The authors state that «if you don't rush it, potty training will actually take
less time in the long run» and «even if you do manage to potty train your son early in his second year, he's then more likely to have a setback... than if you'd waited...» but they do not have any evidence or cite any studies to support these statements.
Yes, you may be rushed to complete other work that seems more important; however, creating a content plan takes a lot
less time in the long run than developing content on the fly.
Not exact matches
Investors who commit to incremental buys generally wind up paying the same (or even
less)
in the
long run for their metal and spend a lot
less time watching the market.
After giving the company credit for the expected ramp - up
in production from large current investments, the company is trading at
less than 9
times earnings — too low considering that approximately a quarter of those earnings come from the very high - return trading segment and the rest come from
long - lived and well -
run mining assets.
Of course it would be silly to suggest that winning any game, cup or otherwise, isn't good for the club, but let's remember just how problematic FA Cup success has been for this club... I'm certainly not going to suggest I didn't enjoy seeing Arsenal win, I'm a fan of this club first and foremost, but how bad are things when you find yourself secretly wishing that your own team lost so that just maybe real change would finally come... I resent this team for even making me feel such thoughts and it's going to take a lot of effort on their part to earn my trust again... this club has treated the fans so poorly that it has created an incredibly fragile and toxic environment, so much so that a «what have you done for me lately» mentality has emerged... fans rise and fall depending on the results of each game because we don't have faith
in those
in charge to make the necessary changes to personnel and tactics... each
time we win many fans attack any dissenting voices and make unrealistic claims about the players, the manager and the potential for unprecedented success... every
time we lose the boo - birds
run rampant, calling for heads to roll and predicting the worst... regardless of what side you fall on, it's not your fault, both sides are simply overcompensating for the horrible state of affairs that have been percolating for several years... it's hard to take the
long view when those
in charge have lied incessantly and refuse to take any responsibilities for their own actions...
in the end, we are trapped by the same catch - 22 that ManU faced upon Fergie's exit...
less fearful of maintaining the status quo than facing the unknown, which was validated, wrongly or rightly, by witnessing the difficulties they have faced during this transitory period... to be honest, the thing that scares me most is that this team has never prepared whatsoever for this eventuality, which considering our frugal nature and the way we have shunned many of our most revered former players is more than a little disconcerting
But I'm not stupid, Mustafi and Kos will likely make
less mistakes
in the
long run than the old partnership, esp as
time goes on, but I still think some fans need to cut Mert some slack for reasons I pointed too.
This is an incredibly difficult question to answer for a variety of reasons, most importantly because over the years our once vaunted «beautiful» style of play has become a shadow of it's former self, only to be replaced by a
less than stellar «plug and play» mentality where players play out of position and adjustments / substitutions are rarely forthcoming before the 75th minute... if you look at our current players, very few would make sense
in the traditional Wengerian system... at present, we don't have the personnel to move the ball quickly from deep - lying position, efficient one touch midfielders that can make the necessary through balls or the disciplined and pacey forwards to stretch defences into wide positions, without the aid of the backs coming up into the final 3rd, so that we can attack the defensive lanes
in the same clinical fashion we did years ago... on this current squad, we have only 1 central defender on staf, Mustafi, who seems to have any prowess
in the offensive zone or who can even pass two zones through so that we can advance play quickly out of our own end (I have seen some inklings that suggest Holding might have some offensive qualities but too early to tell)... unfortunately Mustafi has a tendency to get himself
in trouble when he gets overly aggressive on the ball... from our backs out wide, we've seen pace from the likes of Bellerin and Gibbs and the spirited albeit offensively stunted play of Monreal, but none of these players possess the skill - set required
in the offensive zone for the new Wenger scheme which requires deft touches, timely
runs to the baseline and consistent crossing, especially when Giroud was playing and his ratio of scored goals per clear chances was relatively low (better last year though)... obviously I like Bellerin's future prospects, as you can't teach pace, but I do worry that he regressed last season, which was obvious to Wenger because there was no way he would have used Ox as the right side wing - back so often knowing that Barcelona could come calling
in the off - season, if he thought otherwise... as for our midfielders, not a single one, minus the more confident Xhaka I watched played for the Swiss national team a couple years ago, who truly makes sense under the traditional Wenger model... Ramsey holds onto the ball too
long, gives the ball away cheaply far too often and abandons his defensive responsibilities on a regular basis (doesn't score enough recently to justify): that being said, I've always thought he does possess a little something special, unfortunately he thinks so too... Xhaka is a little too slow to ever boss the midfield and he tends to telegraph his one true strength, his
long ball play: although I must admit he did get a bit better during some points
in the latter part of last season... it always made me wonder why whenever he played with Coq Wenger always seemed to play Francis
in a more advanced role on the pitch... as for Coq, he is way too reckless at the wrong
times and has exhibited little offensive prowess yet finds himself
in and around the box far too often... let's face it Wenger was ready to throw him
in the trash heap when injuries forced him to use Francis and then he had the nerve to act like this was all part of a bigger Wenger constructed plan... he like Ramsey, Xhaka and Elneny don't offer the skills necessary to satisfy the quick transitory nature of our old offensive scheme or the stout defensive mindset needed to protect the defensive zone so that our offensive players can remain aggressive
in the final third... on the front end, we have Ozil, a player of immense skill but stunted by his physical demeanor that tends to offend, the fact that he's been played out of position far too many
times since arriving and that the players
in front of him, minus Sanchez, make little to no sense considering what he has to offer (especially Giroud); just think about the quick counter-attack offence
in Real or the space and protection he receives
in the German National team's midfield, where teams couldn't afford to focus too heavily on one individual... this player was a passing «specialist»
long before he arrived
in North London, so only an arrogant or ignorant individual would try to reinvent the wheel and / or not surround such a talent with the necessary components...
in regards to Ox, Walcott and Welbeck, although they all possess serious talents I see them
in large part as headless chickens who are on the injury table too much, lack the necessary first - touch and / or lack the finishing flair to warrant their inclusion
in a regular starting eleven; I would say that, of the 3, Ox showed the most upside once we went to a back 3, but even he became a bit too consumed by his pending contract talks before the season ended and that concerned me a bit... if I had to choose one of those 3 players to stay on it would be Ox due to his potential as a plausible alternative to Bellerin
in that wing - back position should we continue to use that formation...
in Sanchez, we get one of the most committed skill players we've seen on this squad for some years but that could all change soon, if it hasn't already of course... strangely enough, even he doesn't make sense given the constructs of the original Wenger offensive model because he holds onto the ball too
long and he will give the ball up a little too often
in the offensive zone... a fact that is largely forgotten due to his infectious energy and the fact that the numbers he has achieved seem to justify the means... finally, and
in many ways most crucially, Giroud, there is nothing about this team or the offensive system that Wenger has traditionally employed that would even suggest such a player would make sense as a starter... too slow, too inefficient and way too easily dispossessed... once again, I think he has some special skills and, at
times, has showed some world - class qualities but he's lack of mobility is an albatross around the necks of our offence... so when you ask who would be our best starting 11, I don't have a clue because of the 5 or 6 players that truly deserve a place
in this side, 1 just arrived, 3 aren't under contract beyond 2018 and the other was just sold to Juve... man, this is theraputic because following this team is like an addiction to heroin without the benefits
Also paying
less in the
long run costs you lore because substandard quality last
less time but I mean why sooo much negativity??
We stand while shoving a sandwich into our mouths with a baby on our boob, we
run to the toilet only to have our toddler standing their talking to us, we shave our legs
in less than two minutes while missing a few hairs near our ankles due to the quick nature of our shaving, we brush our teeth without flossing most of the
time because we are so tired we can't bare the thought of stretching out our teeth routine any
longer then it has to be.
There are, however, a few things that we don't tend to do ourselves and get other people to come and do for us — some of them work out
less expensive than you'd expect and will save you a lot of
time and effort
in the
long -
run.
Higher body fat percentage was associated with slower 50 m shuttle
run and 15 m sprint
times, shorter distance jumped
in standing
long jump test, fewer sit - ups, more errors
in balance test and
less cubes moved
in box - and - block test.
By learning to wait you'll buy
less not only
in the short -
run but also
in the
long -
run because over
time you'll build up a much better, more satisfying closet that way.
Remember, these tricks won't do magic on their own, but done consistently
in terms of a solid training routine, they are guaranteed to boost your strength and power
in less time and separate you from the average lifter
in the
long run.
It seems like bit extra work, but actually it ends up being
less time spent
in the
long run because you're not constantly turning off the food processor to fold over the nice cream where it's not blending.
However, I know that if I take the
time to plan and prioritize what needs to get done, I'll be far better off
in the
long run and
less stressed.
The inherently compelling premise, coupled with stellar performances from the three stars, goes a
long way towards keeping things interesting throughout the (admittedly overlong)
running time, with the expanded - from - a-short-film feel generally allayed by the sinister escalation that's been hardwired into the proceedings (ie it's obvious this is all heading
in a decidedly
less - than - savory direction).
As these elisions are tendered without context or rationale, one can only presume they were cut to keep the
running time under two hours; sadly, this rummage through the trim - bin reveals that Gaines's wife (the lovely Connie Britton) would be no
less marginalized
in a
longer version of the film.
Even bigger than the issue of one - note unpleasantness and a 115 - minute
running time that feels twice as
long is that
in immediate wake of «American Honey» and Oscar - winner «Moonlight,» the movie is dealing
in a currency far
less than mint.
Although all of the «facts» may not be accurate, this movie depicts the taxing individual effort it takes to compete
in an endurance sport where
running fast is
less important than
running fast for a
long time.
A
long time ago,
in a galaxy far away, there was a pilot who made the Kessel
Run in less than 12 parsecs (if you round down).
Meaningful Engagement Spend
less time being director and actor
in the
long -
running performance that is your school.
Not only does it save
time by eradicating the need to drive back and forth to the local department store for that tool you need, but it actually costs
less in the
long run to buy the whole set than it does to buy the tools individually.
My guess is the switch to higher viscosity is not providing better protection but reduces the amount of oil lost
in the combustion process.Because it is thicker
less of it blows by into the exhaust.This indirectly lessens the
time the engine is
running with
less than optimal oil volume.The potential down side is at lower ambient temps.the oil will take
longer to circulate through the motor on a cold start.Also a slight decrease
in mpg as stated as the engine works harder to move the thicker oil.Mixing viscosity won't cause any harm.My theory has always been that 5w30 with 1000 miles on it is no thicker than 5w20 with 0miles on it.
The good news is that online book promotion campaigns require far
less startup
time — and can even be far more effective,
in the
long run — than traditional book promotion campaigns.
The
longer your battery
runs, the
less stored charge it will have — this concept is known as «self - discharge», a phenomenon
in all batteries where a battery's electrical capacity is slowly drained over
time.
For example, buying 8 gallons of juice at a
time in a case will be far
less in the
long run than buying each gallon individually.
Now is the best
time to modify or refinance your mortgage because of the low, low rates that you can get, which will make your home cost
less in the
long run.
When done right, refinancing can have you paying
less interest
in a more reasonable amount of
time that'll help you save big
in the
long run.
However, even with the increase of variable over
time, it could still be considerably
less in the
long run.
You may save some money now with a
less thorough inspection but pay
in the
long run, and as we've seen many
times even soon after you move
in..
The
longer a senior dog spends
in a shelter, the worse his condition will be, the
less appealing he will seem to a prospective new family, and, of course, the closer he comes to
running out of
time.
«Lucrative sign - up bonuses give an issuer an opportunity to acquire a large number of customers
in a short period of
time, though we question whether the type of consumer this attracts leads to a
less profitable card product
in the
long run,» said analysts at Sanford.
Creatures When dropping Toki
in a nest, birds now have a «cooldown», so they won't instantly pick you up again when walking out of the nest Birds don't stop anymore when they sense vibration, making them less annoying when accidentically stomping near them No more random sorting of creatures: they all appear on their assigned depth value, preventing smaller creatures from sometimes getting lost behind bigger creatures Fixed the «spawning multiple camera birds» bug Slug corpses can't kill anymore, so no more accidentally walking into them and dying Bugs When stomped, berrybugs and copybugs now always hop the same distance (3 tiles), making their behavior more predictible Berrybugs now briefly stop if they detect an edge above their heads while walking on the floor, making it easier to stomp them onto a wall Copybugs and berrybugs get stunned when they're in the trajectory of a to be spawned bubble, so they can't hop / roll away before bubble is spawned Glowy berrybugs now use the same turn animation as normal berrybugs, so no more faster glow bugs Frogs and bubbles Bubbles now prioritize Toki Tori over other entities, so no more accidental berrybug ballooning Added a small delay before catching an entity in a bubble to allow for catching Toki Tori, even if he's a little further away than an entity Added possibility to queue a «turn by whistle» while the frog is running towards a berrybug, so you don't have to wait before being able to let the frog face the desired direction Fixed a problem where a fat frog won't belch anymore Achievements In - menu achievements system, including progress achievements Added a number of new achievements Tokidex completion is now a progress achievement (you can see how far along you are) Fixed the Fried Chicken achievement, so it's less hard to get All electrocuted entities now count for the X-Ray Enthusiast achievement Menu Completely new, streamlined and fast to access menu system Ability to set language from menu New font Graphics Improved presentation of telepathic Ancient Frog messages, fixed a problem where sometimes they'd spawn multiple times Fixed black flickering when buttonbashing during fades and level transitions Screenfades are now 100 % black Added button prompts to the first time you need to use whistle and stomp Areas and puzzles Added l - ife area for Ife < 3 Added an extra landing stone in the wasteland area Added more snow globes: — RRB - Water mountain approach: berrybug in the «pro» puzzle can no longer be lost Water mountain top: frog for Ancient Frog puzzle now starts bloated, added light to make «pro» puzzle easier to execute Shaft top: Small tweak to make sure berrybug isn't killed by the slugs midway through the level Water cave: made the light shaft where you need to whistle the hermit crab a bit wider, created hole for frogs at end of level to prevent them from falling down, made some «pro» puzzles a bit more forgiving Dark forest: lowered warp when entering dark area, so it's easier to travel up with a bubble Lava cave: improved bat puzzle Meadow: made some pro puzzles less difficult Hideout: removed alternative solution for Ancient Frog puzzle Descent: made it easier to pick up fat frog at beginni
in a nest, birds now have a «cooldown», so they won't instantly pick you up again when walking out of the nest Birds don't stop anymore when they sense vibration, making them
less annoying when accidentically stomping near them No more random sorting of creatures: they all appear on their assigned depth value, preventing smaller creatures from sometimes getting lost behind bigger creatures Fixed the «spawning multiple camera birds» bug Slug corpses can't kill anymore, so no more accidentally walking into them and dying Bugs When stomped, berrybugs and copybugs now always hop the same distance (3 tiles), making their behavior more predictible Berrybugs now briefly stop if they detect an edge above their heads while walking on the floor, making it easier to stomp them onto a wall Copybugs and berrybugs get stunned when they're
in the trajectory of a to be spawned bubble, so they can't hop / roll away before bubble is spawned Glowy berrybugs now use the same turn animation as normal berrybugs, so no more faster glow bugs Frogs and bubbles Bubbles now prioritize Toki Tori over other entities, so no more accidental berrybug ballooning Added a small delay before catching an entity in a bubble to allow for catching Toki Tori, even if he's a little further away than an entity Added possibility to queue a «turn by whistle» while the frog is running towards a berrybug, so you don't have to wait before being able to let the frog face the desired direction Fixed a problem where a fat frog won't belch anymore Achievements In - menu achievements system, including progress achievements Added a number of new achievements Tokidex completion is now a progress achievement (you can see how far along you are) Fixed the Fried Chicken achievement, so it's less hard to get All electrocuted entities now count for the X-Ray Enthusiast achievement Menu Completely new, streamlined and fast to access menu system Ability to set language from menu New font Graphics Improved presentation of telepathic Ancient Frog messages, fixed a problem where sometimes they'd spawn multiple times Fixed black flickering when buttonbashing during fades and level transitions Screenfades are now 100 % black Added button prompts to the first time you need to use whistle and stomp Areas and puzzles Added l - ife area for Ife < 3 Added an extra landing stone in the wasteland area Added more snow globes: — RRB - Water mountain approach: berrybug in the «pro» puzzle can no longer be lost Water mountain top: frog for Ancient Frog puzzle now starts bloated, added light to make «pro» puzzle easier to execute Shaft top: Small tweak to make sure berrybug isn't killed by the slugs midway through the level Water cave: made the light shaft where you need to whistle the hermit crab a bit wider, created hole for frogs at end of level to prevent them from falling down, made some «pro» puzzles a bit more forgiving Dark forest: lowered warp when entering dark area, so it's easier to travel up with a bubble Lava cave: improved bat puzzle Meadow: made some pro puzzles less difficult Hideout: removed alternative solution for Ancient Frog puzzle Descent: made it easier to pick up fat frog at beginni
in the trajectory of a to be spawned bubble, so they can't hop / roll away before bubble is spawned Glowy berrybugs now use the same turn animation as normal berrybugs, so no more faster glow bugs Frogs and bubbles Bubbles now prioritize Toki Tori over other entities, so no more accidental berrybug ballooning Added a small delay before catching an entity
in a bubble to allow for catching Toki Tori, even if he's a little further away than an entity Added possibility to queue a «turn by whistle» while the frog is running towards a berrybug, so you don't have to wait before being able to let the frog face the desired direction Fixed a problem where a fat frog won't belch anymore Achievements In - menu achievements system, including progress achievements Added a number of new achievements Tokidex completion is now a progress achievement (you can see how far along you are) Fixed the Fried Chicken achievement, so it's less hard to get All electrocuted entities now count for the X-Ray Enthusiast achievement Menu Completely new, streamlined and fast to access menu system Ability to set language from menu New font Graphics Improved presentation of telepathic Ancient Frog messages, fixed a problem where sometimes they'd spawn multiple times Fixed black flickering when buttonbashing during fades and level transitions Screenfades are now 100 % black Added button prompts to the first time you need to use whistle and stomp Areas and puzzles Added l - ife area for Ife < 3 Added an extra landing stone in the wasteland area Added more snow globes: — RRB - Water mountain approach: berrybug in the «pro» puzzle can no longer be lost Water mountain top: frog for Ancient Frog puzzle now starts bloated, added light to make «pro» puzzle easier to execute Shaft top: Small tweak to make sure berrybug isn't killed by the slugs midway through the level Water cave: made the light shaft where you need to whistle the hermit crab a bit wider, created hole for frogs at end of level to prevent them from falling down, made some «pro» puzzles a bit more forgiving Dark forest: lowered warp when entering dark area, so it's easier to travel up with a bubble Lava cave: improved bat puzzle Meadow: made some pro puzzles less difficult Hideout: removed alternative solution for Ancient Frog puzzle Descent: made it easier to pick up fat frog at beginni
in a bubble to allow for catching Toki Tori, even if he's a little further away than an entity Added possibility to queue a «turn by whistle» while the frog is
running towards a berrybug, so you don't have to wait before being able to let the frog face the desired direction Fixed a problem where a fat frog won't belch anymore Achievements
In - menu achievements system, including progress achievements Added a number of new achievements Tokidex completion is now a progress achievement (you can see how far along you are) Fixed the Fried Chicken achievement, so it's less hard to get All electrocuted entities now count for the X-Ray Enthusiast achievement Menu Completely new, streamlined and fast to access menu system Ability to set language from menu New font Graphics Improved presentation of telepathic Ancient Frog messages, fixed a problem where sometimes they'd spawn multiple times Fixed black flickering when buttonbashing during fades and level transitions Screenfades are now 100 % black Added button prompts to the first time you need to use whistle and stomp Areas and puzzles Added l - ife area for Ife < 3 Added an extra landing stone in the wasteland area Added more snow globes: — RRB - Water mountain approach: berrybug in the «pro» puzzle can no longer be lost Water mountain top: frog for Ancient Frog puzzle now starts bloated, added light to make «pro» puzzle easier to execute Shaft top: Small tweak to make sure berrybug isn't killed by the slugs midway through the level Water cave: made the light shaft where you need to whistle the hermit crab a bit wider, created hole for frogs at end of level to prevent them from falling down, made some «pro» puzzles a bit more forgiving Dark forest: lowered warp when entering dark area, so it's easier to travel up with a bubble Lava cave: improved bat puzzle Meadow: made some pro puzzles less difficult Hideout: removed alternative solution for Ancient Frog puzzle Descent: made it easier to pick up fat frog at beginni
In - menu achievements system, including progress achievements Added a number of new achievements Tokidex completion is now a progress achievement (you can see how far along you are) Fixed the Fried Chicken achievement, so it's
less hard to get All electrocuted entities now count for the X-Ray Enthusiast achievement Menu Completely new, streamlined and fast to access menu system Ability to set language from menu New font Graphics Improved presentation of telepathic Ancient Frog messages, fixed a problem where sometimes they'd spawn multiple
times Fixed black flickering when buttonbashing during fades and level transitions Screenfades are now 100 % black Added button prompts to the first
time you need to use whistle and stomp Areas and puzzles Added l - ife area for Ife < 3 Added an extra landing stone
in the wasteland area Added more snow globes: — RRB - Water mountain approach: berrybug in the «pro» puzzle can no longer be lost Water mountain top: frog for Ancient Frog puzzle now starts bloated, added light to make «pro» puzzle easier to execute Shaft top: Small tweak to make sure berrybug isn't killed by the slugs midway through the level Water cave: made the light shaft where you need to whistle the hermit crab a bit wider, created hole for frogs at end of level to prevent them from falling down, made some «pro» puzzles a bit more forgiving Dark forest: lowered warp when entering dark area, so it's easier to travel up with a bubble Lava cave: improved bat puzzle Meadow: made some pro puzzles less difficult Hideout: removed alternative solution for Ancient Frog puzzle Descent: made it easier to pick up fat frog at beginni
in the wasteland area Added more snow globes: — RRB - Water mountain approach: berrybug
in the «pro» puzzle can no longer be lost Water mountain top: frog for Ancient Frog puzzle now starts bloated, added light to make «pro» puzzle easier to execute Shaft top: Small tweak to make sure berrybug isn't killed by the slugs midway through the level Water cave: made the light shaft where you need to whistle the hermit crab a bit wider, created hole for frogs at end of level to prevent them from falling down, made some «pro» puzzles a bit more forgiving Dark forest: lowered warp when entering dark area, so it's easier to travel up with a bubble Lava cave: improved bat puzzle Meadow: made some pro puzzles less difficult Hideout: removed alternative solution for Ancient Frog puzzle Descent: made it easier to pick up fat frog at beginni
in the «pro» puzzle can no
longer be lost Water mountain top: frog for Ancient Frog puzzle now starts bloated, added light to make «pro» puzzle easier to execute Shaft top: Small tweak to make sure berrybug isn't killed by the slugs midway through the level Water cave: made the light shaft where you need to whistle the hermit crab a bit wider, created hole for frogs at end of level to prevent them from falling down, made some «pro» puzzles a bit more forgiving Dark forest: lowered warp when entering dark area, so it's easier to travel up with a bubble Lava cave: improved bat puzzle Meadow: made some pro puzzles
less difficult Hideout: removed alternative solution for Ancient Frog puzzle Descent: made it easier to pick up fat frog at beginning
We ought never prefer an irrational PP inapplicable to the circumstances, and we always prefer where possible to end the circumstance that requires us to resort to PP
in a
long -
run scenario, whether by restructuring the problem space to eliminate disorder or decreasing ignorance by researching to gain sufficient information to produce results better than PP, as the one -
time cost of restructuring or research will inevitably be
less than the supposed infinite future costs of indeterminacy.
At the same
time, I do wonder whether a stand - offish manner to opposing counsel hurts a lawyer's client
in the
long run by making a prosecutor
less likely to cooperate or exercise discretion to drop a case or reduce charges.
If you can swing it, you might consider getting a part -
time job while you attend school that will allow you to borrow a lot
less in the
long run.
In the
long run he'll be
less and
less affected by the ups and downs of market, as the
time period will lead to an averaging of the market fluctuations.
It's
less powerful than the G5 Plus model and that shows
in use: it's not nearly as snappy, load
times are quite a lot
longer and games don't
run with the same degree of fluidity.
In the long run, these couples spend less time and money in treatment, as their recovery process is expedited by participating in the Intensiv
In the
long run, these couples spend
less time and money
in treatment, as their recovery process is expedited by participating in the Intensiv
in treatment, as their recovery process is expedited by participating
in the Intensiv
in the Intensive.
So
in many cases, this means a quicker and
less expensive divorce with terms that are likely to be successful
in the
longer run because the parties invested
time and effort into creating them.
While there will be issues, having a
long term relationship with your tenants will help
in the
long run, as they usually require
less time and management.
Not only can a modular home be conceived, planned and built
in a shorter
time frame than its equivalent site - built home, but they also have
less of an environmental impact
in the
long run.
With this approach you can give the seller what they want (pricing too high) and at the same
time not accumulate too much market
time where they end up retrieving
less in the
long run.
In the
long run, it's
less maintenance & allows more
time for «home improvement».