"Level design" refers to the creation and arrangement of different challenges, environments, and structures within a video game or virtual world. It involves designing the layouts, obstacles, puzzles, and overall gameplay experience of the different levels or stages in a game.
Full definition
Once the team realized they had complete freedom to make this sequel, they took risks on what is, to me, the greatest example
of level design in gaming history.
It sets an example for other games with
level design in them, and being an independently developed game further increases the extent to which this is true.
The variety of obstacles is reasonable,
with level designs varying in complexity as you progress.
It's fun, it's got
great level design with a ton of unique ideas and its a technical marvel to boot.
Another bit of
good level design within Light Fall was offering several routes to the player, so they could decide on the path to take.
For side - scrolling fans, the gameplay is pretty good and compliments the
excellent level design very well, with an interesting array of new weapons to take advantage of.
There are a lot of great levels here and you'll even get to experience different aspects of
level design as you progress further.
The game operates in every sense like a bullet - hell shooter,
from level design, to enemy placement, to difficulty.
Levels designed by hand with no ability to load user songs is quite a limitation for this style of game.
Visual polish and considered
level design make for a world that is utterly absorbing.
The track /
level design doesn't stray too far from the standard race game formula of roads surrounded by grass and trees, but it does it very well.
However, Naughty Dog's
clever level design makes sure you end up hitting all the desired beats of what is still essentially a linear action game.
It was either make another replication of the same game, maybe with
new level designs, or change up the gameplay design completely and push the player to their limits.
It isn't all that «new» in most areas but it does shine brightly in the ones that count most
like level design.
, with the shooting mechanics themselves and the general
level design feeling incredibly underwhelming.
The game is a very compelling experience, despite its short length, thanks to a very
creative level design which forces players to explore stages in their entirety to find all collectibles.
Those thinking of picking it up might want to steer clear, as it's apparently plagued by
poor level design, frustrating controls and annoying enemies.
The pure stealth focus, wealth of abilities, and
varied level design create a lot of freedom to experiment with different tactics and attack each environment with multiple approaches.
This is a traditional take on 2D platformers, and it excels because the
brilliant level design makes old obstacles seem new again.
With some well thought out
level designs also comes with almost unbelievably difficult situations that seem almost impossible to ever complete no matter how many times you hit repeat.
But he's the absolute worst to be around, which maybe explains why a better story, more
interesting level design, and smarter enemies all opted to stay hidden.
Demonstrated expertise in managing multiple complex projects from
high level design to production installation.
The one major thing
about level design I would say is the developers made them spacious so you can maneuver around and buildings and objects which is great.
I mean just look at Call of Duty which has made an empire out of
linear level design that allows for tightly scripted mayhem.
One of the best stories in video games that somehow wasn't overshadowed by its over-the-top gore and violence accompanies the best shooting action and best
open level design in ages.
I do like that indie artists have been putting more effort
into level design than aesthetics these days.
Sadly however this game removes any of the charming locales, characters and
overall level design of the previous installments.
As fans could let some
bad level design slide for the great cut scenes scattered throughout the game.
The magnificent art style, soundtrack, controls, and
level design leave me only wanting more.
Unfortunately, the difficulty comes not from
challenging level design but rather from cheap shots delivered by enemies who are often out of sight.
Kids will be split into groups and given hands - on time with the game and shown the ins and outs of
game level design.
These challenge maps are enjoyable ways to jump in for some quick action, although the enemy placement and
level design seems to be unchanged from the normal campaign.
It features
amazing level design, a remarkable and unique art style as well as some truly memorable characters and missions.
This set, along with
superb level design and a truly dismal colour palette are the very best ingredients for a proper zombie survival experience.
The room also has a private terrace and its
split level design features a lounge area that can comfortably accommodate 2 children.
Many of the gun fights are truly challenging, with their being multiple ways to take out your enemies and clear each map (thanks to the
incredible level design).
Phrases with «level design»