Sentences with phrase «let damages build»

The idea suggests: let the harm happen, wait as long as you can to let damages build, then recover.

Not exact matches

«Social media may be a huge opportunity for your employees to help build your company's brand, but let's not forget that there also exists a tremendous risk for individual employees to inadvertently damage the company's brand and by defining a set of guidelines you help mitigate that risk.»
As we've already covered, letting toxins build in your body is a surefire way to paint a bulls - eye on your back for obesity, cancer, diabetes, liver damage, and more.
This moisturizer sunscreen lets you build a healthy glow without the scary sun damage.
The Adept style allows you to take no damage and counter, the Brave style encourages you to have your weapon unsheathed at all times in order to build up meter and take less damage from monsters, and the Alchemy style lets you make special items.
In some cities, the landlord has to let you move back into a damaged building after repairs are complete, even if that's years later.
Let's face it, most damaged credit could have been saved by building a savings account while building a good credit history.
The game let's you set up an elaborate combo of traps for the victims to fall into, but most of the time it is quicker and easier to just put up a springboard and knock him into a built in trap, doing so much more damage.
- the game's shading mechanism has changed, which allows for increased gear texture quality - all graphical aspects and programming mechanisms have been built up from scratch for this sequel - maximum resolution is 1080p in TV mode - a bigger focus for Nintendo was the 60 frames per second - occasionally the resolution will be scaled down when there is too much ink displaying on the screen - Nintendo reduced the CPU load and refined the way to use CPU power effectively to maintain 60 fps in all matches - weapons were tweaked to let players be more creative by thinking about unique weapon characteristics and their best uses - weapons are designed to be effective when they are used during the right occasion - Special weapons are stronger than the original ones when used in the right situation, but weaker otherwise - the damage and effect of slowing down your movement when you step in the opponent's ink are reduced from original - you can jump up in rank if you're good enough, but only up until S - you can't jump up from C, B or A to S + - when you win battles in Ranked mode, the Ranked meter fills and your rank goes up when its fully filled - when you lose a battle, the gauge does not decrease, but the meter starts to crack - once the meter reaches its limit, it breaks - when the meter breaks, you have to start over again from the beginning or from a lower rank - highest rank is still S +, but if you fill up the Ranked meter, you get numbers after the alphabet such as «S +1», «S +2» and so on - maximum number is «S +50», but this number will not be displayed to your opponent - you are the only one to see it, and you can check it on your own status screen - Ranked Power is calculated by an algorithm to measure how strong each player is with minuteness - this will determine if a player's rank is worthy of receiving a big jump (like from «C» to «A»)- Ranked Power has no relation to your splat rate, and is more tied into to how well you lead your team to victory - you won't drop off more than one rank even if you play poorly - stage rotation time was changed to two hours - this was done because the devs expected people to play for an hour or so, but they found people play much longer - with Salmon Run, Nintendo considered how to implement a co-op oriented mode in a player - versus - player type of game - the devs will monitor how users are playing this mode to see if there's some tweaks they can throw in - more Salmon Run maps will be added in the future, but Nintendo wouldn't comment on adding more enemy types to the mode - rewards are changed each time Salmon Run is played - you can obtain rewards when playing locally, but not gear - originally Nintendo had an idea for this mode, but had no background setting, enemy designs, etc. - Inoue suggested that it should be salmon - themed - when Nintendo hosted the Splatfest that pit Callie against Marie, the development of Splatoon 2 had started - the devs had already decided to have the result reflected in the sequel - they even had an idea to announce the Splatfest with a phrase «Your choice will change the next Splatoon» - the timing to announce a sequel wasn't right, so they decided against this - they eventually released a series of short stories about the Squid Sisters to show how the Splatfest affected the sequel's story - Nintendo wouldn't say if Marina is an Octoling, and noted that Inklings are not paying attention to this too much - Inklings don't care about appearances, as long as everyone is doing something fresh - the Squid Sisters had composers who produced their songs, but Off the Hook are composing their music by themselves - Pearl is genius artist, but she couldn't find a right partner because she's a bit too edgy - she eventually found Marina as a partner though, and their chemistry is sparkling right now - Nintendo is planning a year of content updates for Splatoon 2 - when finished, the quantity of stages will be more than the original - some of the additional stages are totally new and some will be arranged stages from the first game - not all original stages will return and they are choosing stages based on the potential for them to be improved - Brella is shotgun-esque weapon, so the ink hits your opponent more if you are closer - it can shield damage when you open it, but the amount of damage has a limit and once it reaches it, it breaks - you can shoot ink, but you can't use the shield feature when it breaks - the shield won't prevent your allies ink - there are more new weapon categories which haven't been revealed yet - there are no other ranked modes outside of the three current options - the future holds any sort of possibility, but the devs didn't get specific about adding more content like that - for the modes, they adjusted the rule designs so that players will experience the more interesting aspects
Additionally, a variety of weapons from six - shooters to cannons and machine guns allow players to vary their own playing style, with each accurate shot building towards the ability to let loose devastating shooting modes which become even more damaging when the brothers work together.
As you fight and take damage, you'll build up a meter known as the Hero Gauge, which lets you unleash various ultra moves based on the level of stock the meter has.
The game does well with stats, letting you see things like range and damage for all the different weapons while you're building your trench.
It will stop forcing developers to build parking lots that damage walkability and let the market decide how much parking to provide.
They let their cyclone model compare wind damage with either cyclone management or with hardening strategies to protect buildings — and find «if practically feasible and properly implemented, modification could reduce net losses from an intense storm more than hardening structures» [or to translate this to policy speech, do it equally good at a lower financial cost].
In some cities, the landlord has to let you move back into a damaged building after repairs are complete, even if that's years later.
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