Multiplatform games typically run at a lower resolution or
a less stable framerate on XONE than on PS4.
At times, Uncharted gets too fast paced, and the visual context restores the soul of the game, with more or
less stable framerate.
Not exact matches
I du n no how it works for Switch, I know some games use dyanmic resolution scaling to keep a
stable framerate, but I don't know if it's any more or
less complicated to implement a way to choose between locking the resolution and
framerate between 1080/30 and 720/60.
However, this is by far the most
stable the game gets because Prioritize
Framerate and Prioritize Graphics feel
less optimized.