Sentences with phrase «level by enemies»

There are basic physics applied to the characters, but it often results in falling to your death or being pushed off the level by enemies (or even your AI partner).

Not exact matches

It's still a standard «platformer» game — you start on the left side of a level and traverse it by moving to the right, killing enemies and avoiding your own death along the way — but «Super Mario Land» is full of delightful additions, like an underwater vehicle you get to pilot.
We have helped companies create a vision - level BHAG by advising them to think in terms of four broad categories: target BHAGs, common - enemy BHAGs, role - model BHAGs, and internal - transformation BHAGs.
I've made some new friends (and maybe a few enemies) along the way, and had my thoughts on soccer (or football, depending on your level of xenophobia) read by a much larger audience than I ever could have imagined.
I suspect on some level he opposes this proposition, in part because it's being advanced by some of his political enemies and in part because it will give the Common Council co-approval, with the mayor, of outside water sales.
Sadly, media has led us to believe that we should avoid fat, especially saturated fat by portraying it as our enemy contributing to elevated cholesterol levels, clogged up arteries, heart - attack incidents, obesity and other serious health problems.
As for your level 1 talents, I would focus on advanced artillery that increases your damage to long - distance enemies by 10 %.
Sometimes the mission board says you have the level to do it but then you go do it and get your **** ass HANDED TO YOU by enemy that is a level way above you.
Enemies and boss fights are bland, but this is more than made up for by excellent level design, hilarious dialogue, loveable characters, and an expertly realised, brilliantly Australian world.
Alas it quickly becomes overrun by repetitive enemies, disappointing combat, uninspired level design and a plot that is easily overlooked.
I did NOT invest in blacksmithing or crafting at all, and yet by level 30 - 35 i was able to one - hit nearly any enemy with the exception of boss creatures and dragons, all while remaining completely undetected.
Basically, you can collect Gems to level up your characters, increasing their attack speak and power, but if you get hit by enemies, your power level gros down.
Doing so requires you to cancel attacks, exploit enemy weaknesses, choose from three levels of customizable combos, unleash either solo or cooperative arts by using up some AP, deploy a more powerful Ignition mode, and go into Overdrive in order to unleash hell on your adversaries.
All throughout the game you'll notice vestiges of the Wii title still lingering in the game design: areas are now divided up into distinct «levels,» which are laid out on a world map reminiscent of Super Mario World; Mario no longer gains experience points by defeating enemies, having instead to find the appropriate items to augment his abilities; and party members have been excised completely from the title, leaving the plumber to tackle the world's problems by himself (well, to an extent).
You can't make new tilesets / models / enemies / music / maps or anything in Mario Maker, and the ranking system is cluttered with crappy automatic levels and terrible levels that only get stars because they were created by a popular YouTuber.
The only exception to this are the Metaverse levels which change things up slightly by requiring time limits or stacking a level with only super-elite enemies.
During this time, every enemy defeated drops bonus cash (which can be used to level up characters), and you can end the summoning at any time by performing a devastating team - up super attack.
Meanwhile, the level of criminals have been upgraded a notch when psychotic billionaire Norman Osborn (Dafoe, The Boondock Saints), father of Peter's roommate Harry (Franco, City by the Sea), takes to terrorizing his enemies and the citizens of New York using a high - tech glider and suit under the moniker of the Green Goblin.
By combining both Kongs together in the form of Diddy riding atop Donkey, both players can utilize various moves plow through enemies or navigate levels even easier using their abilities.
Instead of killing enemies to earn experience, levels are gained by using weapons and items.
The battles in the game are quite fun, however if you rush through the level, you will generally find yourself overwhelmed by the enemies which is a bad predicament to be in.
«Mugsters is a physics - based, action puzzle game where you must outrun, out - manoeuvre and outsmart your enemies by experimenting with different sandbox levels, vehicles, environmental traps and explosives.»
Levels are much, much larger than they were in the original, with the largest among them hosting small armies of enemies to kill and not get killed by.
Bandai Namco has confirmed two new games for Switch, one of which features labyrinthine levels, unpredictable enemy behaviours and a protagonist driven by an all - consuming hunger for the souls of the slain.
EyePet & Friends Pack (x2)(free — $ 2.99) EyePet & Friends Add - Ons (x4)($ 0.69 — $ 1.49) LittleBigPlanet 2 Muppets Costume Pack 2 ($ 5.95) LittleBigPlanet 2 Costumes (x4)($ 1.99 each) Everybody Dance Pack 4 - 5 ($ 8.99 each) SingStar Song Packs ($ 6.99) Battlefield 3 — Physical Warfare Pack (free) Duke Nukem Forever — The Doctor Who Cloned Me ($ 9.99) Disney Universe — Nightmare Before Christmas Level Pack ($ 4.99) Need For Speed: The Run — Heroes And Villains & Le Upgrade ($ 4.99) Ace Combat Assault Horizon various add ons (x11)(free — $ 11.99 each) Champion Jockey — Music Pack 3 ($ 1.49) Assassin's Creed Revelations Ancestors Character Pack ($ 3.99) Motionsports: Adrenaline — Urban Jungle ($ 4.99) Lego Harry Potter: Years 5 - 7 10 - Character Pack ($ 2.99) Marvel Pinball: Vengeance And Virtue ($ 9.99) Zen Pinball: Epic Quest Table ($ 2.49) Rocksmith — Hangar 18 By Megadeth ($ 2.99) Rocksmith — Public Enemy No. 1 By Megadeth ($ 2.99) Rocksmith — Smoke On The Water By Deep Purple ($ 2.99) Rocksmith — Symphony Of Destruction By Megadeth ($ 2.99) Rocksmith — Megadeth 3 - Song Pack ($ 7.99)
Shadow Warrior 2 also tries to improve the replay value for some of the story missions by making each of the level random, so while the core mission will remain the same, the enemy variety and level design can change on each subsequent visit.
Ignored by most audiences, this is a subtle, sublime work that merges the best of Villeneue's craft — his arch, noir tendencies from Prisoners, his level of detail exhibited with Polytechnique, his sense of complexity beautifullly realized in Incendies, and even some of the morose surrealism of Enemy.
As players progress through a level they collect silver, gold, blue and purple studs by defeating enemies, smashing Lego objects or simply picking them up off of the ground.
Adding a level of control like never before, players can use the touchpad screen on the GamePad to activate and customize the abilities for their team, view enemies on the tactical mini map, and command squad members to move by pointing and dragging to a new location.
You do this by flying through nine different levels, completing mission objectives such as killing enemies, protecting allies, racing through narrow corridors, and using magic to clear pathways.
Throughout each bomb - slinging run the player constantly gets random upgrades either in treasure chests, in shops, or by leveling up using experience points gained by killing enemies.
In fact, if the devs would have included more levels like the last (a multiple - stage boss fight with a colossal enemy weapon) the campaign's brevity would be overshadowed by its wow factor.
There were some levels where I kept getting destroyed by new enemy types, but careful planning and some sharp maneuvers shot my score up tens of thousands of points as I learned enemy patterns and how to deal with each one.
Much like in the Dark Souls games, players navigate hazardous environments laden with deadly enemies and traps, reach checkpoints to mark their progress and eventually open up shortcuts back to those checkpoints, level up protagonist William's stats, and, if they are felled by an enemy, must make it back to the spot where they died if they want to recover the Amrita (currency used to level William up) they dropped.
Those skills rely on specific conditions being met in the game's levels — one might require completing a stage using a specific weapon, another by shooting a certain number of enemies without taking a hit.
By default, enemy auto level scaling will be activated when you start new game plus, though you can turn it off.
Now don't get me wrong as it is not totally mind numbing action, as there are certain things you need to do in each level, with the likes of rescuing / escorting or protecting certain AI characters, but in the main you will beat each level by simply getting to a certain point and beating the main enemy general.
The basic framework of a Dynasty Warriors game is still there, in that you start with one of a handful of characters, level them up as you complete missions by defeating dozens and dozens of enemies, and eventually unlock more and more powerful playable allies so that you can tackle more difficult missions going forward.
There are thirteen levels set in dark and dank dungeons, rural landscapes, decrepit villages and imposing castles, and while the levels remain the same enemy placement is controlled by an «AI Director» that keep the pacing of the mission constant and surprising, and no two playthroughs of the level will be the same.
You can change the water level by shattering windows, exploding walls and opening doors, the sudden influx of a few hundred gallons of sea water into a tight corridor or compartment aiding in drowning, electrocuting or unbalancing enemies long enough to gain the upper hand.
Upon entering each arena in a level you'll activate a Test of Faith, which act as modifiers, mixing up the gameplay by doing things like making it rain bombs, spawning monster allies near the Altar, giving you Infinite ammo, making the enemy wave tougher, turning on friendly fire and even changing player's weapons ever few seconds.
As you progress through the game you level up your Agent by beating up enemies, blowing stuff up and collecting highly addictive Orbs spread around the game world.
These achievements are: collecting all of the golden vinyl records (100 in each level), finding the hidden Pegasus head, and not getting attacked by enemies.
Exactly how different suits can grant you new powers and why you're capable incorporating these X-genes into your body are never actually explained in the game, and don't really fit in with the comics in any way, but if taken from a purely gameplay point of view it's a decent system that offers a surprising level of customisation to your character, allowing you to create your perfect blend of mutants in one walking badass, and trust me, by the end of the game you will be a badass capable of taking down huge amounts of enemies without breaking a sweat.
Not only can you increase the stats of your character by the usual means of earning EXP, WP or purchasing cool equipment, but you can also stick with a particular fairy whose skills and abilities complement your own and level them up or you can choose a Fairy that may not necessarily have the same skills and abilities that you do but work against certain enemies that you may encounter in the game world.
Characters can be leveled up by collecting yellow orbs that act as experience from downed enemies.
Getting through the game will probably take you about six to eight hours, but the adventure doesn't stop there as you can take on New Game + mode which drops the amount of checkpoints down to just two per level, decreases the amount of health pickups you find and doubles all damage dealt by enemies.
- level cap raised from 130 to 150 - adds a new weapon skill: God Vessel (allows you to raise the attack power of a regular weapon to the same level as a Hero's unique weapon), available via a random drop - adds new Blessings - Speed Blessing, Luck Blessing: increase Speed / Luck - Healing Blessing: allows all units to automatically recover some HP, little by little - Transport Blessing: increases the amount of materials you can earn from drops - Master Blessing: increase the number, level, quality, and number of skills, of weapons earned via drops - Ordinary Materials Blessing: makes it easier to get ordinary / common materials from drops - Infernal Blessing: raises the level of all enemies to Lvl.
Every level has a careful, methodical and detailed walkthrough that guides you through the map step - by - step, informing you of when to expect enemies and providing tactical suggestions on how to deal with them.
The levels usually offer a degree of freedom to move around and flank foes, lending a touch of tactics to the firefights, but the enemy pretty much never take advantage of this properly / But they do make up for their lack of smarts by being very accurate, and given that it does not take much punishment to take you out, it's advisable to keep your ass in cover, soldier!
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