Like in soul's games, most enemies have patterns, which once you memorize, you will have much
less difficulty killing.
Not exact matches
So in one year, the shelter went from
killing 60 % of the animals they impounded, to
killing less than 8 % - because during a time of financial
difficulty for the shelter, they implemented different thinking.
They also balance the
difficulty across the board meaning even
less - experienced or skilled players can feel like they are participating in the proceedings, (albeit not as much, as the bot
kills are appropriately scored).