New games begin in the College for a short
lesson on game mechanics.
Not exact matches
He advising aspiring
game developers and designers to use empathy as a
game mechanic, where they can increase visibility
on important topics and teach life
lessons through their
games.
By the time players reach Nightmare, and by extension the home stretch of the
game, Devil May Cry has imparted non-explicit
lessons on all of its core
mechanics at a respectable pace.
These
lessons are continued
on in «Mission Mode», which digs into the tougher
mechanics of the
game, and grading the player's ability to consistently take
on a task.