The developers of Destiny 2 are now trying really hard to regain the trust of their most dedicated fans, whom they have abandoned for the benefit of a larger group of
less hardcore players.
Sniper vs. sniper gameplay has its place, but I personally don't think it fits in the Star Wars galaxy and removing the option to have a sniper class really does make it more welcoming to newer and
less hardcore players.
The recent decline of the fighting genre amongst
less hardcore players has been a long and painful one to watch, all culminating in Street Fighter V's poor sales earlier in the year.
The early bosses this time around are far easier than say, the Capra Demon or Gaping Dragon from DS, but considering the astronomical increase in how many there are to defeat, the reduction in difficulty in the early stages is a welcome change to help
less hardcore players want to attempt victory just one more time.
Given that equates to roughly two - hundred - and - ten - million people, that's a huge chunk of the potential gaming market to alienate, especially in a day and age where this genre of entertainment is more popular than ever, and studios are becoming increasingly keen to get as many
less hardcore players hooked as possible.
Not exact matches
Team Ninja is so proud of the story they've created this time around that they wanted to give
less skilled
players a chance to experience the story without the
hardcore gameplay.
More
hardcore players are okay with that, because that's how Destiny 1 worked, but because the stats for loot aren't randomised any more there's
less incentive than before to put yourself through the grinder.
They seem to be trying to make the game more appealing to
less hardcore gamers but still have enough gameplay elements to make it appealing for the
hardcore tournament
players.
Against these expectations, Codemasters have had to deliver a game on an annual basis that can not just meet the most zealous fan's desires for the ultimate F1 racing game but must be accessible to the
less hardcore, general
players.
Juul, [author of A Casual Revolution: Reinventing Video Games and Their
Players] concludes that the division between the
hardcore gamer and the casual gamer is
less about their capacity to play well and more about how they identify (or not) with the gaming subculture.
I'm not sure exactly how long the single
player campaign is but I would guess somewhere around 8 hours since I completed it in
less than a week on
Hardcore difficulty.
Since its announcement people have been saying how the combat is the thing that will deter the
less «
hardcore»
players but that's not true at all, it's this garbage save system.
Recognising that there may not be all that much crossover between RPG fans and beat - «em - up
players, Arc smartly reined in its usual
hardcore systems (as seen in Blazblue and, to a
lesser extent, Guilty Gear) to create its most accessible fighter to date.
Destiny 2Remove product link has been slammed by
hardcore players of the original game, who say the lack of randomized gun perks and hidden secrets and PvP heroics make the sequel's end game
less compelling.
Online, in both Horde and Versus Multiplayer modes, Gears 4 is insanely addictive, with plenty on offer for the
hardcore and the markedly
less so, and its single -
player game is the best any Gears of War game has ever boasted.