Not exact matches
This memory led many Catholic leaders to feel that Nazism was the
lesser evil — «No
enemies on the right.»
Some time fears and acts of fears leads people to what you fear most to happen... so it is how it will be played that will determine the future... so as BO said that to show good feelings and give a helping hand will make you
less enemies than if go
on the bases of power and superiority...
... [Americans] have become a nation that may defy every foe but that most dangerous of foes, herself, destined to a majestic future if she will shun the excess and perversion of the principles that made her great, prate
less about the
enemies of the past and strive more against the
enemies of the future, resist the mob and the demagogue as she resisted Parliament and King, rally her powers from the race for gold and the delirium of prosperity to make firm the foundations
on which that prosperity rests, and turn some fair proportion of her vast mental forces to other objects than material progress and the game of party politics.
The UN bureaucrats, Scandinavian politicos, Clinton Administration «global affairs» mavens, radical environmentalists, feminists, and population controllers who planned the conference intended it to be nothing
less than the Great Cairo Turkey Shoot: a political slaughter in which the
enemies of «individual autonomy,» «sustainable growth,» «global carrying capacity,» «reproductive rights,» «gender equity,» abortion -
on - demand, and the sexual revolution would be utterly, decisively routed.
Online, there is
less danger of actual violence (though threats of violence are depressingly common), but the mentality is the same: an
enemy or victim has been identified and we egg each other
on to more intense, more creative, more extreme expressions of communal anger and hate.
But there can also come times, as Whitehead went
on to say, when «God the void» and «God the
enemy» becomes «God the companion», the One who is somehow sensed as «with us» — perhaps dimly and vaguely sensed, perhaps more vividly and acutely sensed, but none the
less sensed, in this or that moment of our experience.
On a Monday when we're all waking up to a country where the president and NFL players have become sworn
enemies in
less than a week, one thing that can be said for certain is that very few minds have been changed over this exchange.
This vision, if taken seriously in this country, for example, would lead to more emphasis upon a positive strategy to overcome the growing gap between the rich nations and the poor and
less on the dominant negative strategy of containing the
enemy by filling him with fear of our power to destroy him.
No
lesser a Christian than Martin Luther understood our predicament: Anyone, he wrote in ìOn Temporal Authority, î who tried ìto rule the world by the gospel and to abolish all temporal law and the sword
on the plea that all are baptized and Christian, and that, according to the gospel, there shall be among them no law or sword» or the need for either»... would be loosing the ropes and chains of the savage wild beasts and letting them bite and mangle everyone, meanwhile insisting that they were harmless, tame, and gentle creatures; but I would have the proof in my wounds.î I do not believe that Hauerwas sees America's
enemies as harmless, tame, and gentle creatures.
But what hurt them as much, or indeed more than anything else, was the singing of the paean, from the perplexity which it caused by being nearly the same
on either side; the Argives and Corcyraeans and any other Dorian peoples in the army, struck terror into the Athenians whenever they raised their paean, no
less than did the
enemy.
The theological inference implied in such interterritorial worship is clear: gods can be served outside their own domains; they are more or
less interlocking in their directorates; if Chemosh, who had been the fierce
enemy of Yahweh and his people, can be worshiped
on the Mount of Olives, presumably Yahweh can be worshiped in Moab.
I think drones are the way to go 1) cheaper 2) Cuts down
on the loss of servicemen 3)
less injuries to servicemen mean
less cost to the taxpayer 4) The
enemy can't say «we're occupying» their territory 5) Instant response 6) keep
enemy off guard Last but not least 7) THEY WORK!
Instead of concentrating
on jobs and finding solutions to help the
less fortunate Rand Paul finds «
Enemies».
«Burning coals
on enemies» head» is not correct for the text did not talk about more or
less coals.
Lauda, meanwhile, kept close watch
on his teammate's flank, preparing to stave off
enemy attacks, although
less obviously than Regazzoni had done for him during last October's U.S. Grand Prix at Watkins Glen.
But then after that I would advise against following that advice because they make things that are so much
less sticky to use
on your face to intimidate your
enemies.
In addition, with
less energy now focussed
on the common
enemy of the North, space has opened up in which previously dormant fracture lines between the disparate ethnic groups have been able to reassert themselves.
The US authorities initially claimed he was an «
enemy combatant» in the global war
on terror and for years our government more or
less accepted this.
Everyone
on the moon is literally gay, the dialogue is so poorly written I cringed through half of it, the
enemies seem much
less imaginative
Megamind finally gets a leg up
on his annoyingly charismatic opponent but doesn't have much of a plan for running the town, much
less the world, without an
enemy of Metro Man's stature to measure himself against.
Everyone
on the moon is literally gay, the dialogue is so poorly written I cringed through half of it, the
enemies seem much
less imaginative than Borderlands 2's, and there are a tremendous amount of bugs and glitches that take away what little enjoyment that I had from playing this game.
Firstly, the number of
enemies you encounter is drastically
less in Trinity, with a bigger focus
on boss encounters and team - play.
On 3DS, I enjoyed playing as Linkle, but the severely reduced enemy count and lack of one - console local multiplayer made the experience, frankly, less fun, even if I could play it on the g
On 3DS, I enjoyed playing as Linkle, but the severely reduced
enemy count and lack of one - console local multiplayer made the experience, frankly,
less fun, even if I could play it
on the g
on the go.
On a
less positive note, I encounter some severe inconsistencies with
enemy difficulty.
Where it's most effective is when it plays the up to the heroism of everyday citizens, driven
less by altruism than hatred for the
enemy, and in the telling little touches strewn through the film, like the carefully sharpened pencils lined up like soldiers
on the desk of a Gestapo officer, or the crates of beer from the collaborator's brewery stacked up at Gestapo HQ.
This is more an aesthetic and
less a gameplay issue because you can always refer to your map
on the bottom screen to identify
enemy locations, but it can be a little jarring to see
enemies seemingly teleporting into the path that you're running.
It makes combat a lot
less obvious to read
on a purely visual basis, and you'll find yourself feeling your way through encounters without the knowledge that your character has an immediate advantage over an
enemy.
Few jurisdictions have passed significant voucher and tax - credit legislation, and most have hedged charter laws with one or another of a multiplicity of provisos — that charters are limited in number, can only be authorized by school districts (their natural
enemies), can not enroll more than a fixed number of students, get
less money per pupil than district - run schools, and so
on.
My take was simpler: you need to worry
less about whether your active fund is going to trail some index by 0.9 % annually and worry more about whether you will, yet again, insist
on being your own worst
enemy:
This means you can either micromanage the action, pausing every few seconds to adjust your plan based
on how the
enemy have reacted, or take a
less hands -
on approach, attempting to perform as much of the mission as you can with minimal interruption.
- players rack up points by eating humans, and destroying buildings in each five - minute match - roughly 250 Titans to play as from the main game - each of them have various stats, such as speed and stamina - the smaller Titans move quicker, while larger Titans have more stamina - there are two types of humans; citizens and nobles - nobles are shown
on the map by a green distress signal, and are worth more points - Titans can smash buildings just by walking into them, but dashing causes buildings to fall faster - destroying buildings gives
less points, but also fills up the Rage Gauge for the Rage Attack - player Titans can attack each other - by defeating another player, the defeated player loses half their points - a Levi counter will start counting down
on the leading player after some time passes - when it reaches zero, the player with the icon will immediately be killed by Levi - by hitting other player Titans, the counter can be passed
on to them instead - the Levi counter doesn't reset upon handing it to another player - special titans like Eren's Titan, the Female Titan, and Armored Titan will appear and attack players randomly - player Titans can be defeated by these special
enemies in one hit - special
enemy Titans and Levi will disappear after defeating one of the players - Rage Attacks slow down opponents, scramble their controls, give you super armor, and more - at the end of a match, the points are tallied up, and the person with the most points win - playable online and offline
on Switch
Even
on the normal difficulty setting against a group of
lesser enemies combat can be a harsh master if you're not fully prepared.
For example, I'm big
on damage / healing my party and
less inclined to stun or distract
enemies, so I tend to put attacks and spells as my second ability.
These give the player a range of attack options which sacrifice speed for power and vice versa depending
on which stance has been selected; certain
enemies are best handled with the swift but
less powerful low stance, for example, while slower - moving bosses may be better taken down with a powerful but slow high attack.
Brigades can attack at will with little regard to their defense and dish out loads of damage while sustaining lots of damage or can focus
on their defense so as not to sustain too much damage too quickly while dishing out slightly
less damage to
enemies.
I'm
less concerned about the big picture and more worried about surviving yet another wave of tough mobile
enemies, relying
on the Vault Hunter at my back thanks to the tightest synergy and interplay between classes to date.
The combinations of statistics provide a real strategy element; for instance heavy duty weapon MG Judge 2.0 unleashes 106 damage
on an
enemy, albeit with a low attack speed, while the twin - rigged Claws of the Gestalt has
less damage at 83 damage dealt to an
enemy, but more than makes up for it with a high attack speed; therefore resulting in Claws of the Gestalt actually being the more effective of the two weapons.
The Stealth class has reduced health but will not show up
on enemy radar when shooting The Tactical class has
less aim wobble but has reduced sprint speed The Assault class receives health from melee hits and modded melee weapons are more durable The Support class can craft items quicker but has reduced health The Stealth class has
less health but can sprint faster and use Listen Mode The Assault class has increased health but can not use rifles
I was DEEPLY worried thyat this game would be a very... Mercury Steam experience, drawing
less on the series» roots, going strictly for atmosphere or orchestral stings, requiring the balance of aeon that only replenishes if you manage to defeat
enemies with entirely too much HP with the melee counter, randomly inserting Patrick Stewart as a new character while we discover that Samus was actually the Metroid Queen all along as a way to forsake and stand against the Galactic Federation that had cursed her to bounty hunting this whole time... I might be a bit bitter, and think this studio after it leaves Nintendo's guiding wing will return to complete mediocrity.
There are 4 difficulty levels including normal, hard, suicidal and hell
on Earth with the major differences between each difficulty being significantly noticeable as there will be more
enemies per wave, while they possess faster movement, a wider range of attacks and more health, although to make it even harder you will simultaneously have
less pickups and
less dosh to spend
on upgrading your loadout.
25 WORDS OR
LESS: The thin man returns, hot
on the trail of Peach and a new
enemy in the form of the X-Nauts.
Also, in the case of the Halo games, the
enemy AI acts «smarter»
on higher difficulty levels, whereas some games simply alter some variables, making supplies
less scarce and
enemy health levels higher.
Then I played through
on the hardest difficulty and suddenly my teammates had useless AI even when I give them specific orders, cover only seems to work when the game feels like making it work, and
enemies become
less fun to fight as they all have shields and barriers that my Biotic powers can do nothing about.
Meaning that as battles go
on, considerably stronger HP damage dealing
enemies in tandem with the many traps
on the field turns the game from
less a battle of strength and more of a dance with the dodge button to get a solid plan of how to succeed.
Enemies give you
less zenny (
on Normal mode, anyway), so it takes longer to upgrade your gear.
This is a great addition, and means you'll be spending significantly
less time
on item - management, and more time
on slaughtering the incredible amount of
enemies that hurl themselves at your feet.
This is the main reason why the Hoth battle in Shadows of the Empire was such a great winter level: it played to the strengths of the license by replicating one of the series» big battles, and played to the strengths of the hardware with a tundra setting that inherently requires
less draw distance and could put the focus
on detailed
enemies.
You make
less sound when you are crouched than when you walk, but you still make some sound, which makes it impossible to sneak up
on enemies to ambush them.
Some
enemies will have
less armour
on their legs or their arms, making for an easy kill, but poor loot!
In numbers: 500,000 + units sold, 204 million minutes watched
on Twitch, 50 billion
enemies less, and 100 % proud developers.