) from the shrine, which will significantly alter the way that your enemies play, with more health, less damage taken, no health drops and much more.
This is a way to defeat enemies without using Pikmin, but it provides about the same damage that a single Pikmin can output (far less than even that in Pikmin 3) although with the advantage of greater durability and dodging capability.
Equipping a warrior gem within potency results in an improvement of 10 % increased damage with your current sword, 5 % increased damage with all attacks and 10 % increased follower damage, although adding a fifth gem to potency provides a 30 %, 15 % and 30 % increase in the respective statistics; a life gem equipped to vitality provides a 1 % increase to health stolen with this stolen, maximum health increased by 10 % and 10 % less damage to followers; and a wealth gem that increases the chances by 5 % that enemies killed with this weapon will drop currency, 5 % increase in XP earned and captains automatically gain 1 level when recruited.
Warp - Punish — warp - striking an enemy with half or less of its HP remaining increases damage inflicted to it
The (semi --RRB- permanent damage taken differs with each difficulty level, so on the lowest one, the Way of the Acolyte, you'll start most encounters with almost full health, while you have to face much less and weaker enemies than on the higher difficulties.
Aside from the main campaign, STRAFE will be introducing three new modes in a free update sometime around next month, which are: a Daily Challenge called STRAFEZONE in which all players experience a common run; a Weekly Challenge that is meant for speedruns called SPEEDZONE that grants special rules such as infinite ammo and taking less damage from rocket jumping; and Horde More challenge called MURDERZONE, with a progression system that lets you unlock objects to help you survive longer according to how many gallons of blood you have spilled from enemies.
Enemies do more damage on the frontlines, and less at the back, so the game pushes you to shove your enemies around the battlEnemies do more damage on the frontlines, and less at the back, so the game pushes you to shove your enemies around the battlenemies around the battlefield.
Another purpose of this Definitive Edition is to rebalance the gameplay; adding a manual lock - on, adjusting the Style system and boss fights to be less forgiving, a new highest difficulty level called «Gods Must Die», as well as options for Turbo Mode, Hardcore Mode and the «Must Style» Mode which requires at least S Rank style in a combo before damage can be dealt to enemies.
Being asked to beat a stage without being spotted by enemies or with restricted touch screen usage forces deep engagement with the game's best ideas, but the large number of «collect X coins» or «don't take damage» stages are far less exciting.
There are three spaces on the front row and three spaces on the back, depending on the weapon and position of certain characters, they may or may not be able to hit enemies in the back row with a short - ranged weapon, but they take less damage from physical attacks.
If the opportunity arises, try using a quick turn to ram an enemy ship to cause them a lot of damage (and less to you — but be ready to do quick repairs).
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