Not exact matches
There are also several extra optional objectives in each
level that
reward you for following the source
material's story in your Pirate Warriors battle.
Unlike other Animal Crossing games where you can be
rewarded for doing things like preserving your town by keeping it clean and orderly, Animal Crossing: Pocket Camp almost completely disregards that in favour of compelling you to grind collecting
materials from all areas the map has to offer, completing requests for the animals you encounter and crafting furniture, just so that you can
level up, gain access to new items and do it all, all over again.
Because the only
reward is more
materials and actual experience points for
levelling are granted for building and completing tasks for your towns, combat can be a bit dull and it's obvious it's the lesser focus here than the crafting elements, which will be fine for most.
When you make it to a new friendship
level, you'll usually earn an extra
reward of bells and crafting
materials.
All of the random fetch quests are there to simply provide you with EXP and
material rewards so you can
level up quicker and craft stronger gear.
- this choice determines the look of your campsite, and you can actually see a preview of the style - some animals prefer a specific theme, and the preview tells you which one - Isabelle asks you to help her set up some furniture, but she needs some craft
materials - craft
materials are required to craft various items and pieces of furniture - Cyrus does the manual work for you - you visit Breezy Hollows, one of the Recreation areas, to go see if anyone needs your help there - trading is one of the main ways you can get craft
materials, so you need to find animals for that - to go to Breezy Hollows, you click on the «Map» button at the bottom of the screen to move to the various areas - at Breezy Hollows, Goldie is right in front of you, and will give you a quest - there are also some fruits to collect here - talking to Goldie adds a +1 to her «affinity gauge» - you can increase your affinity with animals by talking to them, and completing their requests - when your friendship
levels goes up, you get
rewards - for going from
Level 1 to
Level 2 with Goldie, you get:
Unlike other Animal Crossing games where you can be
rewarded for doing things like preserving your town by keeping it clean and orderly, Animal Crossing: Pocket Camp almost completely disregards that in favour of compelling you to grind collecting
materials from all areas the map has to offer, completing requests for the animals you encounter and crafting furniture, just so that you can
level up, gain access to new items and do it all, all over again.
The
reward for these mini-quests is crafting
materials needed for higher
level crafting recipes.
Sep 2007 — May 2011 Nationwide Mutual Insurance Company — San Diego, CA Administrative Assistant • Ensured flawless execution of organizational events • Improved and prepared visual presentation
materials for executive -
level meetings using PowerPoint & Flash •
Rewarded for resolving problems in maintenance of confidentiality of sensitive information • Conserved manager's time by assuming administrative details • Coordinated a system for managing office routine work • Expedited handling of personnel correspondence and phone calls
It is particularly striking that among the authoritative parenting mothers,
levels of monitoring, positive parental behavior, and
material rewarding are substantially (positively) correlated.