Sentences with phrase «level layout and design»

The updated level layout and design improve the player progression and overall pacing of the game.

Not exact matches

SEGA, along with the excellent Christian «Taxman» Whitehead and Simon «Stealth» Thomley (responsible for the brilliant mobile ports of Sonic 1, 2 and CD), have taken the 16 - bit titles, keeping the gameplay and level designs / layouts and just using subtle enhancements to keep the game feeling fresh enough for modern systems.
Level design doesn't even begin to describe what goes into these maps, as they take into account far more than ledges to climb and the layout of the land.
The «Design» tab is used to add another shape / level on your pyramid and change the layout and the colors whereas the «Format» tab is mostly for editing each shape of the pyramid individually as well as the text within it.
At the highest level (Levels 5 and 6) buttons connecting the pages of the website had been added, and they were in a clear position, matched the layout of other navigation buttons, and linked to pages specified in the design structure.
Other features of the WRC car include Subaru's boxer engine, which due to its geometry provides natural handling characteristics with the torque levels associated with this layout, Subaru's Symmetrical All - Wheel Drive, and a large rear spoiler that has been designed to improve airflow and increase downforce.
The design engineers adopted this layout because it enabled them to increase the ride comfort to luxury - car level and at the same time achieve the road dynamics of a sports saloon.
The sports seats included in the interior AMG package (2,201.50 euros), featuring a new design and asymmetrical top stitching (wrapped in the finest genuine Nappa leather in the test model, 2,618 euro) have an incredible layout and provide extraordinary lateral support and top - level comfort in long - distance drives.
Our author writes in Microsoft Word, but doesn't have the level of expertise needed to layout the book, properly set margins, insert page numbering and design the front matter.
Level 2 Page Design allows for more complicated layouts and advanced features that require time - intensive formatting.
Once the book is at your preferred level of readiness — with whatever editing, layout, and design done to your satisfaction — you can just upload your book, decide which distributors are right for you, set your price, and you're selling.
Take your level of computer savvy, patience, graphic design skills, and willingness to learn new software into account before you tackle doing your own book layout with a program like InDesign
The villa is a split - level design, separating the living and sleeping areas in style, creating a spacious and practical layout.
+ Numerous levels and zones to play through + Intelligent puzzles + Smooth graphics and imaginative art + Consistent Module unlocks + Motive to explore due to availability of secret areas - Movement lags exist in some levels, where your vessel suddenly moves slower - Map layout designs of several zones have slight resemblance to each other, making it all seem a bit repetitive
The Good: + Interesting track layouts and great level design The Bad: — Boring Gameplay — Annoyingly Repetitive Character Taunts — No power - ups, weapons or anything to make the game actually fun The Score: Graphics: 8 Gorgeously rendered tracks each with their own unique themes and layouts.
Developer Krystian Majewski, currently a student at Köln International School of Design, describes Trauma: «It builds upon this established formula by introducing a gesture - based interface, real - time 3D technology for dynamic level layouts, unique photographic visuals and a level design philosophy that focuses on creating a rich experience rather than an elaborate puzzle challenge.&Design, describes Trauma: «It builds upon this established formula by introducing a gesture - based interface, real - time 3D technology for dynamic level layouts, unique photographic visuals and a level design philosophy that focuses on creating a rich experience rather than an elaborate puzzle challenge.&design philosophy that focuses on creating a rich experience rather than an elaborate puzzle challenge.»
The level design and gameplay remind me a little bit of Bubble Bobble, mostly due to the layout of the platforms and the feel of the jumping, rather than the top - down arena-esque dodgeball contest I had anticipated.
Smooth layout and clever level design mask an awesomely difficult game: rather than getting it's difficulty from constantly bombarding you with enemies and traps (which would certainly have fluttered the Game Gear's framerate), Game Gear Shinobi features lots of carefully laid out areas that require precision timing and quick thinking.
Jakub tells me he's done research into several real world Zeppelins and their layouts, as well as cruise liners for authentic and logical level design.
I've designed level layouts, combat mechanics, crafting systems, boss battles, power - ups, puzzles, economic simulations, monetization systems, and much more.
Vicarious Visions decided to keep the level layouts the same, including using the linear pathway designs from both over-the-shoulder views and the original front - facing view that helped separate Crash from Mario back when Super Mario 64 was tearing up the sales charts.
I think that this kind of simple control layout is more like the older generation of games, going back to the days where the thing that made a game great wasn't amazing graphics but brilliant level design and simple gameplay.
Another ultra-cute platform game from the age of Dallas, New Zealand Story stood out from the crowd thanks to its engaging character design and imaginative level layouts.
Kirby's moveset is interesting for a platformer protagonist because he can puff himself up to float through the air with no limits, which means that level designs and enemy layouts are quite different to other 2D side - scrolling games.
And the level design (both artistic and in terms of layout) was inspirAnd the level design (both artistic and in terms of layout) was inspirand in terms of layout) was inspired.
Though the two games are not the same in level design and layout, Panic Attack is more open space in design, it does share some elements with quick restarts and infinite lives which give the «one more go» feel.
DOOM «s gunplay is second to none, and it's level and encounter design hearken back to the original DOOM, with maze - like layouts and enemies coming at you from all directions.
• Follow the level design pipeline from «pen & paper» game designs to implement spectacular character based levels and ultra-fun gameplay mechanics • Work closely with level layout artists to identify level assets and gameplay direction to ensure visual and technical quality for the levels • Follow direction of Lead Level Designer to maintain gameplay vision consistency • Contribute to level concept, layout, implementation (camera, entity, etc.), prototype modeling, scenario creation, event scripting, game balancing, pacing, and gameplay tuning • Contribute to general game design, as well as cooperate with all other facets of game production (programming, environment / world art and animation) • Place and trigger entities (such as enemies, movers, and objects) to create fun, absorbing gameplay • Master internal tools for modeling environments and integrating game play • Rough out world geometry, camera paths, and lighting using 3D world - building tools • Assist with the scripting of gameplay entities and events • Creatively resolve gameplay and production issues • Meet production schedules and deadlines • Collaborate with Design team to define and refine gameplay mechanics • Multitask effectively, prioritize competing demands, and follow through on delevel design pipeline from «pen & paper» game designs to implement spectacular character based levels and ultra-fun gameplay mechanics • Work closely with level layout artists to identify level assets and gameplay direction to ensure visual and technical quality for the levels • Follow direction of Lead Level Designer to maintain gameplay vision consistency • Contribute to level concept, layout, implementation (camera, entity, etc.), prototype modeling, scenario creation, event scripting, game balancing, pacing, and gameplay tuning • Contribute to general game design, as well as cooperate with all other facets of game production (programming, environment / world art and animation) • Place and trigger entities (such as enemies, movers, and objects) to create fun, absorbing gameplay • Master internal tools for modeling environments and integrating game play • Rough out world geometry, camera paths, and lighting using 3D world - building tools • Assist with the scripting of gameplay entities and events • Creatively resolve gameplay and production issues • Meet production schedules and deadlines • Collaborate with Design team to define and refine gameplay mechanics • Multitask effectively, prioritize competing demands, and follow through on ddesign pipeline from «pen & paper» game designs to implement spectacular character based levels and ultra-fun gameplay mechanics • Work closely with level layout artists to identify level assets and gameplay direction to ensure visual and technical quality for the levels • Follow direction of Lead Level Designer to maintain gameplay vision consistency • Contribute to level concept, layout, implementation (camera, entity, etc.), prototype modeling, scenario creation, event scripting, game balancing, pacing, and gameplay tuning • Contribute to general game design, as well as cooperate with all other facets of game production (programming, environment / world art and animation) • Place and trigger entities (such as enemies, movers, and objects) to create fun, absorbing gameplay • Master internal tools for modeling environments and integrating game play • Rough out world geometry, camera paths, and lighting using 3D world - building tools • Assist with the scripting of gameplay entities and events • Creatively resolve gameplay and production issues • Meet production schedules and deadlines • Collaborate with Design team to define and refine gameplay mechanics • Multitask effectively, prioritize competing demands, and follow through on delevel layout artists to identify level assets and gameplay direction to ensure visual and technical quality for the levels • Follow direction of Lead Level Designer to maintain gameplay vision consistency • Contribute to level concept, layout, implementation (camera, entity, etc.), prototype modeling, scenario creation, event scripting, game balancing, pacing, and gameplay tuning • Contribute to general game design, as well as cooperate with all other facets of game production (programming, environment / world art and animation) • Place and trigger entities (such as enemies, movers, and objects) to create fun, absorbing gameplay • Master internal tools for modeling environments and integrating game play • Rough out world geometry, camera paths, and lighting using 3D world - building tools • Assist with the scripting of gameplay entities and events • Creatively resolve gameplay and production issues • Meet production schedules and deadlines • Collaborate with Design team to define and refine gameplay mechanics • Multitask effectively, prioritize competing demands, and follow through on delevel assets and gameplay direction to ensure visual and technical quality for the levels • Follow direction of Lead Level Designer to maintain gameplay vision consistency • Contribute to level concept, layout, implementation (camera, entity, etc.), prototype modeling, scenario creation, event scripting, game balancing, pacing, and gameplay tuning • Contribute to general game design, as well as cooperate with all other facets of game production (programming, environment / world art and animation) • Place and trigger entities (such as enemies, movers, and objects) to create fun, absorbing gameplay • Master internal tools for modeling environments and integrating game play • Rough out world geometry, camera paths, and lighting using 3D world - building tools • Assist with the scripting of gameplay entities and events • Creatively resolve gameplay and production issues • Meet production schedules and deadlines • Collaborate with Design team to define and refine gameplay mechanics • Multitask effectively, prioritize competing demands, and follow through on deLevel Designer to maintain gameplay vision consistency • Contribute to level concept, layout, implementation (camera, entity, etc.), prototype modeling, scenario creation, event scripting, game balancing, pacing, and gameplay tuning • Contribute to general game design, as well as cooperate with all other facets of game production (programming, environment / world art and animation) • Place and trigger entities (such as enemies, movers, and objects) to create fun, absorbing gameplay • Master internal tools for modeling environments and integrating game play • Rough out world geometry, camera paths, and lighting using 3D world - building tools • Assist with the scripting of gameplay entities and events • Creatively resolve gameplay and production issues • Meet production schedules and deadlines • Collaborate with Design team to define and refine gameplay mechanics • Multitask effectively, prioritize competing demands, and follow through on delevel concept, layout, implementation (camera, entity, etc.), prototype modeling, scenario creation, event scripting, game balancing, pacing, and gameplay tuning • Contribute to general game design, as well as cooperate with all other facets of game production (programming, environment / world art and animation) • Place and trigger entities (such as enemies, movers, and objects) to create fun, absorbing gameplay • Master internal tools for modeling environments and integrating game play • Rough out world geometry, camera paths, and lighting using 3D world - building tools • Assist with the scripting of gameplay entities and events • Creatively resolve gameplay and production issues • Meet production schedules and deadlines • Collaborate with Design team to define and refine gameplay mechanics • Multitask effectively, prioritize competing demands, and follow through on ddesign, as well as cooperate with all other facets of game production (programming, environment / world art and animation) • Place and trigger entities (such as enemies, movers, and objects) to create fun, absorbing gameplay • Master internal tools for modeling environments and integrating game play • Rough out world geometry, camera paths, and lighting using 3D world - building tools • Assist with the scripting of gameplay entities and events • Creatively resolve gameplay and production issues • Meet production schedules and deadlines • Collaborate with Design team to define and refine gameplay mechanics • Multitask effectively, prioritize competing demands, and follow through on dDesign team to define and refine gameplay mechanics • Multitask effectively, prioritize competing demands, and follow through on details
Featuring 12 unique arena designs and layouts the levels progressively get more intricate and more difficult to navigate while also offering more opportunities to take out your enemies.
Expertise in at least one of the following areas (and analytical knowledge of the others): scripting, design, and / or level layout (from a gameplay perspective)
Instead of simply recreating the existing Insurgency maps, we've decided to create all new environments and utilize the original Insurgency's level design as layout inspiration.
The Rival is designed to fit every gamers comfort level — durable textured side grips located on both sides, and the right - handed shape and 6 - button layout.
To earn one of the CRS certifications, he / she must meet CDI's high level of standards for grammar, punctuation, layout, design, branding, keywords, and effective presentation of job seeker content.
Responsible for board level design, layout and operatonal testing of the electronics hardware.
Used Cascading Style Sheets Level 2 (CSS) to design a pleasant look and layout of the Website, making sure that the fonts and colors matched each of the four seasonal themes.
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Senior level PCB Layout Designer with over 15 years experience in the design of RF, analog, high - speed digital and mixed - signal PCB assemblies.
Tags for this Online Resume: graphic design, web production, entry - level web design, desktop publishing, page layout, web banner ads, Illustrator, Fireworks, Photoshop, QuarkXpress, InDesign, HTML, CSS, Acrobat, photo research, web banner design, corporate identity / branding, production artist, book and cover design, newsletter design, promotiona / collateral design, typography, Dreamweaver, freelance graphic designer, web graphics
Designed full custom Layouts for analog and mixed - signal ICs at full chip level for PLL, ADC, and DAC.
The Atlanta Daily World (Atlanta, GA) 10/2001 — 07/2004 Office Manager • Collaborated with marketing manager to create positive marketing and promotional partnerships on a local and national level, including the integration and utilization of various media relationships • Supervised and directed classified sales department in the maintenance of existing clientele and generation of new customers, outlining departmental sales goals and tracking associate progress versus established benchmarks • Implemented numerous subscriber promotions and sales campaigns while targeting key newsstands to grow subscriber base and issue sales, supervising members of the circulation team to ensure distributor, vendor, and client satisfaction • Managed various accounting functions to promote accurate billing to advertisers, newsstands, subscribers, and distributors on a weekly and monthly basis • Assisted team with proofreading functions on production day in addition to critiques of the layout and design of classified pages, focusing on paid advertisement placement, content accuracy, and overall appeal • Coordinated Atlanta Daily World sponsorships with the Georgia Statewide Spelling Bee, the City of Atlanta Camp Best Friend paper program, and the organizations» 75th anniversary celebration • Oversaw the execution of critical office and operational functions
Environmental Engineer — Duties & Responsibilities Trained environmental engineer with experience in industrial and academic settings Oversee development and feasibility study of a new low level chlorine detection method by nanotechnology Direct identification and quantification of sulfate - reducing bacteria (SRB) and sulfur - oxidizing bacteria (SOB) by Real Time Polymerase Chain Reaction (RT - PCR) Lead research for «Control of distribution system water quality in a changing water quality environment» funded by Tampa Bay Water Authority, Water Research Foundation Responsible for analyzing biological parameters and interpreting data from distribution system samples Manage QA / QC and sampling protocol for all biological project samples Compose and organize the entire biological sections for final project reports Develop and verify empirical models relating biofilm density and HPC measurements to water quality Responsible for designing water, sewer, fire, and storm drainage systems for a 3 story building Composed an Operations & Maintenance Manual for drainage systems Drafted full - size CAD blue prints of drainage systems and other structures Proficient in water / waste water treatment, experimental design, and laboratory studies Provide research for a project studying the effects of ultra-filtration on oily waste water Create a full 40 MGD water treatment plant process and design for a fictional city in North China Oversee site and source water selection, water pump stations design, treatment plant planning and pipeline layout Drafted full - size CAD blue prints and composed an Operations & Maintenance Manual Experience with hydraulic modeling and waste water plant design Consistently recognized for excellence in team leadership, project management, and academic study
The split bedroom design and home layout and features on both levels are eye - catching, distinctive and highly functional.
With smart layouts and well - designed appliances and tools, modern kitchens increasingly level the playing field between amateur cook and gourmet chef.
Designed by my friend Bria Hammel of Bria Hammel Interiors (who's been featured many times on Home Bunch: here, here & most recently here), this home had great bones to start with, so the interior designer focused on functional layouts and all the little design details that would bring this home to the next level.
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