Sentences with phrase «level near the end of the game»

On top of the absolutely brilliant Wing Commander style level, you'll be flying across a city in a helicopter, fighting through night clubs, and there's even a tower defense style level near the end of the game to boot.

Not exact matches

There's also an even more detailed look at the games collectibles near the end of the book, and, should you be a lazy sod that doesn't want collect them all, even provides the text from any collectible that provides backstory, allowing you to happily fill in the blanks without having to play through an entire level again.
Even the first level on the tougher difficulty setting feels near impossible, but whilst I would usually relish the intense challenge, it's not thanks to the level design, or the enemy placement that makes BLEED such a challenging game — all of which are rather impressive even with their simplicity — and instead it's down to the boss at the end of each stage.
I've put the game on easy, cranked up my lives, and still I couldn't make it anywhere near the end of the first level.
The level design in Dead Space 3, while still attractive, is dull, especially near the end of the game.
They make the game more fun, and a few of the end levels are damn near impossible to complete without them, but if you really want to go «Old school», the guns can be put away.
The graphics are colorful featuring pastel shading similar to a number of high - profile GBA titles; the colors are fairly dramatic and high - contrast, particularly because some levels have significant pallete changes as well — near the end of the second stage of the game, a forest level, the lights go out, leaving the level very dark (they can be turned on again by attacking certain phosphorescent trees).
8DAYS» level of graphic violence conveyed through innocent and retro - stylized pixelation is jarring but disturbingly satisfying, especially near the end of the game.
I worked on the attack on the first Death Star which was the first level in the game and the space portion of the Battle of Endor which came near the end.
We also tackled Ratchet & Clank: All 4 One which had its moments, but went on a bit too long and became frustrating near the end of the game as interesting level designs and challenges were replaced with wave after wave of identical enemies all attacking at once.
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