Arena mode is a versus couch co-op mode for up to 4 players, where you go head to head to defeat each other using the eggs dotted around
the level as ammo.
Not exact matches
Jen spends the majority of the back - and - forth chase in her underwear, but her accessories — a knife holster, a shotgun, and an
ammo belt slung across her shoulder —
as well
as the
level of dirt and grime and blood over her body, subvert what could have been a sexualized outfit.
The skills on offer are: Blast Attack and Bombardier
Level 2,
as well
as Free Elem /
Ammo up, Handicraft, and Fortify
Level 1.
Upon entering each arena in a
level you'll activate a Test of Faith, which act
as modifiers, mixing up the gameplay by doing things like making it rain bombs, spawning monster allies near the Altar, giving you Infinite
ammo, making the enemy wave tougher, turning on friendly fire and even changing player's weapons ever few seconds.
Here you'll find a detailed map for each
level displaying the various objectives
as well
as where to find
ammo drops and weapons to make life a little easier.
It's up to her loyal blood - sucking sidekick to brave 23 different baddies and 15 unique zombies through five different
levels to rescue her, armed with such weapons
as the Bragun, which turns cows into a shotgun blast of sausage, and the Poe Poe Gun, which shoots ravens and weeps when out of
ammo.
As players take on the role of Isaac, a mechanic sent to repair the USG Ishimura along with a few other characters after a distress call is received from the mining ship, they will be constantly worried about
ammo levels and whether they have enough health to tackle the next swarm of monsters.
There are replenishments however, scattered throughout each
level and your squad can provide additional support through healthpacks and
ammo at times
as well.
Not so much of a problem on the easy
levels but on the harder
levels where
ammo is
as scarce
as a watchable Resident Evil film (they're terrible), you may find yourself praying that you used that ink ribbon to save your progress in that last safe room.
The
level system is pretty straight forward, you can
level up each of the characters with a slew of different power ups such
as more health, more
ammo capacity and the further into it you go the more diversity gets unlocked.
Depending on your difficulty
level as well,
ammo conservation is key.
With
levelling - up brings the option of choice to your Skills Tree by unlocking items that improve your combat and survival skills such
as increasing your damage strikes, learning new attacks, better stamina, bigger
ammo counts among many other items that improve your gameplay options and once more — help you survive that little bit longer!
The antidote to modern - day nerfing and handholding such
as auto - regenerating health, easy difficulty
levels, unlimited
ammo and constant checkpoints, these games scrape away all the condescension and pit you alone against unforgiving elements with limited resources at your disposal.
Levelling up will improve Jason's accuracy and agility, and it's possible to go all the way up to
level 50, with every ten
levels giving you something more special such
as health upgrades or an unlimited amount of
ammo for one of your secondary weapons.
If there were a realistic limit to your
ammo supply — which I would have liked
as an option on the highest difficulty
level — run and gun would not be feasible; the fact that it is does not invalidate the game's commitment to stealth.
It only takes a few missions until the
ammo levels start increasing, though, and when it does, the zombie heads can begin popping, just
as they're made to do.
The enemies are high
level and take a lot of beating, and they overwhelm quickly, attacking in droves
as you slowly run out of
ammo and have to rely on melee weapons.