Sentences with phrase «less skilled players»

Even on the game's first level, getting the King's object of desire can be a challenge for less skilled players.
This motive rewarded mastery, but still allowed more patient, less skilled players to persist.
The result is that the skilled players still get the better power - ups, they still find the secret areas, and they don't get annoyed by less skilled players bringing them down.
Respawn's comments largely confirm my own theories regarding the AI, primarily that they exist to allow less skilled players to have fun and feel like they're contributing to their teams victory, while still allowing skilled gamers to rise to the top of the leaderboards.
It also rewards time as much as it rewards skill, so casual players or less skilled players will never actually go down in rating and get discouraged, as they could in Chess, Go, Starcraft, or other games that use a ELO - style rating system (which adds or subtracts points from your rating depending on your rank relative to your opponent's rank and whether or not you lost the game).
This support mode is something core gamers may not find very interesting, like Mario Galaxy's two - player mode, but it would be great for parents helping their kids or friends helping less skilled players.
When I suggested that perhaps a better solution would be to accept less skilled players as well as the better ones so they could get better by learning from him, his reception was chilly.
Now, all this talk about the gameâ $ ™ s difficulty doesn't mean less skilled players are left to drown in frustration.
Team Ninja is so proud of the story they've created this time around that they wanted to give less skilled players a chance to experience the story without the hardcore gameplay.
If not, well id rather have a less skilled player that's eager to learn than a more skilled one that refuses to listen.
In co-op you can generally guide a less skilled player through, and the later LEGO games are as fun to play as they are funny.
It is simple enough to allow lesser skilled players to be effective yet offers good variety in the amount of attacks to keep combat engaging.
The bubble can also be used for a less skilled player to easily navigate through a level in multiplayer, and you'll also return in a bubble after losing a life.
Dennis found that the game of poker is determined more by «the relative skill of the player» than anything else and also that, as I have learned the hard way myself, «a more skilled player will consistently beat a less skilled player

Not exact matches

Hopefully we will get Lamar for less because he is young and very skilled player.
For as long as I can remember I've seen less skilled, less athletic players who have had their effort showcased as a way to kind of even things out.
2 things; wenger has to take massive crtisism for favoritism with certain players and for spending latley on less than whats needed e.g why play ozil, ramsey, walcott, when they havnt performed, anyone can see a front 3 of welbeck, sanchez and perez would cause havoc Xhaka wtf he cant takle, is not mobile enough and has the temper and the decision making skills of a of a suicide victim, why did nt we go in for Kante less money and 10x a better player or even Schneiderlin thinking about what happens after wenger ask yourself this will we win the league next year with wenger then ask if we got the right manager next year would we win the league
Theo has been invisible all season meanwhile Joel has been getting better with each game on the RW, he has the vision and the skill to be an Arsenal player, he's already gotten assists and goals for the team in less than half a season playing for us and he's still only 23.
perhaps if he spent more time on his shooting skills, and less time on his hair do skills he might be a half decent player.
This is an incredibly difficult question to answer for a variety of reasons, most importantly because over the years our once vaunted «beautiful» style of play has become a shadow of it's former self, only to be replaced by a less than stellar «plug and play» mentality where players play out of position and adjustments / substitutions are rarely forthcoming before the 75th minute... if you look at our current players, very few would make sense in the traditional Wengerian system... at present, we don't have the personnel to move the ball quickly from deep - lying position, efficient one touch midfielders that can make the necessary through balls or the disciplined and pacey forwards to stretch defences into wide positions, without the aid of the backs coming up into the final 3rd, so that we can attack the defensive lanes in the same clinical fashion we did years ago... on this current squad, we have only 1 central defender on staf, Mustafi, who seems to have any prowess in the offensive zone or who can even pass two zones through so that we can advance play quickly out of our own end (I have seen some inklings that suggest Holding might have some offensive qualities but too early to tell)... unfortunately Mustafi has a tendency to get himself in trouble when he gets overly aggressive on the ball... from our backs out wide, we've seen pace from the likes of Bellerin and Gibbs and the spirited albeit offensively stunted play of Monreal, but none of these players possess the skill - set required in the offensive zone for the new Wenger scheme which requires deft touches, timely runs to the baseline and consistent crossing, especially when Giroud was playing and his ratio of scored goals per clear chances was relatively low (better last year though)... obviously I like Bellerin's future prospects, as you can't teach pace, but I do worry that he regressed last season, which was obvious to Wenger because there was no way he would have used Ox as the right side wing - back so often knowing that Barcelona could come calling in the off - season, if he thought otherwise... as for our midfielders, not a single one, minus the more confident Xhaka I watched played for the Swiss national team a couple years ago, who truly makes sense under the traditional Wenger model... Ramsey holds onto the ball too long, gives the ball away cheaply far too often and abandons his defensive responsibilities on a regular basis (doesn't score enough recently to justify): that being said, I've always thought he does possess a little something special, unfortunately he thinks so too... Xhaka is a little too slow to ever boss the midfield and he tends to telegraph his one true strength, his long ball play: although I must admit he did get a bit better during some points in the latter part of last season... it always made me wonder why whenever he played with Coq Wenger always seemed to play Francis in a more advanced role on the pitch... as for Coq, he is way too reckless at the wrong times and has exhibited little offensive prowess yet finds himself in and around the box far too often... let's face it Wenger was ready to throw him in the trash heap when injuries forced him to use Francis and then he had the nerve to act like this was all part of a bigger Wenger constructed plan... he like Ramsey, Xhaka and Elneny don't offer the skills necessary to satisfy the quick transitory nature of our old offensive scheme or the stout defensive mindset needed to protect the defensive zone so that our offensive players can remain aggressive in the final third... on the front end, we have Ozil, a player of immense skill but stunted by his physical demeanor that tends to offend, the fact that he's been played out of position far too many times since arriving and that the players in front of him, minus Sanchez, make little to no sense considering what he has to offer (especially Giroud); just think about the quick counter-attack offence in Real or the space and protection he receives in the German National team's midfield, where teams couldn't afford to focus too heavily on one individual... this player was a passing «specialist» long before he arrived in North London, so only an arrogant or ignorant individual would try to reinvent the wheel and / or not surround such a talent with the necessary components... in regards to Ox, Walcott and Welbeck, although they all possess serious talents I see them in large part as headless chickens who are on the injury table too much, lack the necessary first - touch and / or lack the finishing flair to warrant their inclusion in a regular starting eleven; I would say that, of the 3, Ox showed the most upside once we went to a back 3, but even he became a bit too consumed by his pending contract talks before the season ended and that concerned me a bit... if I had to choose one of those 3 players to stay on it would be Ox due to his potential as a plausible alternative to Bellerin in that wing - back position should we continue to use that formation... in Sanchez, we get one of the most committed skill players we've seen on this squad for some years but that could all change soon, if it hasn't already of course... strangely enough, even he doesn't make sense given the constructs of the original Wenger offensive model because he holds onto the ball too long and he will give the ball up a little too often in the offensive zone... a fact that is largely forgotten due to his infectious energy and the fact that the numbers he has achieved seem to justify the means... finally, and in many ways most crucially, Giroud, there is nothing about this team or the offensive system that Wenger has traditionally employed that would even suggest such a player would make sense as a starter... too slow, too inefficient and way too easily dispossessed... once again, I think he has some special skills and, at times, has showed some world - class qualities but he's lack of mobility is an albatross around the necks of our offence... so when you ask who would be our best starting 11, I don't have a clue because of the 5 or 6 players that truly deserve a place in this side, 1 just arrived, 3 aren't under contract beyond 2018 and the other was just sold to Juve... man, this is theraputic because following this team is like an addiction to heroin without the benefits
Chadli is bigger, stronger and faster than pretty much any of our CM players but with a touch less skill.
Think about Cutler last year, who had a much more talented group of skill players around him in Miami, only threw for 2700 yards w / 14 interceptions... Trubisky had 2300 yds w / 7 interceptions while starting two less games.
Certain players we have, especially Wilshere, Ramsey, and Giroud are poor fits for Ozil in my opinion (Giroud because he wants to be part of the build up too much and his lack of pace and skill causes Ozil to have less space than a quicker, more skillful CF would, I think the other two are obvious as to why).
which is certainly not a slight on the young french national player; like him or not, Sanchez has provided some real world - class performances for club and country in recent years... if you do this move, you need to really clean house or face some serious consequences for the foreseeable future... half measures are rarely rewarded, that's how we got here... tear down the wall... we need to get rid of Giroud, not because he isn't a talented player, his skill - set simply doesn't make sense if we hope to maximize the offensive potential of a quick passing, one - touch scheme... we need to evolve, like Barcelona, who realized you needed to have clinical finishers or face a mind - numbing future of horizontal passes and largely ineffective crosses... Barca went and got Suarez, even though they had Messi and Neymar on the roster (just imagine the possibilities — another in the litany of Wenger «what ifs»)... we need to be as clinical in the boardroom as on the pitch... accept nothing less or move on... personally I would move on from Welbeck, Giroud and Walcott, even Ox if he isn't all in... I think the most intriguing player might be Perez, which runs counter to the thoughts in my head when he arrived late last summer... we need a deep lying DM with quick feet and long ball potential, midfielders who can counter quickly even when they are spread out and 4 or 5 players who know how to attack the lanes (kind of a cross between Barca, Dortmund and Monaco)... this is seriously an achievable goal, one that logically should have been achieved quite a few years ago... did no one in the Arsenal organization see the financial restructuring of the football universe... think of the players we could have had but we weren't willing to cough up the dough only for those individuals to have their value double or triple within a 12 to 24 month period... even if just from an investment perspective these «no deals» represent a failure of monumental proportions... only if you cared, of course
Keeping Giroud on this squad with the promise of substantial playing time... the offensive tactics of this squad is way too indirect and is much more reflective of a hold up play / cross in the box scheme that suits Giroud's skill - sets but can't continue if Wenger really wants Lacazette to be successful... without Sanchez on the pitch this offence is a little bit like a headless chicken, passing sideways, providing relatively poor service to undersized players and sub-par finishing... this isn't to suggest that Arsenal can't perform without Alexis but this offensive scheme is antiquated and ill - advised, especially considering our personnel (poor man's Barca)... if Arsenal doesn't want to pay the price to get topnotch players so we can press high and play all out attack, we would be better served by adopting a counterattack approach... unfortunately that would mean developing a far less skittish defensive group that could withstand the pressure and we all know that Wenger hasn't opted for that approach considering our defensive pickups in recent years and the lack of a «boss» in the midfield
This is why Arsenal should get new players that have great skills to possess the ball longer, to become less predictable.
Maybe he's of the opinion that «a player such as his self», doesn't get involved in those dirty parts of the game and should be left to the lesser skilled water carriers of the team.
We can all see how tactically inept he is, and at the smaller teams you really need excellent motivational skills (because the lesser teams will be losing most weeks), and you need to be spot on with tactics, because you won't have the WC players to bail you out when all goes wrong.
watch his movement off the ball his probem at Spurs is that his skill tends to be used in the wrong positions ie wide left or right midfield to accomodate less talented players namely Crouch & Defoe who at best are just squad players.
* The officials seem to enjoy watching us get hacked to death by lesser players and also seem to permit skilled players from any team to be scythed down by EPL thugs on a regular basis.
Each of the following profiles ends with a player who the S2 talent most resembles in skill set, though at a lesser level.
Admittedly, the main campaign is a bit fast - paced and short, as depending on their skill, players can blitz through it with a 100 % completion rate in less than 6 hours, but don't forget about the extra content.
It's possible that a more skilled player would have less of a hard time keeping their head amid the chaos, but I don't think of myself as particularly unskilled at Gravity Rush.
Admittedly it is a bit fast - paced and short, as depending on their skill, players can blitz through the first campaign with a 100 % completion rate in less than 6 hours, but the content is still thoroughly enjoyable.
In general, the game's faster and more responsive than Soul Calibur IV; ring - outs are less plentiful but still possible for skilled players, which means that battles are generally decided on skill instead of luck, based on my experiences.
His flying and swimming skills (accompanied by the familiar animation instantly recognizable to long - term series fans) make the deadly water much less of a threat, and I got the sense that Tails will often be the best choice for players who find Sonic Mania's challenges a bit too tough at first.
It's staggering what's made available to the player, but again, aside from a solid handful of skills, nothing else was worth even exploring, much less using in the thick of combat.
As less - skilled investors flee active strategies, the level of competition among the remaining players will increase.
You can also download other players» work, if you're less confident in your skills.
- the 18 returning classes were chosen by seeing which popular classes would fit with the game - they also wanted to include classes to cover roles that the roster was lacked - the Pugilist class was added because the first group of classes selected did not include any with bashing and binding attacks - War Magus was added because the Medic was the only healer class in the roster at that point - they couldn't simply include all popular classes as that would have skewed the balance of the game - as for the Hero class, they with balanced offensive and defensive capabilities, but this made things to similar to other classes - this was rectified by adding after - images and other skills with good synergy - when an after - image appears, it does the same skills as the Hero, except on the following turn - it becomes possible for skills that usually can not be used multiple times in a row to be activated multiple turns in a row - it also means skills that only have an effect for one turn can be extended to two - after - images use not only the Hero's own class skills, but also their subclass skills - if the subclass is an Imperial, the Drive skill can be used multiple times in a row - when using Hero as a subclass to Nightseeker, the character can cover the Nightseeker's weaknesses of having low defense - after - images can also help increase the chances of inflicting status ailments - subclasses can be used to make up for weakness - Swordsman, a class that can learn speed and accuracy boosting skills, would be a good subclass for the Gunner - Reaper as a subclass for War Magus would allow that character to use the scythe's skills to inflict status ailments - the skill tree is slowly unlocked as a character grows - there are more skills that make jobs» individual styles stand out more, or expand the player's choices - the skill tree is also made so that there are less requirements to learn specific skills as compared to 5 - this makes it easier for players to get the skill they want without spending large numbers of skill points on lower skills - it's now easier to put points into skills, which makes re-specing easier - the team faced difficulty in balancing classes that were never meant to be alongside each other - they are doing their best to ensure that they keep the individual classes» identities intact
Basically, all of the good players on the more popular team end up being sorted into mirror matches, leaving the actual matches to the lesser players, who get stuck playing against the more skilled players from the unpopular team.
I understand the bots are there, more or less, to farm so that you can access your Titan faster, but when I play a multiplayer game, I want the challenge of playing against real players with real skill.
Researchers studied the habits of «Halo: Reach» and «StarCraft 2» players and discovered several insights that distinguish the elite gamers from those with lesser skills.
While these comments are obviously going to be welcomed by fans, there is always a risk that hardcode players may feel the game is dumbed down for a less skilled audience.
Borderlands 2's downloadable Mechromancer class will feature a skill tree designed to make shooting easier for less experienced players, but an ambiguous developer comment is raising some eyebrows across the internet.
I appreciate that the co-op implementation is fully drop - in / drop - out, but playing with a second, less - skilled player can feel akin to dragging an unwilling dog around on a leash.
Although Chariot gets its share of challenging gameplay (those in need of a challenge will certainly find it), it's built around the concept of giving less - skilled players ways to get by.
Despite the gameplay staying more or less the same, the high difficulty level in finding and beating the game bosses, coupled with slowly getting access to more perks while your player skills improve as well, makes for a game that could keep you engaged for quite some time.
However, it suffers in parts from poor pacing as a result of some very long - winded tracks, as well as a sudden and brutal difficulty spike that will put off less - skilled players.
Most interesting are Smart Steering and Auto - Accelerate, two features included to give less skilled or experienced players a competitive edge.
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