Not exact matches
Arsenal must go for maximum
points from the next two
games to get that winning momentum back for the villa game.Besides the fans will not be happy with anything
less than 3
points tonight.
Then posted stats
from the year he averaged 3 blocks a
game (# 1 in the league), tied with Serge Ibaka and was careful to
point out he played 10 minutes
less a
game than Serge.
The Red Devils are now surely going to make it into the knockout stages as they require just one
point from their remaining two group
games, but the Blues face a
less straightforward task.
The
point was enough to allow Arsenal to progress through to the knockout stages of the Europa League with two
games to spare but the performance
from the Gunners was
less than impressive.
Considering our away form has been absolutely useless this season, the three
points are far
from guaranteed in Wales on Wednesday, but we should have
less trouble when we face Everton, who are without a win in their last 7
games, at the Emirates next Saturday.
I am fairly sure that a large percentage of Arsenal fans are finding it hard to get enthused about the defence of the FA cup trophy, because two
points from the last three Premier League
games has left the Gunners down in third place and our challenge for the Premier League title looking a lot
less assured than it was a couple of weeks ago.
So I repeat, anything
less than 6
points from the next 2 EPL
games is a shame.
Hull City will take on what is surely going to be an under strength Man United side but Sunderland are still not out of the woods and if they manage
less than one
point from their last two matches then they can be caught by the St James» Park outfit but they will need to get something
from their final
game at Villa Park.
They picked up 3
points from their first 6 EPL
games of the calendar year and got knocked out of both cups, and thus in 1 crucial month their season was more or
less over.
In nine
games this season, Ball has averaged about 16
points, three rebounds, and
less than one assist, despite being held scoreless in his debut — all while shooting 44 percent
from the floor and 45 percent behind the arc.
Yes we have leaked silly goals this season and our defense is also an issue but we have failed to score in 7 premier league
games and have only scored 1 goal or
less in 17
games (4 wins, 7 draws and 6 losses) which is a
point telly of 19
points from a possible 51
points.
Our opponents Bolton have themselves only lost twice but they currently sit in sixth place in the table with 13
points, four
less than us,
from a
game more.
Valencia finished a disappointing 12th in La Liga last season with a
points tally of 46
from 38
games,
less than half of that of champions Real Madrid.
Still, the Old Lady sneaked to the 2nd place, ending the group stage with a total of 10
points and with three
points less than the first placed team Atletico Madrid, thanks to seven
points, two wins a draw
from the last three
games.
Just three teams have accrued
less points on their own patch than Rangers (10
from a possible 36; W2 D4 L6), who have won one − a 3 - 1 success against rock - bottom Wigan − and lost three of their last four at Loftus Road, where they were beaten 2 - 1 by Wolves in their last home
game.
The goal broke the
game wide open, and it was really more or
less a stroll in the park for the black and white
from that
point forward.
Fortunately for Grant, West Ham's next three matches are all very much winnable, but with the team currently stranded in 20th position and four
points adrift of safety, and with the January transfer window looming large and the board eager to bolster their ranks as soon as, you get the impression that even if Grant could mastermind one win over either Blackburn, Fulham or Everton he would still face the axe considering three
points from a possible nine would still leave the club rooted to the bottom of the league and still in the same old sticky situation as before, just with
less games to dig themselves out of the trench they find themselves in, although it looks as though Grant is the one who will be buried alive.
Houston also went 8 - 2 in
games decided by seven
points or
less, a stat that tends to regress to the mean
from season to season.
The highest any club has ever finished in the Premier League era when they've had 20
points or
less from 19
games is eighth.
Despite recent collapses, throwing away leads against Liverpool and Tottenham to draw their last two, Arsenal fans should not expect
less than 3
points from this
game.
There was also
less playing
from the back — partly due to the visitors rarely troubling the home defence until the later stages of the
game, but also perhaps because City needed to take three
points and get back to winning ways.
Overall, the
game feels a lot
less Final Fantasy
from a mechanical
point of view.
«Also I was wondering how Sony's vision is limited for cloud gaming, they claim they can use the cloud for whatever they want, including
game streaming, and their cloud servers themselves will no doubt be greatly expanded on...» scott182 you basicly answered your own question, claiming and doing are two very big differences Microsoft is leading the way in this area by not only promoting cloud use but doing it at launch, sure sony CLAIMS THEY CAN but I don't even think they have spoken about their VISION at all to this
point, this doesn't mean I don't believe they CAN upgrade and eventually have the infrastructure in place on a
lesser level than micro with enough to get the infrastructure to get the job done but micro has the advantage of years of cloud building
from their other business portfolio and its very expensive so we'll see to WHAT EXTENT AND WHEN sony has this in place.
- players rack up
points by eating humans, and destroying buildings in each five - minute match - roughly 250 Titans to play as
from the main
game - each of them have various stats, such as speed and stamina - the smaller Titans move quicker, while larger Titans have more stamina - there are two types of humans; citizens and nobles - nobles are shown on the map by a green distress signal, and are worth more
points - Titans can smash buildings just by walking into them, but dashing causes buildings to fall faster - destroying buildings gives
less points, but also fills up the Rage Gauge for the Rage Attack - player Titans can attack each other - by defeating another player, the defeated player loses half their
points - a Levi counter will start counting down on the leading player after some time passes - when it reaches zero, the player with the icon will immediately be killed by Levi - by hitting other player Titans, the counter can be passed on to them instead - the Levi counter doesn't reset upon handing it to another player - special titans like Eren's Titan, the Female Titan, and Armored Titan will appear and attack players randomly - player Titans can be defeated by these special enemies in one hit - special enemy Titans and Levi will disappear after defeating one of the players - Rage Attacks slow down opponents, scramble their controls, give you super armor, and more - at the end of a match, the
points are tallied up, and the person with the most
points win - playable online and offline on Switch
This EXTREMELY limited price
point is ONLY available for the first backers of the VIDEO
GAMES LIVE: LEVEL 3 project, once these are gone additional reward packages may be made available for $ 1,500)- $ 500 tier PLUS the COMPLETE heavy duty presentation style printed Video
Games Live conductors scores
from Chrono Trigger & Chrono Cross, the Tetris Opera AND Castlevania signed by Tommy Tallarico, PLUS signed first page conductor scores
from Halo and Destiny (Marty O'Donnell & Mike Salvatori), Monkey Island (Michael Land, Peter McConnell, Clint Bajakian), World of Warcraft, StarCraft II and Diablo III (Russell Brower, Jason Hayes, Glenn Stafford, Derek Duke), Silent Hill (Akira Yamaoka), Castlevania (Kinuyo Yamishita), Metal Gear Solid 3 «Snake Eater» (Norihiko Hibino), God of War (Gerard Marino), Journey (Austin Wintory), BioShock (Garry Schyman), Earthworm Jim & Advent Rising (Tommy Tallarico), Civilization IV (Christopher Tin), DOTA 2 (Tim Larkin, Jason Hayes), Resident Evil 5 (Wataru Hokoyama), Command & Conquer (Frank Klepacki), Uncharted 2 (Greg Edmonson), Crysis 2 (Inon Zur), Assassin's Creed II (Jesper Kyd), EverQuest II (Laura Karpman) and our Classic Arcade Medley signed by Atari founder Nolan Bushnell, PLUS a 2 hour exclusive Twitch.TV interactive video conference Q&A and hang - out session with no
less than 10 of the
game composers listed above, PLUS a special Video
Games Live exclusive version of a Piano Arrangement sheet music book SIGNED by the Grammy Nominated Journey composer Austin Wintory, PLUS your name and picture (or the name and picture of your choosing) to be enshrined on our website and Facebook page as a special LEET!
The fact you can only finish a series by scoring a podium finish in every single race is again a drastic change
from the previous Forza
games on the Xbox One, to the
point where Forza Horizon 2 (a
game that,
less we forget, uses a mostly impractical music festival as a premise) has a more autosports - authentic championship setup than a Forza release with the term «Motorsports» in its name.
It also rewards time as much as it rewards skill, so casual players or
less skilled players will never actually go down in rating and get discouraged, as they could in Chess, Go, Starcraft, or other
games that use a ELO - style rating system (which adds or subtracts
points from your rating depending on your rank relative to your opponent's rank and whether or not you lost the
game).
The levels were as interesting as any other Halo campaign but due to the better graphics and the ability to climb up a ledge rather than having to jump above it's height it made it great to explore for skulls and collectables, within the 9 hour co-op
game both myself and Russ found ourselves venturing off and climbing up different parts of the maps to see how high we could get or what was hidden away, we came across a few Easter eggs on the way and found some rare or «special» weapons, Halo has always been a FPS which you have to explore to find Easter eggs etc. but Halo 5 just seemed better than the rest for this, the
game flowed well between each level bouncing
from blue team and team Osiris following the story to show where paths cross and what each team is doing in between, I feel like all of the trailers kind of
pointed the story into a different direction to the way the campaign developed which was surprising and confusing at the same time but none the
less it was a great campaign and one of the best Halo
games I have played in many years, I was never a fan of Halo 4 I thought it lacked everything a Halo
game should be but Halo 5 has surprised me and was well worth the wait.
Of course, you can still do that too, but when the
game gives you solid vantage
points, with
less risk
from taking fire, it makes the whole experience a lot smoother.
- the team has been adding weapons one by one because they want the same amount of attention for each weapon - the team learned that when they added two new weapons at once, one would end up getting overshadowed by the other - there were more new stages than returning stages because bringing back old stages would have little surprise - since they want to satisfy both new and returning players, they changed the order of stage additions - there weren't any major direction changes in balancing
from Splatoon 1 - there have been more pattern combinations between weapons and stages, so there was more involved to balance them all - matchmaking is handled by getting 8 players with similar rank
points, and then they're split by weapons - the rank
point gap between S + players is bigger than ordinary players - only about one in 1,000 active players are in the S +40 to S +50 region in Ranked Battles - there's even
less than one in 10 players that reach S +, while 80 % of the overall player base are in A or
less - about 90 % of S + ranked players are within a + / -150 hidden ranked power range - rock was the popular genre in Splatoon, so they tried changing it for the sequel - they prioritized making good background music first before forming the band to play that music - the design team would make the CD jacket - like artwork afterwards - due to this, the band members would often change; some getting added while some others removed - Off the Hook is an exception, as they first decided they would be a DJ and rapper along with their visuals first - Off the Hook's song came afterwards - In Splatoon street fashion was the trend, but in Splatoon 2 they tried adding more uniqueness - the aim was to add Flow with ethnic clothing and Jelfonzo with high fashion - all Jellyfish in this world are born by splitting, which means Jelfonzo was born by splitting
from Jelonzo - Jellyfish are like a hive mind - when they hold a wedding ceremony, they're just simply holding the ceremony - Jelonzo and Jelfonzo start gaining their own consciences so they can speak - Flow used her working holiday to go on a trip before reaching Inkopolis Square - during the trip, she met the owner of Headspace - the owner liked her, so she got hired to work there - Bisk has a unique way of speaking: anastrophe - the team tried to express him as an adult man - they made him into a giant spider crab because they wanted someone with high posture - he came
from a cold country and broke up with his girlfriend to join a band - just like Flow, he became attracted to squids - Crusty Sean finally has his own shop, but he opened it because he's someone who follows the current trends - one of the trends happens to be people opening their own shops - drink tickets aren't stacked, but the probability is higher than a single brand - the music in Inkopolis Square changes depending on the player's location - sounds contribute to creating atmosphere in the location - the song at front of Grizzco Industries had an atmosphere that feels like some smell can radiate
from the
game screen - as for Salmon Run, they imagined it as a Japanese restaurant outside Japan that is not run by a Japanese person - each time the player moves between the shops, the
game uses an arrange shift that shows the personality of each inhabitant - the arrangement in Shella Fresh is related to Bisk's guitar and mystery files that describe his past - with the Squid Sisters moved to Hero Mode, Off the Hook was put in charge in guiding battles and festivals - Bomb Rush Blush has an orchestra «because it would sound like the final boss» - the team wanted to express the feel of the story's real culprit with this music - the probability of each event occurring in Salmon Run is different - there are no specific requirements, meaning they're picked randomly - this means it's possible for fog to appear three times in a row - the Salmon have different appearances based on the environment they're raised in - if the environment is harsher, they would become large salmon - Steelheads and Maws have big bodies, while Scrappers and Steel Eels have high intelligence - Salmons basically wield kitchenware, but everybody else has a virtue in fighting to actually cook the Salmons - Grill is the ultimate form of this - when Salmons are fighting to the death, they can feel the same sense of unity - they would be one with the world if they were eaten by other creatures, and they also fight for the pride of their race - MakoMart is based on a large supermarket in America - the update also took place on Black Friday in America, which was why Squids are buying a lot of things in the trailer - Arowana Mall looks like it has more passages because there are changes in tenants and also renovation work - Walleye Warehouse has no changes at all, because the team wanted to have at least one map that stayed intact - the only thing different in this map is the graffiti, which is based on the winner of Famitsu's Squid Fashion Contest - all members in the band Ink Theory graduated
from music university - they are well - educated girls who also do aggressive things - the band members wearing neckties are respecting the Hightide Era
from the prequel - the team will continue adding weapons and stages for a year, and Splatfests for two years - the team will also continue to make more updates including balancing
This
game doesn't cost much, having a price
point of 20 dollars, though it makes you wonder why a
game would have a seemingly - permanent price drop
from 30 to 20
less than 2 months since it released as a brand new
game.
Overall, the
game feels a lot
less Final Fantasy
from a mechanical
point of view.
If these companies can be more transparent about their processes, learn
from their mistakes and make microtransactions systems that are
less punishing to players, there's no reason the next
games in these companies» respective series — «Destiny 3,» or «Battlefront 3» — couldn't be high
points for the
game industry.
Being only one
point off
from a perfect score is
less rare, but is still a worthy accomplishment, especially as Gears of War 3 is a «Western»
game, which traditionally aren't as well - received as the domestic ones here.
Harding - Rolls also
points out the increase in revenue after a
game's launch
from microtransactions and the like also makes a subscription service
less of a financial risk.
Calling the player an idiot a trillion times throughout the
game for no reason other than just walking
from point A to
point B is even
less funny.
The
point of every
game (more or
less) is to survive as long as you can,
from the
point you begin the
game till the end, an example of which is Papers, Please, where death means the end of the
game, but you don't even die at times, you end up in prison as an alternative failure state.
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