Sentences with phrase «less enemies on»

Not exact matches

This memory led many Catholic leaders to feel that Nazism was the lesser evil — «No enemies on the right.»
Some time fears and acts of fears leads people to what you fear most to happen... so it is how it will be played that will determine the future... so as BO said that to show good feelings and give a helping hand will make you less enemies than if go on the bases of power and superiority...
... [Americans] have become a nation that may defy every foe but that most dangerous of foes, herself, destined to a majestic future if she will shun the excess and perversion of the principles that made her great, prate less about the enemies of the past and strive more against the enemies of the future, resist the mob and the demagogue as she resisted Parliament and King, rally her powers from the race for gold and the delirium of prosperity to make firm the foundations on which that prosperity rests, and turn some fair proportion of her vast mental forces to other objects than material progress and the game of party politics.
The UN bureaucrats, Scandinavian politicos, Clinton Administration «global affairs» mavens, radical environmentalists, feminists, and population controllers who planned the conference intended it to be nothing less than the Great Cairo Turkey Shoot: a political slaughter in which the enemies of «individual autonomy,» «sustainable growth,» «global carrying capacity,» «reproductive rights,» «gender equity,» abortion - on - demand, and the sexual revolution would be utterly, decisively routed.
Online, there is less danger of actual violence (though threats of violence are depressingly common), but the mentality is the same: an enemy or victim has been identified and we egg each other on to more intense, more creative, more extreme expressions of communal anger and hate.
But there can also come times, as Whitehead went on to say, when «God the void» and «God the enemy» becomes «God the companion», the One who is somehow sensed as «with us» — perhaps dimly and vaguely sensed, perhaps more vividly and acutely sensed, but none the less sensed, in this or that moment of our experience.
On a Monday when we're all waking up to a country where the president and NFL players have become sworn enemies in less than a week, one thing that can be said for certain is that very few minds have been changed over this exchange.
This vision, if taken seriously in this country, for example, would lead to more emphasis upon a positive strategy to overcome the growing gap between the rich nations and the poor and less on the dominant negative strategy of containing the enemy by filling him with fear of our power to destroy him.
No lesser a Christian than Martin Luther understood our predicament: Anyone, he wrote in ìOn Temporal Authority, î who tried ìto rule the world by the gospel and to abolish all temporal law and the sword on the plea that all are baptized and Christian, and that, according to the gospel, there shall be among them no law or sword» or the need for either»... would be loosing the ropes and chains of the savage wild beasts and letting them bite and mangle everyone, meanwhile insisting that they were harmless, tame, and gentle creatures; but I would have the proof in my wounds.î I do not believe that Hauerwas sees America's enemies as harmless, tame, and gentle creatures.
But what hurt them as much, or indeed more than anything else, was the singing of the paean, from the perplexity which it caused by being nearly the same on either side; the Argives and Corcyraeans and any other Dorian peoples in the army, struck terror into the Athenians whenever they raised their paean, no less than did the enemy.
The theological inference implied in such interterritorial worship is clear: gods can be served outside their own domains; they are more or less interlocking in their directorates; if Chemosh, who had been the fierce enemy of Yahweh and his people, can be worshiped on the Mount of Olives, presumably Yahweh can be worshiped in Moab.
I think drones are the way to go 1) cheaper 2) Cuts down on the loss of servicemen 3) less injuries to servicemen mean less cost to the taxpayer 4) The enemy can't say «we're occupying» their territory 5) Instant response 6) keep enemy off guard Last but not least 7) THEY WORK!
Instead of concentrating on jobs and finding solutions to help the less fortunate Rand Paul finds «Enemies».
«Burning coals on enemies» head» is not correct for the text did not talk about more or less coals.
Lauda, meanwhile, kept close watch on his teammate's flank, preparing to stave off enemy attacks, although less obviously than Regazzoni had done for him during last October's U.S. Grand Prix at Watkins Glen.
But then after that I would advise against following that advice because they make things that are so much less sticky to use on your face to intimidate your enemies.
In addition, with less energy now focussed on the common enemy of the North, space has opened up in which previously dormant fracture lines between the disparate ethnic groups have been able to reassert themselves.
The US authorities initially claimed he was an «enemy combatant» in the global war on terror and for years our government more or less accepted this.
Everyone on the moon is literally gay, the dialogue is so poorly written I cringed through half of it, the enemies seem much less imaginative
Megamind finally gets a leg up on his annoyingly charismatic opponent but doesn't have much of a plan for running the town, much less the world, without an enemy of Metro Man's stature to measure himself against.
Everyone on the moon is literally gay, the dialogue is so poorly written I cringed through half of it, the enemies seem much less imaginative than Borderlands 2's, and there are a tremendous amount of bugs and glitches that take away what little enjoyment that I had from playing this game.
Firstly, the number of enemies you encounter is drastically less in Trinity, with a bigger focus on boss encounters and team - play.
On 3DS, I enjoyed playing as Linkle, but the severely reduced enemy count and lack of one - console local multiplayer made the experience, frankly, less fun, even if I could play it on the gOn 3DS, I enjoyed playing as Linkle, but the severely reduced enemy count and lack of one - console local multiplayer made the experience, frankly, less fun, even if I could play it on the gon the go.
On a less positive note, I encounter some severe inconsistencies with enemy difficulty.
Where it's most effective is when it plays the up to the heroism of everyday citizens, driven less by altruism than hatred for the enemy, and in the telling little touches strewn through the film, like the carefully sharpened pencils lined up like soldiers on the desk of a Gestapo officer, or the crates of beer from the collaborator's brewery stacked up at Gestapo HQ.
This is more an aesthetic and less a gameplay issue because you can always refer to your map on the bottom screen to identify enemy locations, but it can be a little jarring to see enemies seemingly teleporting into the path that you're running.
It makes combat a lot less obvious to read on a purely visual basis, and you'll find yourself feeling your way through encounters without the knowledge that your character has an immediate advantage over an enemy.
Few jurisdictions have passed significant voucher and tax - credit legislation, and most have hedged charter laws with one or another of a multiplicity of provisos — that charters are limited in number, can only be authorized by school districts (their natural enemies), can not enroll more than a fixed number of students, get less money per pupil than district - run schools, and so on.
My take was simpler: you need to worry less about whether your active fund is going to trail some index by 0.9 % annually and worry more about whether you will, yet again, insist on being your own worst enemy:
This means you can either micromanage the action, pausing every few seconds to adjust your plan based on how the enemy have reacted, or take a less hands - on approach, attempting to perform as much of the mission as you can with minimal interruption.
- players rack up points by eating humans, and destroying buildings in each five - minute match - roughly 250 Titans to play as from the main game - each of them have various stats, such as speed and stamina - the smaller Titans move quicker, while larger Titans have more stamina - there are two types of humans; citizens and nobles - nobles are shown on the map by a green distress signal, and are worth more points - Titans can smash buildings just by walking into them, but dashing causes buildings to fall faster - destroying buildings gives less points, but also fills up the Rage Gauge for the Rage Attack - player Titans can attack each other - by defeating another player, the defeated player loses half their points - a Levi counter will start counting down on the leading player after some time passes - when it reaches zero, the player with the icon will immediately be killed by Levi - by hitting other player Titans, the counter can be passed on to them instead - the Levi counter doesn't reset upon handing it to another player - special titans like Eren's Titan, the Female Titan, and Armored Titan will appear and attack players randomly - player Titans can be defeated by these special enemies in one hit - special enemy Titans and Levi will disappear after defeating one of the players - Rage Attacks slow down opponents, scramble their controls, give you super armor, and more - at the end of a match, the points are tallied up, and the person with the most points win - playable online and offline on Switch
Even on the normal difficulty setting against a group of lesser enemies combat can be a harsh master if you're not fully prepared.
For example, I'm big on damage / healing my party and less inclined to stun or distract enemies, so I tend to put attacks and spells as my second ability.
These give the player a range of attack options which sacrifice speed for power and vice versa depending on which stance has been selected; certain enemies are best handled with the swift but less powerful low stance, for example, while slower - moving bosses may be better taken down with a powerful but slow high attack.
Brigades can attack at will with little regard to their defense and dish out loads of damage while sustaining lots of damage or can focus on their defense so as not to sustain too much damage too quickly while dishing out slightly less damage to enemies.
I'm less concerned about the big picture and more worried about surviving yet another wave of tough mobile enemies, relying on the Vault Hunter at my back thanks to the tightest synergy and interplay between classes to date.
The combinations of statistics provide a real strategy element; for instance heavy duty weapon MG Judge 2.0 unleashes 106 damage on an enemy, albeit with a low attack speed, while the twin - rigged Claws of the Gestalt has less damage at 83 damage dealt to an enemy, but more than makes up for it with a high attack speed; therefore resulting in Claws of the Gestalt actually being the more effective of the two weapons.
The Stealth class has reduced health but will not show up on enemy radar when shooting The Tactical class has less aim wobble but has reduced sprint speed The Assault class receives health from melee hits and modded melee weapons are more durable The Support class can craft items quicker but has reduced health The Stealth class has less health but can sprint faster and use Listen Mode The Assault class has increased health but can not use rifles
I was DEEPLY worried thyat this game would be a very... Mercury Steam experience, drawing less on the series» roots, going strictly for atmosphere or orchestral stings, requiring the balance of aeon that only replenishes if you manage to defeat enemies with entirely too much HP with the melee counter, randomly inserting Patrick Stewart as a new character while we discover that Samus was actually the Metroid Queen all along as a way to forsake and stand against the Galactic Federation that had cursed her to bounty hunting this whole time... I might be a bit bitter, and think this studio after it leaves Nintendo's guiding wing will return to complete mediocrity.
There are 4 difficulty levels including normal, hard, suicidal and hell on Earth with the major differences between each difficulty being significantly noticeable as there will be more enemies per wave, while they possess faster movement, a wider range of attacks and more health, although to make it even harder you will simultaneously have less pickups and less dosh to spend on upgrading your loadout.
25 WORDS OR LESS: The thin man returns, hot on the trail of Peach and a new enemy in the form of the X-Nauts.
Also, in the case of the Halo games, the enemy AI acts «smarter» on higher difficulty levels, whereas some games simply alter some variables, making supplies less scarce and enemy health levels higher.
Then I played through on the hardest difficulty and suddenly my teammates had useless AI even when I give them specific orders, cover only seems to work when the game feels like making it work, and enemies become less fun to fight as they all have shields and barriers that my Biotic powers can do nothing about.
Meaning that as battles go on, considerably stronger HP damage dealing enemies in tandem with the many traps on the field turns the game from less a battle of strength and more of a dance with the dodge button to get a solid plan of how to succeed.
Enemies give you less zenny (on Normal mode, anyway), so it takes longer to upgrade your gear.
This is a great addition, and means you'll be spending significantly less time on item - management, and more time on slaughtering the incredible amount of enemies that hurl themselves at your feet.
This is the main reason why the Hoth battle in Shadows of the Empire was such a great winter level: it played to the strengths of the license by replicating one of the series» big battles, and played to the strengths of the hardware with a tundra setting that inherently requires less draw distance and could put the focus on detailed enemies.
You make less sound when you are crouched than when you walk, but you still make some sound, which makes it impossible to sneak up on enemies to ambush them.
Some enemies will have less armour on their legs or their arms, making for an easy kill, but poor loot!
In numbers: 500,000 + units sold, 204 million minutes watched on Twitch, 50 billion enemies less, and 100 % proud developers.
a b c d e f g h i j k l m n o p q r s t u v w x y z